Detective Pikachu's Cast And Director Share Their History With Pokémon

about X hours ago from
Detective Pikachu's Cast And Director Share Their History With Pokémon

In April of 2018, after the announcement of the Pokémon Detective Pikachu movie, but before any trailers or visuals from the movie appeared online, we visited the set of the film in London and spoke with the film makers about their personal histories with Pokémon.

Rob Letterman has a history with animation and directed Goosebumps in 2015 and is the director for Pokémon Detective Pikachu. We asked him if he was familiar with Pokémon before taking the job.

Justice Smith is best know for his roles in The Get Down and Jurassic World: Fallen Kingdom. In Pokémon Detective Pikachu, he plays protagonist Tim Goodman who partners with Pikachu to solve a mystery surrounding his father's murder.

Pokémon Detective Pikachu Filmmakers Tested Casting Danny DeVito

about X hours ago from
Pokémon Detective Pikachu Filmmakers Tested Casting Danny DeVito

Before Detective Pikachu the video game was even localized for North America, the internet wanted to see Danny DeVito voice Pikachu. When the film was announced the internet’s fervor for DeVito-Pikachu only grew, but the role went to Ryan Reynolds. We visited the set of Pokémon Detective Pikachu in April 2018 and we asked Producer Cale Boyter if they were aware of the demand and whether or not he was considered. “We definitely thought about it and how it might inform the spirit of it. Danny is incredible by the way. I am a huge fan of Danny DeVito,” Boyter says.

When they were thinking about who to cast as Pikachu, VFX producer Greg Baxter says he and his team took lines from assorted actors’ past roles and animated an early version of Pikachu to the audio to see how it looked. Danny DeVito was one of the actors they did a test for. “It was really very funny, so I couldn’t speak to all the reasons why it wasn’t Danny DeVito cast,” Baxter says. “I love Danny and some point maybe after the movie comes about, we can share those early tests. It’s absolutely hilarious.”

Pokémon Detective Pikachu Filmmakers Tested Casting Danny DeVito

about X hours ago from
Pokémon Detective Pikachu Filmmakers Tested Casting Danny DeVito

Before Detective Pikachu the video game was even localized for North America, the internet wanted to see Danny DeVito voice Pikachu. When the film was announced the internet’s fervor for DeVito-Pikachu only grew, but the role went to Ryan Reynolds. We visited the set of Pokémon Detective Pikachu in April 2018 and we asked Producer Cale Boyter if they were aware of the demand and whether or not he was considered. “We definitely thought about it and how it might inform the spirit of it. Danny is incredible by the way. I am a huge fan of Danny DeVito,” Boyter says.

When they were thinking about who to cast as Pikachu, VFX producer Greg Baxter says he and his team took lines from assorted actors’ past roles and animated an early version of Pikachu to the audio to see how it looked. Danny DeVito was one of the actors they did a test for. “It was really very funny, so I couldn’t speak to all the reasons why it wasn’t Danny DeVito cast,” Baxter says. “I love Danny and some point maybe after the movie comes about, we can share those early tests. It’s absolutely hilarious.”

Super Replay – God Hand Episode 11: Asura's Wrath Episode 5

about X hours ago from
Super Replay – God Hand Episode 11: Asura's Wrath Episode 5

After a festive holiday season, Game Informer's annual 12.31 Super Replay usually brings suffering. In years past, this day has kicked off complete playthroughs of stinkers like Overblood, Overblood 2, Blue Stinger, Illbleed, Raw Danger, Martian Gothic: Unification, Sonic the Hedgehog, and Vampire Hunter D.

Figuring out which game will be honored with this spot is a stressful decision that usually takes a full year to figure out. That wasn't the case this year. The community figured it out for us. We had the somewhat official I Watched the Entire Overblood Super Replay group vote for a Super Replay earlier this year. With hundreds of votes cast, the poll ended in a tie between Killer 7 and God Hand. Rather than just flipping a coin to see which one we would do, I decided to record both of them. We knocked out Killer 7 earlier this year, and almost rolled right into God Hand, but couldn't find a window to get it done in a productive way. I shelved the Super Replay until 12.31. It was one of the games I was considering years ago for this spot anyway.

Super Replay – God Hand Episode 11: Asura's Wrath Episode 5

about X hours ago from
Super Replay – God Hand Episode 11: Asura's Wrath Episode 5

After a festive holiday season, Game Informer's annual 12.31 Super Replay usually brings suffering. In years past, this day has kicked off complete playthroughs of stinkers like Overblood, Overblood 2, Blue Stinger, Illbleed, Raw Danger, Martian Gothic: Unification, Sonic the Hedgehog, and Vampire Hunter D.

