Very Quick Tips: Below

about X hours ago from
Very Quick Tips: Below

Capybara's dungeon-crawling adventure Below doesn't hold your hand. It can be cryptic and at times obtuse, but then again, it's a game about discovery. Some initial confusion and misunderstandings just come with the territory as you suss out how the systems and mechanics feed into each other.

After chatting with Brett and answering some of his early-game questions about Below, I figured my pointers could also be put to good use on Destructoid. This is by no means a complete guide, and I'm hesitant to overshare since Below revels in mystery, but these tips should help you get started.

Stardew Valley creator's new game is on the back-burner

about X hours ago from
Stardew Valley creator's new game is on the back-burner

After recently announcing that he would begin self-publishing Stardew Valley on all platforms except for Nintendo Switch and mobile, game creator Eric Barone promised more announcements would come soon. Earlier today, he had quite a lot to say about the future of the little farming sim that could.

Most surprising of all, Barone says he plans to create new content for Stardew Valley.

His new game, which is set in "the same universe as Stardew Valley," is still under wraps. The designer doesn't want to announce the title until "the concept is fully realized," and he's also enjoying the fact that he can contribute to the project "without any [outside] pressure for the time being."

Review: Forza Horizon 4: Fortune Island

about X hours ago from
Review: Forza Horizon 4: Fortune Island

Fortune Island signals a shift for Forza Horizon expansions. The add-ons for the previous game, Blizzard Mountain and Hot Wheels, created variation by fundamentally changing the experience of driving. The former put every car on ice and snow, and the latter confined them to relatively-thin orange tracks. They found novelty in mild subversion, just changing enough about Forza Horizon to warrant their own content packs.

The first expansion for Forza Horizon 4, Fortune Island, doesn't rely on similar methods. It whisks us away to a remote island that's said to hide untold riches. In doing so, it turns a treasure hunt into a central mechanic. Impressively, it manages to be far more interesting than all the Hot Wheels loop-de-loops in the world.

Christmas comes early with free Overcooked 2 DLC levels

about X hours ago from

I'm not ready to stop playing Overcooked 2, and thankfully, I don't have to! Ghost Town Games has come out with Kevin's Christmas Cracker, a free batch of DLC with five new holiday-themed levels and fresh recipes including Christmas pudding and mince pies. It's out now on PC, PS4, Xbox One, and Switch.

Along with the festive celebration, Overcooked 2 has also gotten a Practice mode that works in every level in the base game and DLC. You can turn off the timer and won't be punished by late food orders. It's not quite the "endless" mode some fans have asked for, but it's a worthwhile addition all the same.

The timing here is impeccable. I just finished revisiting the original Overcooked and its expansions this month because I ran out of things to do in Overcooked 2 but couldn't give up my hectic cooking habit.

Epic removes the Infinity Blade from Fortnite for being too overpowered

about X hours ago from
Epic removes the Infinity Blade from Fortnite for being too overpowered

The whole appeal of the battle royale sub-genre is that your odds of winning are left to random chance. Sometimes you land in a spot with a ton of excellent gear and other times you're stuck with squat. Skill will get you a long way, but a good drop can make or break the early game. This week, Epic Games introduced the "Infinity Blade" from its old mobile series into Fortnite and it turned out it was far too powerful.

Players would scramble to grab it and anyone lucky enough to pull it from the stone would basically win the round. It wasn't a 100% guarantee, but the odds were more in your favor with little to no skill involved. Epic has been listening to complaints and, for the moment, has removed the sword from Fortnite.

In a post on Twitter, the studio noted that it will be re-evaluating mythic items for Fortnite in the future to prevent a similar scenario from happening again. If you were hoping to get an easy win in singles, it looks like that time has passed. RIP Infinity Blade.

Final Fantasy XV's last DLC gets a killer piece of anime promo art

about X hours ago from
Final Fantasy XV's last DLC gets a killer piece of anime promo art

Final Fantasy XV: Episode Ardyn has been confirmed as the last major DLC for the game following the departure of director and lifeblood of the game Hajime Tabata: who went on to form his own studio a short while later. It's currently due in March 2019, which will close the book on the game after a two year and four month run of updated content.

