‘Sea of Thieves’ will live or die by how its world grows

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‘Sea of Thieves’ will live or die by how its world grows

Sea of Thieves is unquestionably an absolute blast to play. It unashamedly embraces every seafarer cliché and trope so you can live out all your pirate fantasies, just without the sunburn, scurvy and missing appendages. You can down grog until you puke, take to the open ocean in search of treasure or conflict and, when you lose a cannon fight, play a mournful tune with your fellow scallywags as you go down with your galleon. But Sea of Thieves isn't supposed to be a game you spend a few fun evenings playing before forgetting it just as quickly. Developer Rare envisions its core audience spending hundreds if not thousands of hours plundering this new world. If that's going to be the case, though, it has to grow to be twice the title it is today.

'Alto's Odyssey' reaches your phone on February 22nd

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'Alto's Odyssey' reaches your phone on February 22nd

Built by Snowman's Alto's Odyssey has been public knowledge for more than a year (and was subject to a last-minute delay in late summer), but it's finally here... almost. The Alto's Adventure sequel is now slated to launch on iOS and Apple TV devices February 22nd with a not-too-unreasonable $5 price tag. As before, Odyssey takes the endless boarding concept to a desert landscape that throws fresh challenges into the mix. You'll have to contend with natural hazards (including lemurs) and take advantage of hot air balloons, shifting grind rails and wall rides in order to keep moving.

Play giant-sized 'Pong' by shuffling your feet

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Play giant-sized 'Pong' by shuffling your feet

You may have seen attempts at real-world Pong before, but rarely have they been so... athletic. Moment Factory has created GRiD, a Pong variant that uses a LiDAR sensor (the same tech as in self-driving cars) to create an enormous, 40-by-60 foot playing field where the paddle only moves when you and a partner shuffle your feet together. You could get quite the workout if the teams are evenly matched, and that's before the game adds wrinkles like surprise acceleration or an extra ball.

Razer suspends 'Paid to Play' rewards over negative feedback

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Razer suspends 'Paid to Play' rewards over negative feedback

Last March, Razer put forth a way to earn points that could be redeemed for the company's peripherals like keyboards and mice. All you needed to do was to launch games via Razer's Cortex desktop software and play up to five hours of eligible games each day. Unfortunately, this "Paid to Play" initiative is now at an end, at least temporarily. Razer will suspend the program beginning on March 1, based on what the company calls negative feedback from the community.