Digital Board Game Spotlight: Stockpile

about X hours ago from
Digital Board Game Spotlight: Stockpile

Depending on your penchant for haggling and shrewd calculation, auction-based board games can feel slow and dry, and the same is doubly true for stock market games. Stockpile eschews these problems thanks to some clever twists on the familiar mechanics, resulting in fast and engaging day trading that plays out great on mobile.

Digital Board Game Spotlight is an ongoing series that highlights my favorite digital translations of modern board games. Unlike most modern mobile games, these selections feature traditional up-front pricing, without any time-gates, premium currencies, or ads to ruin the fun. If you're looking for your next mobile fix, look no further.

Publisher: Digidiced, Developer: Digidiced Multiplayer: Online (Asynchronous and Real Time), Pass & Play
Available on: Android, iOS

Don't Miss Your Second Chance To Play The Criminally Overlooked Trails Of Cold Steel

about X hours ago from
Don't Miss Your Second Chance To Play The Criminally Overlooked Trails Of Cold Steel

Back in 2015, a delightful RPG launched just three days before Christmas and flew under most people’s radar. That game was Trails of Cold Steel, a new arc in the long-running Legend of Heroes franchise, which recently gained much fanfare in the RPG community with its Trails in the Sky trilogy. As a Nihon Falcom fan, I couldn’t resist picking it up, and it became the unexpected RPG that took over my life. In my review I called it, “one of the most absorbing JRPGs I've encountered since Persona 4.” Its second entry launched about a year later, retaining its fun turn-based combat, social system, and interesting characters.

The two entries previously came to PS3 and Vita; two systems most people were moving on from at the time of their release. While the later PC release was welcome, this week it was announced that both games will come to PS4, giving the series another chance to shine. If you missed out on the games the first time around, here’s why you should absolutely take advantage of this second chance to play these stellar games. 

Don't Miss Your Second Chance To Play The Criminally Overlooked Trails Of Cold Steel

about X hours ago from
Don't Miss Your Second Chance To Play The Criminally Overlooked Trails Of Cold Steel

Back in 2015, a delightful RPG launched just three days before Christmas and flew under most people’s radar. That game was Trails of Cold Steel, a new arc in the long-running Legend of Heroes franchise, which recently gained much fanfare in the RPG community with its Trails in the Sky trilogy. As a Nihon Falcom fan, I couldn’t resist picking it up, and it became the unexpected RPG that took over my life. In my review I called it, “one of the most absorbing JRPGs I've encountered since Persona 4.” Its second entry launched about a year later, retaining its fun turn-based combat, social system, and interesting characters.

The two entries previously came to PS3 and Vita; two systems most people were moving on from at the time of their release. While the later PC release was welcome, this week it was announced that both games will come to PS4, giving the series another chance to shine. If you missed out on the games first time around, here’s why you should absolutely take advantage of this second chance to play these stellar games. 

Dead Or Alive 6 Director Talks Having The Fighter Taken Seriously While Staying Sexy

about X hours ago from
Dead Or Alive 6 Director Talks Having The Fighter Taken Seriously While Staying Sexy

Coming off Dead or Alive 5 Last Round, the series is back with a brand-new numbered entry. Since the last game released in 2015, Koei Tecmo has been investigating what fans want, and have been trying to get the series to pick up steam on the competitive scene. With all that’s changed with fighting games over the years, we sat down with director Yohei Shimbori to see what’s new and what’s returning for the long-running series alongside his character picks for beginners and veterans.

For people who haven’t been in the know, what are some of the key differences in Dead or Alive 6 compared to 5?

There are a couple of differences... actually more than a couple. The first area would be the visuals aspect. We’ve changed the game engine, and the theme for this game is “intense fighting game entertainment.” With the new game engine, we’re able to show people getting bruised and the scratches on them. We also made improvements to the stages as well, so players can get that feeling of [immersion] and really get in there with the action. I think visually people will really be able to see the evolution of the game. 

Dead Or Alive 6 Director Talks Having The Fighter Taken Seriously While Staying Sexy

about X hours ago from
Dead Or Alive 6 Director Talks Having The Fighter Taken Seriously While Staying Sexy

Coming off Dead or Alive 5 Last Round, the series is back with a brand-new numbered entry. Since the last game released in 2015, Koei Tecmo has been investigating what fans want, and have been trying to get the series to pick up steam on the competitive scene. With all that’s changed with fighting games over the years, we sat down with director Yohei Shimbori to see what’s new and what’s returning for the long-running series alongside his character picks for beginners and veterans.

For people who haven’t been in the know, what are some of the key differences in Dead or Alive 6 compared to 5?

There are a couple of differences... actually more than a couple. The first area would be the visuals aspect. We’ve changed the game engine, and the theme for this game is “intense fighting game entertainment.” With the new game engine, we’re able to show people getting bruised and the scratches on them. We also made improvements to the stages as well, so players can get that feeling of [immersion] and really get in there with the action. I think visually people will really be able to see the evolution of the game. 