To promote it Square Enix is going over-the-top once again, providing an anime prologue short that helps set up the villain and explain his motivations, which are presumably also going to be touched on in the DLC. Square Enix stated in a tweet that the trailer will be released tomorrow at 21:00 JST (7:00 AM ET), so you have something to look forward to waking up to.

Having enjoyed the Ignis DLC and the alternate timeline concepts it presented, I'm really keen to see what Square Enix has planned for Ardyn.

Review in Progress: Below

about X hours ago from
Review in Progress: Below

Below, the long-awaited new adventure from Sword & Sworcery and Super Time Force developer Capybara Games, isn't quite the game I expected it to be. Part of that is on the project's initial secrecy, and part of that is on me for deciding after multiple delays that I'd just stop paying attention to any new tidbits coming out and instead simply show up on launch day, ready to be pleasantly surprised.

If you're expecting a pretty little zoomed-out Dark Souls or a Zelda-like romp with a heavy emphasis on combat, you will be disappointed. Some of their best elements -- like a knack for well-placed secrets and a fully-realized, believable world -- make it in. And while you do have a sword, a shield, a bow, and other possible weapons at your disposal, Below is much more about exploration. You're a fragile little survivor, not an unstoppable hero. To that end, the game leans into permadeath. Hard.

I'm not far enough along for a final assessment, but after 11 hours, I've seen some real highs and lows.

For the first time in forever Call of Duty DLC is handled differently, starting with Black Ops 4

about X hours ago from
For the first time in forever Call of Duty DLC is handled differently, starting with Black Ops 4

Activision has followed the same format for Call of Duty DLC since...well, forever. Typically they announce add-ons ahead of time, which are comprised of a handful of maps and a zombie pack, then that date comes and whatever publisher has timed exclusivity rights at that moment gets it a month early. You could either buy that DLC piecemeal or spring for the season pass. In later years, the publisher added small incentives to the pass to sweeten the deal.

That's all changed now that battle royale (Blackout) is in the mix. Now you need to buy the season pass and stuff is kind of just sprung on us randomly, like this week's DLC drop of two traditional maps, a zombies story and Blackout cosmetics.

As usual, the zombies mode is the crown jewel of the pass so far.

Celebrate DayZ's long coming launch with a free weekend

about X hours ago from
Celebrate DayZ's long coming launch with a free weekend

After five years of early-access, DayZ is finally available as a full game. The title that kicked off the survival craze, DayZ could also be seen as the progenitor of the recent "battle royale" fad that has swept over the industry. Basically, every title in its wake has copied some aspect of Bohemia Interactive's once popular zombie sandbox.

You can currently play the game free this weekend to celebrate the launch. If you're so inclined to purchase it, DayZ is currently 15% off it's $34.99 price. This offer (both the free weekend and price cut) will be active until December 17, so you'll only have a few days to take advantage of it.

Mega Man 11 producer tries to explain why Mega Man doesn't have his iconic boss door entrance anymore

about X hours ago from
Mega Man 11 producer tries to explain why Mega Man doesn't have his iconic boss door entrance anymore

When my review of Mega Man 11 dropped, there were sighs of relief, gasps of disbelief, and memes. The most prevalent in the latter category was definitely the fixation on Mega Man's new boss door animation.

You see, in the past Mega Man would hold his pose when jumping or sliding through a boss door. It was a fun little mini-game where you could try to get him to strike different stances, like him leaping through the gate ready to face down a boss with his arms extended, or with his fists over his face (a pose possible in later games that I would dub "the crybaby"). In Mega Man 11 that wasn't possible as our hero would drop to the ground instantly, reset, and walk through.

In the most recent issue of Game Informer, producer Kazuhiro Tsuchiya addresses this complaint, though his response isn't going to be good enough for most of you. Speaking to the magazine, he notes that since there are areas in the game that are "connected by horizontal shutters placed in the floor," they "unified" the movement to course correct. Tsuchiya goes on to explain that "if players were to slide onto the shutter, they would then fall into the area below in the same pose, which would be unnatural."