Developers put game on Pirate Bay to help cash-strapped players

about X hours ago from
Developers put game on Pirate Bay to help cash-strapped players

Game studios normally bend over backwards to discourage pirates and keep titles off of any piracy sites, but don't tell that to Acid Wizard. When the studio saw that a young player asked for a refund for its horror game Darkwood out of a fear that his parents wouldn't like the cost of the game, it decided to offer a safe, unprotected copy of the game on The Pirate Bay. It wants to offer you a chance to play Darkwood if money's simply too tight. There are only two requests: think about buying the game when you can, and don't buy it through key resellers like G2A.

'PlayerUnknown's Battlegrounds' knocks 'Dota 2' off its Steam throne

about X hours ago from
'PlayerUnknown's Battlegrounds' knocks 'Dota 2' off its Steam throne

It's no secret that PlayerUnknown's Battlegrounds is selling well even in its Early Access form, but it just crossed an important (if symbolic) milestone. On the morning of August 27th, the battle royale shooter overtook Dota 2 as the game with the most simultaneous players on Steam, with 877,844 fighting at once -- yes, it was more popular than the blockbuster title from the company that created Steam. It was a short-lived victory (PUBG is down to 'just' 450,000 as of this writing), but it's no mean feat when PlayerUnknown and crew were happy to have broken 500,000 just a few weeks earlier.

Ben Heck’s N64 Portable mod

about X hours ago from
Ben Heck’s N64 Portable mod

After many comments, requests, questions, setbacks and badgering from our impassioned fans, the Nintendo 64 Portable is finally finished. Ben took the device to the Midwest Gaming Classic for help with the hardware. Thanks to our community of followers, the problematic RAM add-on was soldered flat and is now in place. In addition, the case had to be completely redesigned (which is but a small price to pay). Ben makes swift use of his CNC router to create a suitable heatsink for the N64. What do you think of the finished product? Let the team know over on the element14 Community.

The director of 'Final Fantasy XV' isn't finished yet

about X hours ago from
The director of 'Final Fantasy XV' isn't finished yet

Final Fantasy XV took a long time coming. After a decade of delays, it's not surprising that both Square Enix and the game's director, Hajime Tabata say they aren't finished with Noctis and his bro squad. With not even a whisper of Final Fantasy XVI, the rest of this year (and to some extent 2018) is focused on the Final Fantasy XV universe: PC versions, more chapter expansions, more mobile iterations and a multiplayer mode. I talked to Tabata, the man who steered the fifteenth iteration to the finish line, here at Gamescom. He explained what worked, what didn't and somehow tricked me into evangelizing about that mobile game. (Unfortunately, he didn't say a thing about that bizarre Assassin's Creed collaboration, mere hours before it was announced.)

'Dishonored' gets unleashed in 'Death of the Outsider'

about X hours ago from
'Dishonored' gets unleashed in 'Death of the Outsider'

Our next taste of Dishonored isn't DLC -- it's an entirely new standalone title called Death of the Outsider, which lands on September 15th. That might seem like an odd move for developer Arkane Studios, but it probably makes sense. Dishonored 2, like the original game before it, never quite reached the audience it needed to. The series built up a loyal fanbase (myself included), but it's typically been overshadowed by bigger, flashier titles. So for one last hurrah in the Dishonored world, it makes sense to take a stab at a cheaper ($30) and smaller experience. Who knows, if it succeeds, perhaps the series would fair better with bite-sized entries, similar to Hellblade: Senua's Sacrifice.

DNP The director of 'Final Fantasy XV' isn't finished yet

about X hours ago from
DNP The director of 'Final Fantasy XV' isn't finished yet

Granted, Final Fantasy XV took a long time coming. After a decade of delays, both Square Enix and the game's director say they aren't finished with Noctis and his crew. With not even a whisper of Final Fantasy XVI, the rest of this year (and to some extent 2018) will be dedicated to the Final Fantasy XV universe: PC versions, expansions, mobile spin-offs and attempts at a multiplayer mode -- which is great if the rejuvenated series was exactly what you were looking for in a modern RPG. I talked to Hajime Tabata, the director who (eventually) steered the fifteenth iteration of the series to the finish line, here at Gamescom. He explained what worked, what didn't and somehow tricked me into evangelizing about that mobile game.

‘Secret of Mana’ returning as a 3D remaster on PlayStation and PC

about X hours ago from
‘Secret of Mana’ returning as a 3D remaster on PlayStation and PC

Next month, a horde of nostalgic Nintendo heads will get the chance to relive the Secret of Mana on the SNES Classic Edition. But, if you're a gamer with modern sensibilities, then its 16-bit world may not suffice. Fortunately for you, developer Square Enix is giving the iconic title the 3D treatment. An upgraded version of the JRPG is heading to the PlayStation 4, PlayStation Vita, and Steam next year.

'Half Life' writer reveals what could've been Episode 3

about X hours ago from
'Half Life' writer reveals what could've been Episode 3

Nearly ten years after the debut of Half-Life 2: Episode Two, the world is still waiting for Valve to deliver the final episode in the trilogy, but we may have to settle for something else. Just a few months after the last of the game's writers left Valve, and 21 years to the day since the company started, lead writer Marc Laidlaw has posted "Epistle 3" to his personal website (it's overloaded and inaccessible now, but you can view it on Archive.org). With some light editing to change a few key names, the post lays out a plotline for the Episode Three that never appeared, although it's hard to say if it will give gamers any closure after all this time.