Did a single typo screw up the AI in 'Aliens: Colonial Marines'?

about X hours ago from
Did a single typo screw up the AI in 'Aliens: Colonial Marines'?

In case you need help selecting an old game to spend the weekend with, it might be a good time to revisit 2013's Aliens: Colonial Marines. In a one-star review written when it was released, Xav de Matos called out the game's AI as a problem and said: "Enemy encounters feature stunningly moronic xenomorphs that show none of the tactical sense seen in the films. There's no tension or challenge to the engagements. The highly intelligent alien race simply leaps or rushes toward the player, exploding in a mist of acidic blood after absorbing enough shots. If any of them fail to combust, they simply fade away."

This USB-C dongle adds Bluetooth audio to the Nintendo Switch

about X hours ago from
This USB-C dongle adds Bluetooth audio to the Nintendo Switch

Want another option for using wireless headphones with your Nintendo Switch? Maybe take a look at the Kickstarter for Genki, then. It's a $39 USB-C Bluetooth dongle for Nintendo's hybrid console. You can pair two headsets to it, if you'd like, and apparently the whole setup shouldn't add much too lag (40ms) between what you see on screen and what you hear like a traditional Bluetooth audio signal would. One downside, however, is that the Genki draws power from the Switch itself, which means if your battery goes low on a flight, you can't recharge the system and use the dongle simultaneously.

Major League Baseball is going crypto

about X hours ago from
Major League Baseball is going crypto

"That is 100% one of the strategic goals of this initiative," Gersh says. "Collecting items related to your team, engaging with your team in a new way. For me, say the Red Sox win the division in a couple months, I want to buy something that symbolizes that. These will be event-based things—those moments in sports that happen that you want to remember and cherish, and have a sense that you were there, even if only digitally."

We Happy Few's dystopia is held together by drugs and denial

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We Happy Few's dystopia is held together by drugs and denial

We Happy Few has come to fruition in a unique way. Compulsion Games first captured attentions in 2015 with its creepy, atmospheric trailers, also launching a successful Kickstarter campaign to fund continued development of its dystopian title. The following year, the game launched on early access programs for both the PC and Xbox One. It was a procedurally generated, roguelike survival game, intended to be relatively short and replayable. Only, the world Compulsion had built was too alluring. The people wanted more, being particularly fond of the game's quirky characters and the player's interactions with them. And so We Happy Few has evolved over time to become a substantial story-driven adventure. At launch on August 10th, the game will follow three very different playable characters that, for one reason or another, don't fit in with their ever-jolly neighbors.

'Baldur's Gate' designer James Ohlen leaves BioWare after 22 years

about X hours ago from
'Baldur's Gate' designer James Ohlen leaves BioWare after 22 years

James Ohlen might not be a household name, but if you love video games, you might have played some of the titles he helped create. He became a full-time designer to work on the original Baldur's Gate and Baldur's Gate II back in the '90s, and he has since worked as lead designer and creative director for various projects, including Star Wars: The Old Republic and Knights of the Old Republic. Now, the industry veteran has announced that he's leaving BioWare after 22 years of working for the company. In fact, he's taking a break from video games altogether to embark on "something smaller and more personal" -- a publishing company focused on creating Dungeons & Dragons adventures, in particular.

'The Walking Dead' AR game adds some horror to your walk home

about X hours ago from
'The Walking Dead' AR game adds some horror to your walk home

It's summertime in the Western hemisphere, which means sidewalks and parks are full of folks catching Pokêmon with their phones. If you'd rather be the prey, though, maybe give The Walking Dead: Our World a chance then. The free-to-play AMC-licensed shooter uses augmented reality to put you in the middle of a zombie apocalypse. As you play you'll unlock new weapons, and stars from the show will help out in battle including Rick, Daryl and Michonne.

Epic gives Unreal Engine creators a larger cut of product sales

about X hours ago from
Epic gives Unreal Engine creators a larger cut of product sales

Epic Games announced today that it will be taking a smaller cut of sales made through its Unreal Engine Marketplace, where creators like digital artists, sound designers and programmers can sell products that game developers can use in their own projects. Going forward, creators will now get to keep 88 percent of their product sales as opposed to the 70 percent they were taking previously. Not only that, Epic Games will be applying this new split retroactively, so any sale made on the platform since it launched in 2014 will be subject to the new rate.