There's Still A Chance We Get MMORPG Dragon Quest X In The West

about X hours ago from
There's Still A Chance We Get MMORPG Dragon Quest X In The West

Dragon Quest XI: Echoes of an Elusive Age is the series' big comeback in North America. However, as most fans know, the previous entry never hit our shores. Dragon Quest X is an MMORPG, a tough market to crack, and Square Enix ultimately decided not to bring it over to the West. With the game launching last year on Switch and PS4 in Japan, it feels like an opportunity to reevaluate that decision.

While on hand to discuss Dragon Quest XI, which looks great so far, I asked the team if a North American release is still on the table, especially if XI performs well. The answer was intriguing, leaving a shred of hope for Western fans.

"We wanted to release it in [North America; I still want to release it," said producer Yuu Miyake. While the team is still considering it as a possibility, there's just one thing they would need to reevaluate. "However, with the MMO, it was based on a five-year plan of service, so if we were going to release it in North America, there's the question of how we would rearrange that," Miyake explained. 

Myth Confirmed! Square Enix Talks Selling Dragon Quest On School Days

about X hours ago from
Myth Confirmed! Square Enix Talks Selling Dragon Quest On School Days

Dragon Quest XI is just a few months away and Square Enix was on hand at E3 2018 to discuss the game and show it off with a flashy new trailer. While chatting with the team about the latest entry, which is equal parts a fresh start and an homage to its past 30 years, I couldn't resist asking if a long-running rumor I heard about the series was true or not, regarding why games launch on the weekend in Japan.

We've long heard that Square Enix isn't allowed to release games on weekdays because the franchise's popularity causes younger fans to skip school to pick up the latest entry. I had always wondered if there was any truth to this, or if it was just an exaggeration to showcase the series' die-hard fanfare in Japan. I took my opportunity and asked the team to confirm or deny this myth's validity. 

"In short, yes that is true," said producer Yuu Miyake. He explained that series used to launch on Thursdays no matter what, but back in the early era of Nintendo, it took a long time to produce physically, to manufacture games. Therefore, when launch day hit, there was a limited quantity available and stores would sell out quickly.

Myth Confirmed! Square Enix Talks Selling Dragon Quest On School Days

about X hours ago from
Myth Confirmed! Square Enix Talks Selling Dragon Quest On School Days

Dragon Quest XI is just a few months away and Square Enix was on hand at E3 2018 to discuss the game and show it off with a flashy new trailer. While chatting with the team about the latest entry, which is equal parts a fresh start and an homage to its past 30 years, I couldn't resist asking if a long-running rumor I heard about the series was true or not, regarding why games launch on the weekend in Japan.

We've long heard that Square Enix isn't allowed to release games on weekdays because the franchise's popularity causes younger fans to skip school to pick up the latest entry. I had always wondered if there was any truth to this, or if it was just an exaggeration to showcase the series' die-hard fanfare in Japan. I took my opportunity and asked the team to confirm or deny this myth's validity. 

"In short, yes that is true," said producer Yuu Miyake. He explained that series used to launch on Thursdays no matter what, but back in the early era of Nintendo, it took a long time to produce physically, to manufacture games. Therefore, when launch day hit, there was a limited quantity available and stores would sell out quickly.

Yakuza's Producer Discusses Possibility Of A Majima Spin-Off

about X hours ago from
Yakuza's Producer Discusses Possibility Of A Majima Spin-Off

While Kiryu Kazuma may be the beating heart of Yakuza, there's no doubt that The Mad Dog of Shimano, Goro Majima, is its most popular character.

Series producer Daisuke Sato even said so himself in an interview we had with him at E3, citing the character's surge in popularity since Yakuza 0 for the reason he got his own gameplay mechanic in Kiwami and will receive a four hour campaign all to himself in the upcoming Kiwami 2 (not to mention that half of Yakuza 0 is his).

With all that in mind, I asked Sato if it was possible that Majima would ever receive a spin-off title, in spite of the fact that Kiryu Kazuma's time as the protagonist of Yakuza had drawn to a close with Yakuza 6. Here's what he said:  

Yakuza's Producer Discusses Possibility Of A Majima Spin-Off

about X hours ago from
Yakuza's Producer Discusses Possibility Of A Majima Spin-Off

While Kiryu Kazuma may be the beating heart of Yakuza, there's no doubt that The Mad Dog of Shimano, Goro Majima, is its most popular character.

