You're never going to play Clunker Junker in your living room or on your desktop PC, no matter how many GPUs it has. Hardware is the issue here, but it's not a matter of processing power -- Clunker Junker requires two LED-adorned arm cranks, plus four crates with glowing lights and doors that come crashing down when they're unlatched during gameplay. The game itself, to be fair, runs on a laptop, but that's about as traditional as this thing gets.
It's been a couple of years since AI-controlled bots fragged each other in an epic Doom deathmatch. Now, EA's Search for Extraordinary Experiences Division, or SEED, has taught self-learning AI agents to play Battlefield 1. Each character in the basic match uses a model based on neural-network training to learn how to play the game via trial and error. The AI-controlled troops in the game learned how to play after watching human players, then parallel training against other bots. The AI soldiers even learned how to pick up ammo or health when they're running low, much like you or I do.
Epic Games has been obsessed with real-time motion capture for years, but the company is now trying to take its experiments with the technology one step further. Enter "Siren," a digital personality that it created alongside a few prominent firms in the gaming industry: Vicon, Cubic Motion, 3Lateral and Tencent (which just became a major investor in Ubisoft). The crazy thing about Siren is that she comes to life using live mocap tech, powered by software from Vicon, that can make her body and finger movements be captured and live-streamed into an Unreal Engine project.
It's one of the first things the 20 or so journalists pooled between the open bar and the canapes on the second floor of Hotel Zetta were told -- mentioned right after the evening's embargo information and just before spokespeople split the reporters into three groups and shepherded them to their appropriate meetings. There were three sessions, each 20 minutes long and covering distinct topics: Online ecosystems, artificial intelligence, and new studio openings. After each session, the groups would rotate to see the next presentation, for an hour total of on-the-record, Ubisoft-centric back-patting and glad-handing.
PlayerUnknown's Battlegrounds has announced the debut of Event Mode, which will introduce temporary changes to typical gameplay. The developers described Event Mode "as a periodically changing preset Custom Game where we will be trying new things and experimenting with different game parameters." It'll offer Battle Royale experiences you can't get in public matches and feature new content, most of which will only be playable for a limited time.
Just when you thought we couldn't find any weirder games at GDC 2018, here comes another one. What The Golf?, created by Copenhagen-based developer Triband, is being billed as the perfect anti-golf adventure. That's due to the fact the title defies the sport's strict rules -- like a set number of holes and, um, using round balls -- in favor of silly, sometimes absurd mechanics that make it feel like anything but a game about golf. Instead of swinging balls, here what you try to drive to the hole can be a house, a rag doll or (because why not) a cute horse.
Since launching six months ago, Twitch Extensions have seen more than 1.5 billion interactions on desktop. From today, they're available on mobile, so viewers can enjoy leader boards, polls, match histories and more, wherever you watch your streams. Not every Extension is mobile-ready just yet -- it's up to developers to decide whether to make theirs mobile-compatible, but you can bet most of them will. However, some Extensions that are already good to go include all-in-one Streamlabs Loyalty, Music, Polls and Games, plus Schedule and World of Warcraft Armory. Make sure your Twitch app is at version 6.0 or higher to take advantage of the update.