'Alto's Odyssey' reaches your phone on February 22nd

about X hours ago from
'Alto's Odyssey' reaches your phone on February 22nd

Built by Snowman's Alto's Odyssey has been public knowledge for more than a year (and was subject to a last-minute delay in late summer), but it's finally here... almost. The Alto's Adventure sequel is now slated to launch on iOS and Apple TV devices February 22nd with a not-too-unreasonable $5 price tag. As before, Odyssey takes the endless boarding concept to a desert landscape that throws fresh challenges into the mix. You'll have to contend with natural hazards (including lemurs) and take advantage of hot air balloons, shifting grind rails and wall rides in order to keep moving.

Play giant-sized 'Pong' by shuffling your feet

about X hours ago from
Play giant-sized 'Pong' by shuffling your feet

You may have seen attempts at real-world Pong before, but rarely have they been so... athletic. Moment Factory has created GRiD, a Pong variant that uses a LiDAR sensor (the same tech as in self-driving cars) to create an enormous, 40-by-60 foot playing field where the paddle only moves when you and a partner shuffle your feet together. You could get quite the workout if the teams are evenly matched, and that's before the game adds wrinkles like surprise acceleration or an extra ball.

Razer suspends 'Paid to Play' rewards over negative feedback

about X hours ago from
Razer suspends 'Paid to Play' rewards over negative feedback

Last March, Razer put forth a way to earn points that could be redeemed for the company's peripherals like keyboards and mice. All you needed to do was to launch games via Razer's Cortex desktop software and play up to five hours of eligible games each day. Unfortunately, this "Paid to Play" initiative is now at an end, at least temporarily. Razer will suspend the program beginning on March 1, based on what the company calls negative feedback from the community.