Anthem Executive Producer Says No Cross-Platform Play... At Launch

about X hours ago from
Anthem Executive Producer Says No Cross-Platform Play... At Launch

Anthem is a game that BioWare has been very clear will change and grow after it officially releases. In interviews the developer has taken a "never say never" approach to potential gameplay features, so make sure you keep that in mind while reading this tweet from producer Mark Darrah responding to a fan query on twitter.

Not at launch https://t.co/fzxBZz67iU

The definite news you can take from Darrah's response is clear – Anthem will not have cross-platform play at launch. Xbox players will not be playing with PC players on February 22. But, it also implies that cross-play could be in the game's future, and optimistically could potentially leap the PS4 hurdle. We have our fingers crossed, but also aren't holding our breath.

Dress Up Like An Outlaw With Barking Irons' Red Dead Redemption II Collection

about X hours ago from
Dress Up Like An Outlaw With Barking Irons' Red Dead Redemption II Collection

Rockstar opened up its Red Dead Redemption II shop a few months back, which includes a variety of items themed to fit the game's Old West sensibilities. Today, the company announced its collaboration with clothing company Barking Irons. The clothier's Red Dead Redemption II collection features shirts and accessories designed with period-accurate flourishes.

The shirts pictured above will run you between $120-150, while the Henley below is priced at a comparatively more modest $92. The duffel is $325. While they're considerably more expensive than the usual silk-screened gaming fare you'll typically find at your local mall, these have the advantage of being a little more versatile than a T-shirt. Those are coming, too, but keep in mind that Barking Irons sells Billy Joel tees for $98.

You can check out the complete line here.

Jason Momoa's Aquaman Is Coming To Lego DC Super Villains

about X hours ago from
Jason Momoa's Aquaman Is Coming To Lego DC Super Villains

Lego DC Super Villains (a Lego game that we think is pretty good!) is getting two DLC add-ons themed around the upcoming Aquaman film starring Jason Momoa as the titular man.

Aquaman Movie Part 1 will be available December 4 for season pass holders and includes themed levels and characters. The movie releases in theaters on December 21 and then the Aquaman Movie Part 2 pack releases January 8 for season pass holders. The packs can also be purchased together in a $5.99 bundle on January 8.

For more on Lego DC Super Villains, you can read our review here.

Nintendo Terminates Creator's Program In Favor Of Relaxed Guidelines

about X hours ago from
Nintendo Terminates Creator's Program In Favor Of Relaxed Guidelines

Nintendo has had a storied struggle with the burgeoning days of Let's Plays and other kinds of video game content on streaming sites. The company believes that its intellectual property belongs solely to them in all forms, which lead to them absorbing advertiser revenue on any video that used Nintendo music or gameplay on video platforms. This eventually lead to what Nintendo seemed to feel was a middle ground with the Creator's Program, essentially splitting revenue from videos between themselves and the content creators. This had its own set of problems, not the least of which being that videos were submitted to Nintendo, which manually checked them for things like vulgar or explicit language.

Now it appears Nintendo is backing off from that idea and is trying to relax those stringent guidelines a little bit.

The new rules seem to completely do away with ContentID, YouTube's automatic copyright claim algorithm that immediately files claims for third parties based on audio and visual information from the video. In other words, just because you put up a video from Donkey Kong Country: Tropical Freeze and the awesome music from that game plays doesn't mean it will demonetize your video.

ESA Backs Up Loot Boxes As FTC Begins Investigations

about X hours ago from
ESA Backs Up Loot Boxes As FTC Begins Investigations

Yesterday, the Federal Trade Commission, an independent regulatory agency within the United States government, agreed to begin investigating the subject of whether video game loot boxes could be or should be classified as gambling. While not an official announcement, the FTC openly discussed that they are looking into the issue, which is a further step than most expected.

In the face of these investigations, the Entertainment Software Association is standing by their long-held stance that loot boxes do not constitute gambling. In a statement to GamesIndustry.biz, an ESA spokesperson said "Loot boxes are one way that players can enhance the experience that video games offer. Contrary to assertions, loot boxes are not gambling. They have no real-world value, players always receive something that enhances their experience, and they are entirely optional to purchase. They can enhance the experience for those who choose to use them, but have no impact on those who do not."

The spokesperson went on to point out that the ESA has in fact moved toward making parents more aware of loot boxes by putting labels for it on the back of game boxes.

