Raising Cane

about X hours ago from
Raising Cane

Some new footage of Devil May Cry 5 has been released focused mostly on V, the enigmatic goth who bears an uncanny resemblance to Kylo Ren. While some of the footage is from the larger trailer earlier this month, there's also some new footage in there, including story cutscenes showing off V's true motivation.

Check out the trailer below.

In the trailer, V dryly "jokes" that he's only two days old, and then takes it back. Later, he stands above an unconscious Dante with the sword Sparda dangling above his head, excoriating him for causing whatever problems V is currently experiencing. 

Meet The Unstable Wastelanders Of Rage 2

about X hours ago from
Meet The Unstable Wastelanders Of Rage 2

The characters in Rage 2 are insane, but living through an apocalypse will do that to you. Avalanche Studios has spent a great deal of time dreaming up the inhabitants for Rage 2’s chaotic post-apocalyptic world. During our recent cover-story trip to Avalanche we talked with the team about this bizarre cast and got an extensive breakdown of their roles in the world. Here’s a deeper look at some of the odd people you’ll meet during your time with Avalanche and id’s bombastic open-world shooter.

Prowley is a highly capable ranger who raised Walker (Rage 2’s protagonist). She is not Walker’s biological mom, but she raised him alongside her own daughter, Lily. Avalanche says Lily’s father was a mysterious stranger, which left us wondering if his reveal would be important to Rage 2’s story. Regardless, Aunt Prowley, Lily, and Walker were a tight-knit group. Unfortunately, Lily doesn’t have nanotechnology, so she can’t use the high-tech gear that Walker has, and she doesn’t have his powers, which sparked a friendly rivalry within the family.

about X hours ago from

The characters in Rage 2 are insane, but living through an apocalypse will do that to you. Avalanche Studios has spent a great deal of time dreaming up the inhabitants for Rage 2’s chaotic post-apocalyptic world. During our recent cover-story trip to Avalanche we talked with the team about this bizarre cast and got an extensive breakdown of their roles in the world. Here’s a deeper look at some of the odd people you’ll meet during your time with Avalanche and id’s bombastic open-world shooter.

Prowley is a highly capable ranger who raised Walker (Rage 2’s protagonist). She is not Walker’s biological mom, but she raised him alongside her own daughter, Lily. Avalanche says Lily’s father was a mysterious stranger, which left us wondering if his reveal would be important to Rage 2’s story. Regardless, Aunt Prowley, Lily, and Walker were a tight-knit group. Unfortunately, Lily doesn’t have nanotechnology, so she can’t use the high-tech gear that Walker has, and she doesn’t have his powers, which sparked a friendly rivalry within the family.

The Penultimate Kingdom Hearts III Trailer

about X hours ago from
The Penultimate Kingdom Hearts III Trailer

Square Enix has released a new trailer for Kingdom Hearts III featuring a bevy of story seeds as well as gameplay footage.

The wide-ranging trailer dips more into the title as its January 29 release date approaches, including summons, new keyblade attacks, and much more.

Click here for the recent trailer featuring the game's opening cinematic, as well as take a look at this handy character guide.

about X hours ago from

BAck in November, Wargaming announced its intentions to publish Pagan Online, a game being developed by Mad Head games. The partnership is notable as Wargaming, up to this point, has almost exclusively worked in the realistic war simulator genre. Pagan Online is a Diablo-like hack-and-slash game that takes its narrative cues from pre-Christian mythology.

You can check out the game's first gameplay trailer above, as well as some screenshots from the game in the gallery below. You can learn more about the game on its official website here.

For more on Pagan Online, you can check out the game's announcement and accompanying announcement trailer right here.

Wargaming's Pagan Online Gameplay Trailer Shows Off Its Diablo Inspirations

about X hours ago from
Wargaming's Pagan Online Gameplay Trailer Shows Off Its Diablo Inspirations

Back in November, Wargaming announced its intentions to publish Pagan Online, a game being developed by Mad Head games. The partnership is notable as Wargaming, up to this point, has almost exclusively worked in the realistic war simulator genre. Pagan Online is a Diablo-like hack-and-slash game that takes its narrative cues from pre-Christian mythology.

You can check out the game's first gameplay trailer above, as well as some screenshots from the game in the gallery below. You can learn more about the game on its official website here.

For more on Pagan Online, you can check out the game's announcement and accompanying announcement trailer right here.

Rethinking Wastelands: How Avalanche Brought Color And Insanity To Rage 2

about X hours ago from
Rethinking Wastelands: How Avalanche Brought Color And Insanity To Rage 2

Rage 2 debuted with a bombastic trailer full of neon color splashes. It was a sign Rage 2 would not look like the first Rage, which was defined by brown horizons.

Avalanche aims to create a variety of visual variations across Rage 2’s world, and that process starts with art concepts. We sat down with Rage 2’s art director Jeremy Miller, who detailed the process for creating Rage 2’s world and why he thinks it has an insanity problem.

“A core part of the Rage world is wasteland cyberpunk. It’s not the cyberpunk world where you go into a desert, it is a post, post-apocalyptic world with a wasteland that is sometimes lush that also has a strong cyberpunk layer.

about X hours ago from

Rage 2 debuted with a bombastic trailer full of neon color splashes. It was a sign Rage 2 would not look like the first Rage, which was defined by brown horizons.

Avalanche aims to create a variety of visual variations across Rage 2’s world, and that process starts with art concepts. We sat down with Rage 2’s art director Jeremy Miller, who detailed the process for creating Rage 2’s world and why he thinks it has an insanity problem.

“A core part of the Rage world is wasteland cyberpunk. It’s not the cyberpunk world where you go into a desert, it is a post, post-apocalyptic world with a wasteland that is sometimes lush that also has a strong cyberpunk layer.

Travis Strikes Again Feels Like A Return To The Madness Suda51 Does Best

about X hours ago from
Travis Strikes Again Feels Like A Return To The Madness Suda51 Does Best

It has been over ten years since the first No More Heroes game released, taking players into the strange and murderous land of Santa Destroy from the perspective of the strange and murderous Travis Touchdown. While there has been a sequel to the game, the first title in the series kind of ended an era for both Travis and developer Grasshopper Manufacture. It was the last game that saw Goichi Suda, better known by his penname of Suda51, in the director’s chair and nothing from the studio since has felt quite the same way since.

A decade later, Suda is stepping back up to direct a game again in the form of Travis Strikes Again: No More Heroes and, after hands-on time with new levels, we can report that it definitely feels like Suda51’s style is back in full force again.

The latest demo for Travis Strikes Again shows new levels for the first time since the game was revealed in an August 2017 Nintendo Direct. Grasshopper has indicated that they want every level in the game to feel different even though the basic framework remains the same. Unlike the previous No More Heroes games with a traditional 3D action game camera, Travis Strikes Again takes a top-down perspective for the majority of its gameplay. To that end, Grasshopper wanted to make each level still feel unique in theme, tone, and mechanics.