Figuring out which game will be honored with this spot is a stressful decision that usually takes a full year to figure out. That wasn't the case this year. The community figured it out for us. We had the somewhat official I Watched the Entire Overblood Super Replay group vote for a Super Replay earlier this year. With hundreds of votes cast, the poll ended in a tie between Killer 7 and God Hand. Rather than just flipping a coin to see which one we would do, I decided to record both of them. We knocked out Killer 7 earlier this year, and almost rolled right into God Hand, but couldn't find a window to get it done in a productive way. I shelved the Super Replay until 12.31. It was one of the games I was considering years ago for this spot anyway.

These Are Resident Evil 2's Most Hilarious Mods

about X hours ago from
These Are Resident Evil 2's Most Hilarious Mods

Resident Evil 2 is a terrifying game. Your ammo stock is always teetering on empty, zombies you thought you killed reanimate (again) when you least expect them to, and there’s a menacing, fedora-wearing figure called Mr. X who hunts you through the corridors of Raccoon City’s police station. To classify this game as “horror” is an understatement.

Thankfully, several players have uploaded mods that make exploring Raccoon City a little less frightening. Here are some NexusMods that transform Resident Evil 2 from survival-horror to survival-comedy.

We knew Mr. X packed a punch, but this mod by MisterHecks shows how much heat the Tyrant is packing. “Beachboy X” gets rid of your nemesis’ imposing trenchcoat and fedora, replacing them with slick shades and, ahem, a little umbrella.

These Are Resident Evil 2's Most Hilarious Mods

about X hours ago from
These Are Resident Evil 2's Most Hilarious Mods

Resident Evil 2 is a terrifying game. Your ammo stock is always teetering on empty, zombies you thought you killed reanimate (again) when you least expect them to, and there’s a menacing, fedora-wearing figure called Mr. X who hunts you through the corridors of Raccoon City’s police station. To classify this game as “horror” is an understatement.

Thankfully, several players have uploaded mods that make exploring Raccoon City a little less frightening. Here are some NexusMods that transform Resident Evil 2 from survival-horror to survival-comedy.

We knew Mr. X packed a punch, but this mod by MisterHecks shows how much heat the Tyrant is packing. “Beachboy X” gets rid of your nemesis’ imposing trenchcoat and fedora, replacing them with slick shades and, ahem, a little umbrella.

Replay – Braid

about X hours ago from
Replay – Braid

Back in 2008, a gorgeous puzzle game from designer Jonathan Blow became a hit on Xbox Live Arcade, and helped draw mainstream attention to even more innovative titles being made by small independent developers. That game was Braid. Though it deserves credit for helping to fuel an indie renaissance, don't let its cultural significance overshadow its entertainment value; Braid is simply one of the best games ever made. 

In this episode of Replay (or is it Super Replay?) we play through the entirety of Braid. We reminisce about the puzzles, talk about its Summer of Arcade contemporaries (Castle Crashers!), question the hero's fashion sense, and go on an unnecessary superhero tangent. 

This not-so-speedy "speed run" takes a little under and hour, so there's no second segment this week – but Braid is good enough to deserve its own spotlight, don't you think?

Replay – Braid

about X hours ago from
Replay – Braid

Back in 2008, a gorgeous puzzle game from designer Jonathan Blow became a hit on Xbox Live Arcade, and helped draw mainstream attention to even more innovative titles being made by small independent developers. That game was Braid. Though it deserves credit for helping to fuel an indie renaissance, don't let its cultural significance overshadow its entertainment value; Braid is simply one of the best games ever made. 

In this episode of Replay (or is it Super Replay?) we play through the entirety of Braid. We reminisce about the puzzles, talk about its Summer of Arcade contemporaries (Castle Crashers!), question the hero's fashion sense, and go on an unnecessary superhero tangent. 

This not-so-speedy "speed run" takes a little under and hour, so there's no second segment this week – but Braid is good enough to deserve its own spotlight, don't you think?

The Division 2 Is Actually Fun – At Launch!

about X hours ago from
The Division 2 Is Actually Fun – At Launch!

Last year ended with a flurry of huge, time-intensive games to play, and so far 2019 is following course. Live-service games are becoming more and more prevalent, and while I like the idea of having a game I can play forever (besides Yakuza’s mahjong mini-game), my real-world experience hasn’t lived up to the fantasy. My love affairs with games like Monster Hunter: World and Destiny 2 have been passionate but short-lived, and while I’ve been having fun with Anthem, it’s also made me mutter more obscenities than Yosemite Sam.

While I’ve entertained the notion that I just might not be a huge fan of live-service games, I’m not willing to dole out the it’s-not-you-it’s-me reprieve. Most times it is definitely them, to the point where “live-service” feels synonymous with “half-done,” or “broken as all get-out.” In fact, I think we tend to give live-service games too much slack; because they are (ideally) continually updated and added to by the developers, we view the launch of a live-service game as a starting point and not, you know, a sales transaction with paying customers that expect a full, functional product?