Series producer Daisuke Sato even said so himself in an interview we had with him at E3, citing the character's surge in popularity since Yakuza 0 for the reason he got his own gameplay mechanic in Kiwami and will receive a four hour campaign all to himself in the upcoming Kiwami 2 (not to mention that half of Yakuza 0 is his).

With all that in mind, I asked Sato if it was possible that Majima would ever receive a spin-off title, in spite of the fact that Kiryu Kazuma's time as the protagonist of Yakuza had drawn to a close with Yakuza 6. Here's what he said:  

Metal Wolf Chaos Felt “Risky” In Today’s Political Climate

about X hours ago from
Metal Wolf Chaos Felt “Risky” In Today’s Political Climate

FromSoftware’s Metal Wolf Chaos originally released in 2004. It told the story of a fictional American President named Michael Wilson who jumps into a mech to wage a one-man army and fend off a coup d'état led by his own Vice President. The game was bombastic and completely over the top, but it was also an interesting look into Japan’s view of American culture.

When Metal Wolf Chaos released, United States President George W. Bush was nearing the end of his first term in office and the U.S. was in the early stages of its wars in Iraq and Afghanistan. The political realities of the time were a far cry from the fictional events of Metal Wolf Chaos. However, FromSoftware’s grandiose action game tapped into America’s patriotic exceptionalism and quickly earn a cult following.

Metal Wolf Chaos Felt “Risky” In Today’s Political Climate

about X hours ago from
Metal Wolf Chaos Felt “Risky” In Today’s Political Climate

FromSoftware’s Metal Wolf Chaos originally released in 2004. It told the story of a fictional American President named Michael Wilson who jumps into a mech to wage a one-man army and fend off a coup d'état led by his own Vice President. The game was bombastic and completely over the top, but it was also an interesting look into Japan’s view of American culture.

When Metal Wolf Chaos released, United States President George W. Bush was nearing the end of his first term in office and the U.S. was in the early stages of its wars in Iraq and Afghanistan. The political realities of the time were a far cry from the fictional events of Metal Wolf Chaos. However, FromSoftware’s grandiose action game tapped into America’s patriotic exceptionalism and quickly earn a cult following.

Dead Or Alive 6's Director Comments On De-Emphasizing The Sexiness Of The Series

about X hours ago from
Dead Or Alive 6's Director Comments On De-Emphasizing The Sexiness Of The Series

Dead or Alive 6, which was announced last week, continues the long running fighting game series with its first new entry in six years. The series has long held the reputation of emphasizing the sexiness of its female characters, enshrined in audiences' minds as the "She kicks high" game from the Xbox launch.

With Dead or Alive 5, Team Ninja made a concerted effort to rehabilitate the series' reputation, showing the female characters as warriors first and foremost and putting the focus on the fighting. Over time, DLC for the game shifted that focus to even more revealing costumes, and KOEI Tecmo raked in the money while the community split itself over whether the game could be taken seriously in competitive or absolute terms.

Dead or Alive 6 marks another attempt by Team Ninja to put the spotlight back on the fighting and alter the perception of it from sexy to cool and mature. When we played the game at E3 this year, we spoke to Dead or Alive 6's director Yohei Shimbori about why they're making this change and whether the inevitable DLC will follow the same path as its predecessor.

Telltale Is Working On A Stranger Things Game

about X hours ago from
Telltale Is Working On A Stranger Things Game

On Twitter today, Telltale Games confirmed the existence of a Stranger Things console/PC title in the works. The popular Netflix series that brings 80's nostalgia and demons together is scheduled for the interactive story treatment.

Separately, we're thrilled to confirm that Telltale is developing a game based on Stranger Things that we'll publish to consoles and computers at a later date. (2/3)

What new stories will emerge from Christmas lights, demon dogs, and errant games of Dungeons & Dragons? There's no timeline at the moment, but this should be an interesting IP to watch Telltale weave.

Telltale Is Working On A Stranger Things Game

about X hours ago from
Telltale Is Working On A Stranger Things Game

On Twitter today, Telltale Games confirmed the existence of a Stranger Things console/PC title in the works. The popular Netflix series that brings 80's nostalgia and demons together is scheduled for the interactive story treatment.

Separately, we're thrilled to confirm that Telltale is developing a game based on Stranger Things that we'll publish to consoles and computers at a later date. (2/3)

What new stories will emerge from Christmas lights, demon dogs, and errant games of Dungeons & Dragons? There's no timeline at the moment, but this should be an interesting IP to watch Telltale weave.