November Cover Revealed – Dreams

about X hours ago from
November Cover Revealed – Dreams

With LittleBigPlanet, Media Molecule built its reputation on giving players a toolset to make zany, memorable levels that caught the attention of both creators and users everywhere. With Dreams, the developer takes things to the next level with an accessible, creative suite that allows players to create nearly any game they envision alongside a social space for collaborating with other users and sharing their creations with the greater world. We recently took a trip to Guilford, England to see if Dreams could live up to such ridiculous ambitions.

Our November issue chronicles the sights and sounds we saw (and made) in Dreams and outlines why we came away believing in the promise of Media Molecule’s bold vision. We have exclusive details on the game’s story mode, tools, and much more. Starting this week we’ll also have exclusive online content to support the story, including features, interviews, and gameplay footage.

The November issue also has a ridiculous amount of great features to check out as well. We have 10 pages dedicated to running down our five incredible hours of hands-on gameplay with Red Dead Redemption II. We recount the captivating and surreal history of Suda 51’s Grasshopper Manufacture as well as a chronicle of how Dead Space was born 10 years ago. Within these pages, you’ll also find previews on Darksiders III, Biomutant, and Anthem.

November Cover Revealed – Dreams

about X hours ago from
November Cover Revealed – Dreams

With LittleBigPlanet, Media Molecule built its reputation on giving players a toolset to make zany, memorable levels that caught the attention of both creators and users everywhere. With Dreams, the developer takes things to the next level with an accessible, creative suite that allows players to create nearly any game they envision alongside a social space for collaborating with other users and sharing their creations with the greater world. We recently took a trip to Guilford, England to see if Dreams could live up to such ridiculous ambitions.

Our November issue chronicles the sights and sounds we saw (and made) in Dreams and outlines why we came away believing in the promise of Media Molecule’s bold vision. We have exclusive details on the game’s story mode, tools, and much more. Starting this week we’ll also have exclusive online content to support the story, including features, interviews, and gameplay footage.

The November issue also has a ridiculous amount of great features to check out as well. We have 10 pages dedicated to running down our five incredible hours of hands-on gameplay with Red Dead Redemption II. We recount the captivating and surreal history of Suda 51’s Grasshopper Manufacture as well as a chronicle of how Dead Space was born 10 years ago. Within these pages, you’ll also find previews on Darksiders III, Biomutant, and Anthem.

The Old School Vibe Of Pathfinder: Kingmaker

about X hours ago from
The Old School Vibe Of Pathfinder: Kingmaker

The revival of the isometric CRPG is well under way, with games like Divinity: Original Sin 2, Torment: Tides of Numenera, and Pillars of Eternity 2 helping to chart a new course for the genre. Those games recalled the classics, but often moved past many of the more “fiddly” elements that could sometimes ward people away.

Pathfinder: Kingmaker recently released on Steam, and it’s clear that developer Owlcat had a different vision in mind. The new game is religiously loyal to the Pathfinder game system it’s based on (which itself is strongly based on the 3.5 edition of D&D), and it’s willing to focus on things like random encounters, guard shifts during camp sequences, and even encumbrance, all factoring in as significant factors you must consider. That level of specificity and detail may be a turn-off for some players, but other old-school RPG players may embrace the nostalgia.

In addition, Kingmaker features one very significant innovation, providing the option to rule a barony and make decisions about how it grows. By growing a town and its surrounding territory, Pathfinder: Kingmaker offers a greater ownership over the game world than many other role-playing releases.

The Old School Vibe Of Pathfinder: Kingmaker

about X hours ago from
The Old School Vibe Of Pathfinder: Kingmaker

The revival of the isometric CRPG is well under way, with games like Divinity: Original Sin 2, Torment: Tides of Numenera, and Pillars of Eternity 2 helping to chart a new course for the genre. Those games recalled the classics, but often moved past many of the more “fiddly” elements that could sometimes ward people away.

Pathfinder: Kingmaker recently released on Steam, and it’s clear that developer Owlcat had a different vision in mind. The new game is religiously loyal to the Pathfinder game system it’s based on (which itself is strongly based on the 3.5 edition of D&D), and it’s willing to focus on things like random encounters, guard shifts during camp sequences, and even encumbrance, all factoring in as significant factors you must consider. That level of specificity and detail may be a turn-off for some players, but other old-school RPG players may embrace the nostalgia.

In addition, Kingmaker features one very significant innovation, providing the option to rule a barony and make decisions about how it grows. By growing a town and its surrounding territory, Pathfinder: Kingmaker offers a greater ownership over the game world than many other role-playing releases.

10 Little Things That Make Assassin’s Creed Odyssey Great (And One We Wish They’d Fix)

about X hours ago from
10 Little Things That Make Assassin’s Creed Odyssey Great (And One We Wish They’d Fix)

Assassin’s Creed Odyssey is easily the biggest adventure the series has seen so far, with a land mass that’s almost overwhelming in scale and a steady deluge of activities to occupy your time. With so much to see and do, it’s easy to lose track of some of the smaller details that make the game so much fun to play. Ubisoft Quebec may not have invented all of these quality-of-life options and interesting details on their own, but we’re no less appreciative of the fact that they’ve been included. Here are some of the things that you can look forward to when the game comes out this week – and one thing we hope the studio can fix.