Recommended Reading: The reality of sci-fi's AI immortality obsession

about X hours ago from
Recommended Reading: The reality of sci-fi's AI immortality obsession

Black Mirror already uncomfortably aligns with the real world, but we might be even closer to more advanced concepts from that show and others, like Westworld and Altered Carbon, becoming reality. The Ringer offers a look at just how far away we could be from Hosts, Replicants and robotic clones following a new trailer release for Keanu Reeves' long lost Replicas movie.

'Fortnite' will add more audio cues to help you hunt rivals

about X hours ago from
'Fortnite' will add more audio cues to help you hunt rivals

Play enough Fortnite and you'll know that audio cues can make all the difference -- footsteps are your cue to get ready for a fight (or, let's be honest, run for the hills). To that end, Epic has offered a sneak peek at the development and testing of Season 6 spatial audio updates that could save your hide. It wants higher-frequency, higher-contrast footsteps that help you pinpoint someone's location, and better spatial audio cues for gliders. It also wants to provide more sounds for in-air movement that doesn't involve a glider, such as falling or launching off a Bouncer pad.

Google tests see-through mode, better motion tracking for Daydream

about X hours ago from
Google tests see-through mode, better motion tracking for Daydream

Google has introduced some new experimental features for developers working with the Lenovo Mirage Solo, the standalone Daydream headset released earlier this year. First up is see-through mode, a setting that lets the user see the real space around them through the VR headset. Google says this mode plus the Mirage Solo's tracking technology will allow developers to build AR prototypes. It demonstrated an application of this feature through an experimental app that lets Mirage Solo wearers position virtual furniture in a real-world surrounding.

Sokpop is selling indie games like a magazine subscription

about X hours ago from
Sokpop is selling indie games like a magazine subscription

There are many ways to buy a video game. You can snag a physical copy, peruse a digital store like Steam, or subscribe to massive Netflix-style services such as PlayStation Now and Xbox Games Pass. There's no shortage of options, but that hasn't stopped Sokpop -- an indie 'collective' in the Netherlands -- from trying something different. For $3 per month, you can access a new game made by the team every fortnight. That's right. Every. Fortnight. In addition, the team is working on larger projects that will, once they're complete, be accessible to subscribers too.