Review: Marvel Ultimate Alliance 3: The Black Order

about X hours ago from
Review: Marvel Ultimate Alliance 3: The Black Order

You could deliver brawlers to me by the truckload on a weekly basis.

They're like comfort food: both a reminder of a bygone era when they filled the arcades and my living room with joy. As I continue to harp on the importance of game preservation many brawlers are lost to the ether, including recent projects like the now de-listed Scott Pilgrim vs. the World: The Game.

Marvel Ultimate Alliance 3: The Black Order mostly continues that legacy, and with a physical release, it won't suffer the same fate.

Cyclops and Colossus are coming to Marvel Ultimate Alliance 3 as free DLC

about X hours ago from
Cyclops and Colossus are coming to Marvel Ultimate Alliance 3 as free DLC

There are a lot of superheroes in the Marvel universe, which means that the big get-togethers are going to naturally exclude someone's favorite. But, Marvel Ultimate Alliance is going to launch without some of the obvious names. Fortunately, a couple of them will be added in due time.

During this afternoon's Marvel Games panel at San Diego Comic-Con, we got word that Cyclops and Colossus are coming to Marvel Ultimate Alliance 3: The Black Order as free DLC. The update to add them to the roster is scheduled for August 30 -- six weeks after the game's launch date of July 19.

Marvel also confirmed that the MUA3 expansion pass is made up of three different groups of superheroes. The first is the Marvel Knights, and the characters are Blade, Moon Knight, Punisher, and Morbius; this quartet releases sometime this fall. The second DLC will be made up of X-Men. The last characters in the expansion pass are from Fantastic Four. (There's not a lot of wiggle room here for speculating which four it'll be.)

DC Universe Online for Switch won't have cross-play when it arrives on August 6

about X hours ago from

It's a notable week for comic book video games. Just as we're getting ready to cozy up to Marvel Ultimate Alliance 3, there's news out of Comic-Con about another upcoming Nintendo Switch title: DC Universe Online. After months of buildup, the free-to-play MMO has committed to an August 6 launch.

If you're curious to see how much storage space it'll command on Switch, I'm right there with you.

The Switch version of DC Universe Online touts "over 300 DC characters across over 30 content episodes and over 100 free game updates," which makes sense considering the MMO has been in operation for eight years now. I distinctly remember bouncing off the PS3 version back in the day.

Gears 5's new mode turns kills into currency

about X hours ago from

It's nearly time for the first widespread hands-on with Gears 5. It comes this weekend via an alpha technical test for all Xbox Game Pass subscribers on both PC and Xbox One. Heads are gonna roll.

A few days ago, we learned that this multiplayer stress test will feature the new Arcade Deathmatch mode. Today, developer The Coalition explains how Arcade Deathmatch works. It's a mode that counts kills, as the first team to stack 50 bodies is the winner. However, the "Arcade" part of the name comes into play in an interesting way.

As this trailer demonstrates, players accrue skulls by getting kills and assists. These skulls functionally act as a currency. They're used to buy more powerful weapons; naturally, the better the weapon, the more expensive it'll be.

Daemon X Machina's latest trailer goes over customization and co-op

about X hours ago from

Daemon X Machina is fast approaching and we're starting to learn more about its multiplayer features. In the latest trailer from developer Marvelous, we catch a glimpse of the four-player cooperative boss battles that Nintendo's giant mech game will feature. Acting similar to raids you'd find in MMOs, these look to be difficult and bombastic battles, which sounds completely apt for a mecha title.

As for other information, the trailer goes over some of the customization options that players will have. It's not really more evolved than what was present in the demo, but I do appreciate highlighting a feature that many may not be aware of. Hopefully, the final version at least lets you see the physical changes to your character before confirmation because the demo made that obfuscated.

Overwatch has a new way to cut down on fights over team composition

about X hours ago from

The defining trait of hero shooters is that everyone plays a unique role within the team. When people can't play the role they prefer (or when someone abrasively tells other teammates to switch to other characters), it often causes internal strife. This is the communications loop in far too many Overwatch matches, which is the most popular hero shooter.

Blizzard has a new method to mitigate these fights. It's implementing a role queue into Overwatch for both quickplay and competitive matchmaking. Before searching for a match, players select whether they'd like to play as damage, tank, or support characters. Then, the system picks two of each and puts them in a lobby together.

It's not a perfect solution. People might still argue over who plays as specific characters. Also, it doesn't guarantee a balanced team; it's seemingly possible to break from those pre-chosen roles and select any hero. But, Blizzard's mentality is that people will be happier if they're given the chance to play the type of role they prefer. Role queues should help accomplish that.

Capcom took a very physical approach to crafting Monster Hunter World: Iceborne's sound effects

about X hours ago from

Game Informer continues to roll out information on Monster Hunter World: Iceborne and I'm utterly amazed at this latest bit. In a new interview with Capcom, the studio revealed that it created sound effects for the new elder dragon "Velkhana" by smashing things in a basement. Similar to how the Red Hot Chili Peppers performed the drum solo on "Breaking the Girl" with junkyard equipment, Capcom took a sledgehammer and destroyed things to craft Velkhana's distinct sounds.

As seen in the video, sound designer Wakana Kuroiwa demonstrates how smashing a giant block of ice created some of the crunching noises that Velkhana's attack exhibit. A box of cornstarch was used to simulate snowy footprints, and wind chimes are even used to create that distinct windy effect that snow has in the Winter air. It's all very fascinating and I love the ingenuity behind it all.

PlayStation Store flash sale underway with Batman: Arkham Collection

about X hours ago from
PlayStation Store flash sale underway with Batman: Arkham Collection

This week's PlayStation Store flash sale is a bit of a hodgepodge, but with a few standout PS4 deals including the Batman: Arkham Collection ($23.99) and A Plague Tale: Innocence ($34.99), I felt ever so slightly compelled enough to share it. There are even assorted PS3 and Vita titles on sale, too.

The trilogy collection includes Arkham Asylum, Arkham City, and Arkham Knight, along with "all post-launch content." Given that it usually goes for a full $60 on the PlayStation Store, I'm tempted to bite. It's been years since I've touched Arkham Knight, much less its predecessors. I'm overdue for a visit.

It's also worth giving a shout-out to A Plague Tale: Innocence, a stealth-centric narrative game I haven't gotten around to yet but hope to play before the year's end. After reading Moyse's review, I think I'm ready to find my way through the rat hordes. He dubbed it "one of 2019's very best adventures."

Can you unmask a killer in noir mystery Night Call?

about X hours ago from
Can you unmask a killer in noir mystery Night Call?

Indie developer Raw Fury has released a new mystery title, Night Call, on PC. Set in a stylistic representation of Paris, Night Call sees players don the tired eyes of a late-night cab driver, operating on the longest shift of their entire lives as they attempt to expose a serial murderer, currently casting shadows over the City of Lights.

The "noir novella" affords the player the opportunity to cruise the streets, picking up fares and engaging in conversation with over 70 passengers. Through these dialogue trees, you'll hear the stories of the city's residents, their lives, dreams, and disappointments. Over the course of one long night, you'll meet a variety of customers, as the backseat of your taxi becomes a shoulder to the people. But with danger roaming the streets, be sure to keep your ears open, and your eyes firmly on the rear-view mirror.