Fight the robot apocalypse in Sweden with your pals in Generation Zero

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That's one of those headlines where it feels criminal to hone on just one thing. Generation Zero has a lot going for it. It's an '80s-themed cooperative survival shooter where you and your friends trek around the deserted Swedish countryside fighting off packs of robot hunters.

Generation Zero is the third, lesser-talked-about project that Avalanche Studios is working on right now (Just Cause 4, Rage 2). The video that's embedded above is the first proper look at its gameplay; all we got at E3 was an announcement trailer that introduced the premise and setting.

While it bills itself as a survival shooter, Generation Zero is just as much about tactics as it's about survival. As this video explains, there are different ways to approach combat, and thinking it through is usually the best idea. For instance, you can shoot nearby electronics to shock the robots (or throw a boom box trap) and easily dismantle them. Also, the fewer bullets you put into a robot, the more parts you'll be able to salvage. 

You can now turn Warframe into a fighting game

about X hours ago from
You can now turn Warframe into a fighting game

It's always a treat when games aren't afraid to get a little silly and experiment with side content. In the latest Warframe update, Digital Extremes has added Frame Fighter, an arcade fighting mini-game.

There are blocks, grabs, light/medium/heavy attacks, and even specials.

To play, head to Cephalon Simaris and buy the Ludoplex for 50,000 Standing.

Rocket League players found a new mechanic three years after launch

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Rocket League players found a new mechanic three years after launch

Rocket League has existed in its current state for more than three years now, and developer Psyonix has stayed mostly hands-off with the minutiae of how everything works. It's nearly the exact same game that launched in July 2015. That's why it's so Capital A1 Wild that players keep finding new mechanics to implement on a semi-regular(ish) basis.

The newest one is being called a "ground reset" by the community, at least for now. Explaining it requires a bit of technical backstory. In Rocket League, you have two jumps every time you leave the ground. The first jump gets you airborne, and then you have approximately 1.5 seconds to use the second jump. If you don't use it, it's gone until you land on the ground again.

For the longest time, players have worked on intricate ways to exploit when and how they use their jumps. There are two widely-accepted methods. Falling off the ceiling means that the first jump is never used. That leads to players preserving their jump/dodge for as long as they want, so they can flick into the ball for a surprise shot on goal at any point. Ceiling shots have become a big part of the high-level Rocket League meta in the past year or so.

Doom Eternal's QuakeCon footage is now easily viewable on YouTube

about X hours ago from
Doom Eternal's QuakeCon footage is now easily viewable on YouTube

In case you missed it, Bethesda and id Software showed off the debut footage of Doom Eternal on stage during QuakeCon 2018's keynote. It was a massive presentation that lasted nearly half an hour -- and given that it was in the middle of the work day and was broadcasted on Twitch, it makes perfect sense that some of you might be in the dark. But lo and behold one week later, Bethesda's YouTube channel has an easily digestible video for you that you can view below.

To recap, Doom Eternal is retaining mostly the same production team and following closely in the footsteps of Doom 2016. Developer id Software is keen to dive further into the Doom mythology beyond what they already built, showcasing new locations other than Mars and Hell (which are yet to be named) and a mysterious relationship between the "Slayer" protagonist (Doom Guy) and at least one new enemy.

Our hero will also sport some new tricks like a grappling hook and more melee capabilities, as well as new weaponry to battle a bunch of additional foes. Foes, mind, that also include a multiplayer "Invasion" style mechanic that can be toggled off.

This Monster Hunter: World mod removes Scoutflies

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The monster-tracking Scoutflies in Monster Hunter: World can be too straightforward for their own good, but they serve a purpose, and as long as they aren't yanking my camera around, I think they're fine. If you're a returning player who doesn't need or want the assists, yep, there's a mod for that.

You can probably envision a world without Scoutflies on your own, but here's a visual aid from modder MHVuze. It's a work-in-progress, so there are a few caveats. There's a faint glow "when a monster or spot is set as a goal," and the "camera neck snap is still there." These are both known issues.

Here's the install instructions and notes straight from MHVuze:

Giveaway: Don't fight over these free copies of Brawlout!

about X hours ago from
Giveaway: Don't fight over these free copies of Brawlout!

You may have heard of Brawlout, the competitive party fighter from Angry Mob Games. You may also have heard that Yooka-Laylee is hitting the roster for the console release on August 21, joining Juan Aguacate from Guacamelee! and The Drifter from Hyper Light Drifter.

But did you know that later this fall The Prisoner from Dead Cells is also joining the fray as a guest fighter? Well, now you do!

Bruce Campbell reportedly working on new Evil Dead game

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Bruce Campbell reportedly working on new Evil Dead game

Despite having retired from the character of Ash after the recent cancellation of Ash vs. Evil Dead, it seems Bruce Campbell is going to be tightening his girdle once again to portray the indelible doofus -- but, finally, for a video game again.

Campbell will be lending his voice and possibly motion capturing for the unannounced game, for which there is basically no information. While the specifics are scant as of now, it's hard to imagine Bruce getting involved in something that wouldn't do the character (of which he owns the rights) justice.

The Final Fantasy XIV Companion app needs a lot of work

about X hours ago from
The Final Fantasy XIV Companion app needs a lot of work

Once upon a time in my Final Fantasy XI days, I had a dream. Smartphones were a relatively new occurrence at the time, as was social media, but I had already seen the potential and it fired up my imagination. I daydreamed about an app that let you do all those little side diversions you find in the towns of MMOs.

Things like crafting, putting things up for sale in the auction house and managing my inventory from the comfort of a break room at work so when I came home I could set aside those little things and focus on adventuring. When Square Enix announced plans for a Final Fantasy XIV Companion app that encompassed some of these things, you'd understand that I got my hopes up a little. 

The problem is my dream came from 2007 and this app is from 2018, a time where even a quality of life app must be subjected to senseless monetization and daily metacurrencies.

Mega Man X Legacy Collection PC patch sands a few rough edges, adds V-Sync toggle

about X hours ago from
Mega Man X Legacy Collection PC patch sands a few rough edges, adds V-Sync toggle

Re-releases of retro games can be super finicky, especially depending on the platform and who is handling them. Technology that existed back then (think CRT monitors, legacy graphics processors like the Super FX chip) might not run as smoothly now -- a case that's most evident in the emulation community when folks try to get older projects running on newer hardware.

The Mega Man X Legacy Collection works great for me on PS4, but apparently on PC it has a few latent issues that need cleaning up. Capcom has just launched a new patch on Steam as a matter of fact, which addresses "screen blackouts" that impacted some users after launching the game up, and sets up an appropriate resolution. There's also another huge get: a V-Sync toggle. You can find this in the graphics section of the options menu now and Capcom notes that it may fix framerate issues on its own.

You can find the full patch notes below: a whopping two notes!

Cancelled DICE game to see release 25 years after completion

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Cancelled DICE game to see release 25 years after completion

In the early days of DICE, long before it was acquired by EA and turned into the Battlefield factory, there was a sidescrolling action platformer in development for the Genesis and Amiga that got shelved for various reasons. Being published by Psygnosis for a 1994 release and titled Hardcore, the game was a single bug fix away from public release when the decision was made to cancel it.

From out of nowhere, it was announced that Hardcore will finally be getting a release on PS4 and Vita next year. After 25 years of sitting in a warehouse, publisher Strictly Limited Games will be unleashing this lost chapter of DICE's career unto the world. Both physical and digital versions will be available with an "early 2019" release window.