Super Smash Bros. Director Explains Why Only Kirby Survived The Opening Cutscene

about X hours ago from
Super Smash Bros. Director Explains Why Only Kirby Survived The Opening Cutscene

At the end of the final Super Smash Bros. Ultimate Direct, a cutscene from the game's World of Light singleplayer mode was shown. In the cutscene, almost everyone dies, except for the pink puffball Kirby, who managed to use the Warp Star to teleport out of the galaxy before it is absorbed by the formless Galeem. It was long suspected that director Masahiro Sakurai chose Kirby to survive, and thus start off the World of Light mode, because Sakurai created Kirby when he was at HAL and thus maintains some preference for the character. Not so, says Sakurai.

In a column for Japanese magazine Famitsu, translated by Source Gaming, Sakurai dismisses the idea that his own bias for the character contributed. Instead, it was actually a lore-dependent decision sprinkled with some gameplay considerations that lead to Kirby being the best choice.

Gears Of War Movie Adaptation Finds A Screenwriter

about X hours ago from
Gears Of War Movie Adaptation Finds A Screenwriter

It seems like video game movies are all the rage these days, as studios see the money some games make and publishers are eager for the boost in mindshare that comes from a major mainstream film. In 2016, Universal and Microsoft found themselves in agreement that a Gears of War movie would work well for both of them, so Universal optioned the rights and has found a screenwriter for the project.

F. Scott Frazier, best known for 2016 action film Collide and 2017 equally-action film xXx: Return of Xander Cage, has been tapped for the project, according to TheWrap. The movie is being co-produced by Dylan Clark, producer of the recent Planet of the Apes movies, and Rod Fergusson, who helped create the Gears of War franchise and now oversees it as head of the Gears-focused Microsoft studio The Coalition.

A Gears of War movie written by the people who make action movies like Gears of War makes total sense, as the "War is hell" angle probably diminishes when you start chainsawing dudes or pointing a gun that drops a satellite beam on their heads. 

New Dragon Ball FighterZ Update Adds Online Tournaments

about X hours ago from
New Dragon Ball FighterZ Update Adds Online Tournaments

Dragon Ball FighterZ is still fresh on people's minds despite coming out nearly a year ago at the beginning of 2018 and Bandai Namco seems keen to keep it that way with further updates. A new update out today adds online tournaments to the game with custom rulesets, allowing players to fight together in a winner-moves-on structure. Considering how important tournaments are to the world of Dragon Ball, this only seems appropriate.

Players can create custom rules that get as granular as a tournament of only Yamcha or a tournament where only Kamehameha variations can defeat the opponent. You can also just have a clean match if you want it. You can browse tournaments by their rulesets and fill in empty spots if it's open to you or join in with friends and see who is actually the best Goku Black out there. You can even schedule them for specific times.

Winners get trophies which are then displayable in a trophy room. The themed areas mimic the game's lobby and even let you place lobby avatars down as decorations. You can check out the update in action in the video below.

World War II Multiplayer FPS Hell Let Loose Announced

about X hours ago from
World War II Multiplayer FPS Hell Let Loose Announced

Team 17, the indie publisher behind games like Overcooked and Yooka-Laylee, has revealed a new multiplayer first-person shooter set in the well-tilled grounds of World War II. Hell Let Loose intends to differ itself, however, by being a 50 vs. 50 multiplayer game with an emphasis on capturing territory.

You can check out the reveal trailer for the game below.

"Featuring sweeping maps modeled on real reconnaissance images and satellite data, the entire battlefield is divided up into large capture sectors - allowing for emergent and constantly unique gameplay that pits two forces of fifty players in a fight to the death across fields, bridges, forests and towns on an ever-evolving front line," Team 17 writes on the game's store page. "When a sector is captured, it will generate one of three resources for your team, creating a complex meta-game that will influence your team’s march to victory."

World War II Multiplayer FPS Hell Let Loose Announced

about X hours ago from
World War II Multiplayer FPS Hell Let Loose Announced

Team 17, the indie publisher behind games like Overcooked and Yooka-Laylee, has revealed a new multiplayer first-person shooter set in the well-tilled grounds of World War II. Hell Let Loose intends to differ itself, however, by being a 50 vs. 50 multiplayer game with an emphasis on capturing territory.

You can check out the reveal trailer for the game below.

"Featuring sweeping maps modeled on real reconnaissance images and satellite data, the entire battlefield is divided up into large capture sectors - allowing for emergent and constantly unique gameplay that pits two forces of fifty players in a fight to the death across fields, bridges, forests and towns on an ever-evolving front line," Team 17 writes on the game's store page. "When a sector is captured, it will generate one of three resources for your team, creating a complex meta-game that will influence your team’s march to victory."