Showcasing The Unexpected Beauty Of Rage 2’s Biomes

about X hours ago from
Showcasing The Unexpected Beauty Of Rage 2’s Biomes

A lot of wastelands are defined by their greys and browns. We’re fascinated with post-apocalyptic worlds, but we’re tired of looking at them. Thankfully, in recent years, developers have begun to shift towards more colorful dystopias. Avalanche Studios has taken Rage’s desert environments and brightened them up for the sequel with a variety of forests and pink-streaked shanty towns. We take a deeper look at all the environments you trek through in Rage 2.

For more on Rage 2 be sure to check out our cover story hub by clicking on the banner below.

Showcasing The Unexpected Beauty Of Rage 2’s Biomes

about X hours ago from
Showcasing The Unexpected Beauty Of Rage 2’s Biomes

A lot of wastelands are defined by their greys and browns. We’re fascinated with post-apocalyptic worlds, but we’re tired of looking at them. Thankfully, in recent years, developers have begun to shift towards more colorful dystopias. Avalanche Studios has taken Rage’s desert environments and brightened them up for the sequel with a variety of forests and pink-streaked shanty towns. We take a deeper look at all the environments you trek through in Rage 2.

For more on Rage 2 be sure to check out our cover story hub by clicking on the banner below.

Great Picks For Gaming With Family And Friends

about X hours ago from
Great Picks For Gaming With Family And Friends

The holiday season often brings friends and families together. If you're hoping to keep gaming while spending time with them, here are some great selections for you all to enjoy.

Platform SwitchRating E10+

The new entry in the beloved crossover fighting franchise retains the series’ stellar local multiplayer. With more than 70 characters and 100 maps, Super Smash Bros. Ultimate lives up to its name by delivering more content than any other entry in series history. With robust custom ruleset options, you can set up matches just the way you like them. However, if you want to show off the massive roster to your friends and family, you might want to play a lot beforehand; you only start with eight characters and unlocking the rest can take several hours. Even though World of Light is a fun single-player mode, Super Smash Bros. Ultimate is best enjoyed with others.

Great Picks For Gaming With Family And Friends

about X hours ago from
Great Picks For Gaming With Family And Friends

The holiday season often brings friends and families together. If you're hoping to keep gaming while spending time with them, here are some great selections for you all to enjoy.

Platform SwitchRating E10+

The new entry in the beloved crossover fighting franchise retains the series’ stellar local multiplayer. With more than 70 characters and 100 maps, Super Smash Bros. Ultimate lives up to its name by delivering more content than any other entry in series history. With robust custom ruleset options, you can set up matches just the way you like them. However, if you want to show off the massive roster to your friends and family, you might want to play a lot beforehand; you only start with eight characters and unlocking the rest can take several hours. Even though World of Light is a fun single-player mode, Super Smash Bros. Ultimate is best enjoyed with others.

Our Favorite Moments Of The Year

about X hours ago from
Our Favorite Moments Of The Year

Game Informer's forthcoming February issue contains list after list of Game of the Year awards. Along with our recommendation of 50 games you should not miss, one of those lists rounds up the top gaming moments of the year. Our discussion for this category focuses heavily on story, progression, victory, and sometimes the nuts and bolts that make up a game. But that list doesn't say account for what makes this medium unique: its ability to create emergent stories. Sometimes a game's world delivers an experience that is unique to a player, other times it's the people you are playing with that become the focus.

I asked each Game Informer staffer to give me their favorite moment of the year. I wanted it to be that memory that jumped out; whether it was a plot twist in a game, an interview they conducted with a developer, a conference they attended, or a shared moment with friends. In other words, it could be anything. We all play games, and we know the power they contain. We turn to them for stories, community, competition, and above all else to be entertained. The list below offers a glimpse into all of these entry points. It's one of my favorite lists I've assembled, as it gives you a great snapshot of how video games touched us in 2018.

Enjoy the list and please share your favorite moment in the comments section below.

Our Favorite Moments Of The Year

about X hours ago from
Our Favorite Moments Of The Year

Game Informer's forthcoming February issue contains list after list of Game of the Year awards. Along with our recommendation of 50 games you should not miss, one of those lists rounds up the top gaming moments of the year. Our discussion for this category focuses heavily on story, progression, victory, and sometimes the nuts and bolts that make up a game. But that list doesn't say account for what makes this medium unique: its ability to create emergent stories. Sometimes a game's world delivers an experience that is unique to a player, other times it's the people you are playing with that become the focus.

