'Half-Life 3' fan venture 'Project Borealis' is taking shape

about X hours ago from
'Half-Life 3' fan venture 'Project Borealis' is taking shape

The team behind Half-Life's fan-made third instalment, Project Borealis, have been busy. In an update posted to Reddit, the developers revealed some of the progress they've made in their first few months of real pre-production, sharing screenshots of concept art, links to music samples and a few clues on the game's plot structure. But while it's no secret that the game is based on Marc Laidlaw's Epistle 3 tale, the team is adamant it's not going to leak any spoilers on the story "beyond what was originally laid out by Marc".

Live trivia hit HQ comes to Android on January 1st

about X hours ago from
Live trivia hit HQ comes to Android on January 1st

Intermedia Labs is making good on its promise to deliver HQ for Android by the holidays, if only just. The company has revealed that it's planning to make its previously iOS-only live trivia show available to "all" Android users by January 1st. The app arrived in limited beta on Christmas, and Intermedia is "working quickly" to expand availability over the following week. In short, just wait until the new year if you can't jump in right away.

Buried ‘Destiny’ soundtrack ‘Music of the Spheres’ leaks

about X hours ago from
Buried ‘Destiny’ soundtrack ‘Music of the Spheres’ leaks

An epic game deserves an epic soundtrack, and Music of the Spheres, an eight-part musical work by Bungie composer Marty O'Donnell, Michael Salvatori and Paul McCartney (yes, of Beatles fame), was exactly that, designed to complement Bungie's ambitious Destiny. But, thanks to quarrels with publisher Activision and various other legal battles, it was never released. Now, nearly five years later, it's been leaked and can be enjoyed by fans of Destiny and sweeping soundscapes alike. Until Activision bursts in with copyright law, that is.

'Star Trek: Bridge Crew' drops its VR headset requirement

about X hours ago from
'Star Trek: Bridge Crew' drops its VR headset requirement

There's no question that Star Trek: Bridge Crew benefits from VR -- it helps fulfill that fantasy of helming a starship. Most people don't have the VR headset you need to play the game, however, which makes gathering a crew rather difficult. Red Storm and Ubisoft's solution? Make the game playable for everyone. It just released a "non-VR" update that makes the game playable for anyone with a PS4 or sufficiently capable PC. You can play with others whether or not they have headsets, and there are even graphical enhancements for non-VR players to take advantage of the lighter processing requirements.

Ben Heck's SNES Classic teardown

about X hours ago from
Ben Heck's SNES Classic teardown

How does the SNES Classic compare to the NES Classic? Find out in this episode, wherein Ben picks up the newer edition and performs a teardown. Discover what components are in the box and how different the design is different from an electronics and mechanical perspective. Join Ben for a trip down memory lane with a discussion about Nintendo games. Have suggestions on what hardware should be torn down and unboxed on the show? Let us know over on the element14 Community.

Hard-to-get 'Destiny 2' holiday loot creates another uproar

about X hours ago from
Hard-to-get 'Destiny 2' holiday loot creates another uproar

Bungie has already learned some hard lessons about making content accessible in Destiny 2, but it's clear the studio still has some brushing up to do. Many gamers are complaining that the drop system for engrams (basically loot boxes) for the game's holiday-themed event, The Dawning, appears designed to goad players into spending real money on the in-game Silver currency. It's not that the items are incredibly valuable (they're largely cosmetic) -- it's that it's effectively impossible to get all of them by unlocking them strictly through ordinary gameplay.

GearVR was the 'Evolve' and 'Left 4 Dead' studio's savior

about X hours ago from
GearVR was the 'Evolve' and 'Left 4 Dead' studio's savior

Last June, Evolve transitioned from a $60 game to a free-to-play one. As a result, it went from roughly 100 players per month to more than 15,000. You'd think that would have been enough to keep the lights on, but you'd be wrong. Four months later, publisher 2K Games pulled the plug, saying that while the servers would remain online for the foreseeable future, the game wouldn't be getting any more updates.