How will VR and AR impact the future of entertainment?

about X hours ago from
How will VR and AR impact the future of entertainment?

It's been almost two years since consumer VR arrived with the launch of the Oculus Rift and HTC Vive. And we've also seen great mobile VR options like Samsung's Gear VR and Google's Daydream View. While we've seen plenty of compelling games and experiences since then, the medium still has a long way to go. To help figure out exactly where VR and AR are headed, especially when it comes to entertainment, we chatted with three executives in the field on stage: Tom Harding, director of immersive products and VR at Samsung; Oscar Werner, Tobii's technology president; and Rikard Steiber, president of Viveport and SVP of Virtual Reality at HTC Vive.

SteelSeries' new gaming mouse won't skip when you pick it up

about X hours ago from
SteelSeries' new gaming mouse won't skip when you pick it up

If you're a gamer, you probably pick up your mouse frequently -- and that's a bit of a problem when you're lining up a precision shot, since the cursor tends to skip the moment you plunk your mouse back down. SteelSeries thinks it can tackle that problem. It's launching the Rival 600, a gaming mouse whose centerpiece is a second sensor from PixArt that promises to eliminate the surprise cursor movements that come whenever you raise your mouse. The component not only tracks lift distance to a greater level of precision (down to 0.2in), but lets you customize when tracking begins and ends to match your mousing habits.

Samsung knows exactly how to sell mobile VR to the public

about X hours ago from
Samsung knows exactly how to sell mobile VR to the public

Mobile VR has a reputation as being a sort of cheap and underwhelming experience. Samsung is rolling into CES trying its hardest to discourage that preconception. In the Grand Lobby of the Las Vegas Convention Center (right next to Engadget's gorgeous stage) the company has the Samsung Galaxy Experience Zone. Here you can ski or snowboard down a virtual mountain, hurtle down a skeleton track or even fly through the air with dinosaurs. Each station was paired with additional paraphernalia to bring the experience to life like a lateral ski trainer or rows of flight-sim seats.

The Huawei VR2 is a stunningly comfortable standalone headset

about X hours ago from
The Huawei VR2 is a stunningly comfortable standalone headset

Huawei started off CES by getting a bit of bad news from AT&T. But the company isn't letting the fact that it's phones won't be featured in American stores rain on its parade. It's still showing off its latest wares in a giant shiny booth located dead in the middle of the Las Vegas Convention Center. One surprise we found there was the Huawei VR2 headset. It was announced this past October in China, but CES 2018 appears to be its American debut.

Hands-on with NVIDIA's giant gaming displays and GeForce Now on PC

about X hours ago from
Hands-on with NVIDIA's giant gaming displays and GeForce Now on PC

Nobody expected NVIDIA to get into the big screen TV world, but that's precisely what it's doing with its new Big Format Gaming Displays (BFGD). They're 65-inch 4K screens oriented more at games than movie viewing, with heaps of technology that players will appreciate, like low latency, G-Sync and NVIDIA's Shield built-in. We got a look at Destiny 2 being played on HP's set (more are coming from ASUS and Acer), and I can confirm that it delivers one of the smoothest gaming experiences I've seen yet from a big-screen TV.

'Blade Runner: Revelations' is built for Lenovo's new VR headst

about X hours ago from
'Blade Runner: Revelations' is built for Lenovo's new VR headst

The newly-launched Lenovo Mirage Solo is the first-ever standalone Daydream headset, so Google wants to make sure you've got stuff to do with it. Partnering with Alcon Media Group, it has unveiled Blade Runner: Revelations, a VR experience set in the Blade Runner universe. You'll play the role of seasoned blade runner Harper solving the mystery behind some kind of replicant plot, using resources like a flying spinner, blaster and Esper image reconstruction.

Overwatch League’s first two seasons will air on Twitch

about X hours ago from
Overwatch League’s first two seasons will air on Twitch

Blizzard has been putting a lot of work into its upcoming Overwatch professional league it introduced in late 2016. The company spent all of 2017 building it up, announcing teams based in large cities in the US, England, South Korea and China. Days before the league's first-ever match on January 10th, the publisher announced it's formed a partnership with Twitch, which will broadcast every match of the first two seasons.