I asked each Game Informer staffer to give me their favorite moment of the year. I wanted it to be that memory that jumped out; whether it was a plot twist in a game, an interview they conducted with a developer, a conference they attended, or a shared moment with friends. In other words, it could be anything. We all play games, and we know the power they contain. We turn to them for stories, community, competition, and above all else to be entertained. The list below offers a glimpse into all of these entry points. It's one of my favorite lists I've assembled, as it gives you a great snapshot of how video games touched us in 2018.

Enjoy the list and please share your favorite moment in the comments section below.

Brawlin With Supercell's Brawl Stars

about X hours ago from
Brawlin With Supercell's Brawl Stars

Supercell, the company behind Clash of Clans and Clash Royale, has a new title on the mobile stage just in time for holiday travel. It’s call Brawl Stars, and it’s a lot different than their previous titles, and draws on all new characters and style. Playing as brawlers (which have different rarities, abilities, can be upgraded, and need to be unlocked) you participate in various challenges and game modes solo, with friends, or on randomly assigned teams. 

A few games in and you only have access to some core “classes” and one game mode. You can play as a standard shooter (This is top down, not FPS) or a bear-summoner early on, each with different attacks and “ultimates” that need to be charged up through combat. After a few rounds, you start to unlock more characters to explore and work up. I unlocked the tanky El Primo early on through a crate, and have been using him as my “main”. Primo does tons of damage at close range and has a giant HP pool, and as I’ve been playing strictly with random people I don’t know, this allows me to take control of an important role in the match.

Brawlin With Supercell's Brawl Stars

about X hours ago from
Brawlin With Supercell's Brawl Stars

Supercell, the company behind Clash of Clans and Clash Royale, has a new title on the mobile stage just in time for holiday travel. It’s call Brawl Stars, and it’s a lot different than their previous titles, and draws on all new characters and style. Playing as brawlers (which have different rarities, abilities, can be upgraded, and need to be unlocked) you participate in various challenges and game modes solo, with friends, or on randomly assigned teams. 

A few games in and you only have access to some core “classes” and one game mode. You can play as a standard shooter (This is top down, not FPS) or a bear-summoner early on, each with different attacks and “ultimates” that need to be charged up through combat. After a few rounds, you start to unlock more characters to explore and work up. I unlocked the tanky El Primo early on through a crate, and have been using him as my “main”. Primo does tons of damage at close range and has a giant HP pool, and as I’ve been playing strictly with random people I don’t know, this allows me to take control of an important role in the match.

Harvest Moon Creator Yasuhiro Wada Talks Theming And Why Japanese Gamers Are Returning To Consoles

about X hours ago from
Harvest Moon Creator Yasuhiro Wada Talks Theming And Why Japanese Gamers Are Returning To Consoles

Yasuhiro Wada has been in the industry for over twenty years, which more than qualifies him as a veteran of video game development. As the creator of Harvest Moon, Wada has always held a "mechanics first" ideology that inevitably ends up oozing charm all the same. He took the mantle of president at Marvelous in 2005, then eventually retired from the company in 2011 and founded Toybox Inc. out of a desire to get back to the indie mentality of game development.

Earlier this year, we were able to sit down with Wada for a brief interview about the themes in his games and where he thinks the Japanese industry has been and is going. Wada was being translated by Aksys founder and CEO Akibo Shieh.

So let's backtrack a bit to start with Harvest Moon if you don't mind.

Harvest Moon Creator Yasuhiro Wada Talks Theming And Why Japanese Gamers Are Returning To Consoles

about X hours ago from
Harvest Moon Creator Yasuhiro Wada Talks Theming And Why Japanese Gamers Are Returning To Consoles

Yasuhiro Wada has been in the industry for over twenty years, which more than qualifies him as a veteran of video game development. As the creator of Harvest Moon, Wada has always held a "mechanics first" ideology that inevitably ends up oozing charm all the same. He took the mantle of president at Marvelous in 2005, then eventually retired from the company in 2011 and founded Toybox Inc. out of a desire to get back to the indie mentality of game development.

Earlier this year, we were able to sit down with Wada for a brief interview about the themes in his games and where he thinks the Japanese industry has been and is going. Wada was being translated by Aksys founder and CEO Akibo Shieh.

So let's backtrack a bit to start with Harvest Moon if you don't mind.