Oculus' Jason Rubin On VR's Future And Crash Bandicoot's Past

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On Tuesday we unveiled Game Informer's cover story for January, a look ahead to the VR experiences in 2016. Throughout the month, we're going to be rolling out new content in our hub that covers the highlights of Oculus, PlayStation VR, and the Vive's efforts in this reinvigorated field of game development. To kick things off, we wanted to take a deep dive into the challenges of developing for virtual reality with the president of worldwide studios for Oculus Jason Rubin. Rubin has had an incredible career in the game industry, co-founding Naughty Dog with his business partner Andy Gavin and being the key creative input behind franchises like Crash Bandicoot and Jak and Daxter before becoming the president of THQ. In this special edition podcast, I spoke to Rubin about the intense development of Naughty Dog's early years and how the wild west of VR development mirrors those experimental days in the game industry.

Watch the interview below or subscribe and listen to the audio on iTunes. Also, stay tuned for a full new episode of The GI Show tomorrow!

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New Persona 5 Details You Won’t Find Anywhere Else

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In the latest issue of Game Informer, we had the amazing opportunity to ask Persona 5 director Katsura Hashino a few questions about the game's plot and characters. Since Persona 5 has been under wraps since Atlus announced its delay into 2016, we've decided to post the entire transcript of the interview, since not everything could make it into our print edition. Be sure to check out the latest issue for the complete preview that puts some of this into perspective. For now, read carefully because Hashino drops some subtle hints of what's in store.

Persona is known for confronting difficult topics. What different issues did you want to tackle with this cast?

Yoshinori Ono Discusses The Reinvention Of Street Fighter

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Yoshinori Ono Discusses The Reinvention Of Street Fighter

Few developers have a history with a series like Yoshinori Ono. A fan of the series from the first time he played it, Ono joined Capcom to work on the sound of the Street Fighter games in the late '90s. Nearly 20 years later, he plays a major role in deciding the direction of each new game in the biggest fighting game franchise in the industry.

I recently sat down with Ono to discuss his career with the Street Fighter franchise and the decisions that have shaped Street Fighter V.

What was the game that made you fall in love with Street Fighter?Really, I fell in love with and was super excited with Street Fighter I. I started playing that game before I even joined the company. I was in the arcade just banging the buttons super hard. It was just this super thrill like, "What is this game? What is this sense of excitement? What is this stimulus that I’m getting? This is really something special." That’s when I actually came and joined the company. I brought that level of excitement! I had this love for the title, but when I joined the company, it was actually like, "Wow, I feel extremely honored to actually be a part of Street Fighter. This is amazing!" With that feeling – that level of excitement, I felt that I wanted to continue to work on this title for the rest of my life. And here I am after 20 years! 

Test Chamber – Touring Destiny's Sparrow Racing League

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Today saw the release of the lastest Destiny patch, which includes a major rebalance for the Titan class, and a number of weapon balance tweaks. However, the far more visible addition is the Sparrow Racing League, a new timed event for the holidays in which up to six players can go head-to-head, with a number of cool rewards on offer, whether you win or lose.

Ben Reeves, Ben Hanson, and I sat down to take a tour through the new content, including the new questline from Amanda Holliday, and the new cosmetic options available for purchase from Tess at the Eververse store. We also show off some of the new armor and sparrows that have arrived in the game.

Enjoy the video, and we’ll see you on the starting line.

Our Classic Reviews For The Best PS2 Games You Can Play On PS4

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Sony recently announced, and released, a handful of PlayStation 2 classics on PlayStation 4. These games are upgraded to run at 1080p, feature Trophy support, and take advantage of many PlayStation 4 functions like Share Play, Remote Play, Live Broadcast, and others. In honor of Sony's new commitment to classic PlayStation 2 games, we decided to take a look at the ones that have released, the ones that are coming, and one that is rumored to be on the way, and see where they land on our top 25 PlayStation 2 games of all time list. We also looked back our original reviews for these games to offer our scores and excerpts.

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Dark CloudReview score: 9“The overall design may not be the best. Yet you’ll be completely engrossed with Dark Cloud’s play. Completists will want to obtain every item and weapon. Action fans will drool over the combat. Sim junkies will admire the town building. A rarity for RPGs, Dark Cloud truly does have a little something for everyone.” – Andrew Reiner

A Look At Tomb Raider's Upcoming Antagonist, Baba Yaga

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A Look At Tomb Raider's Upcoming Antagonist, Baba Yaga

Baba Yaga will be playing a major role in the upcoming Tomb Raider DLC, announced at The Game Awards 2015. Baba Yaga is a legendary figure that has fallen out of monster-loving favor as of late, but the crone from Slavic folklore has made plenty of appearances in games over the years, especially as we look back to the formative years of adventure games during the “Sierra days” and in pop-culture with sightings during the action-figure and toy days in Monster In My Pocket and others. Often presented as either a single supernatural witch or one of three sisters, Baba Yaga is often known for flying around inside a massive mortar and living in a hut in the deep forest, a strange hut that stands on chicken legs. Sometimes she eats kids. Baba Yaga is often portrayed as a villain, but can also take on the role of someone that helps the hero once certain requests are met.

Quest For Glory

The Gigantic List Of All Rock Band 4's Available DLC Tracks

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The Gigantic List Of All Rock Band 4's Available DLC Tracks

Rock Band 4 makes the leap from last generation to the modern consoles with a massive catalog of existing Rock Band DLC, most of which is compatible with the latest game. That amounts to over 1,700 tracks, which can make finding your favorite song a pain when sifting through digital storefronts.

To ease the search for good music, we’ve compiled every DLC track currently available in a more organized format. As new songs are added, we’ll update the article. 

For those curious if Rock Band 4 is worth the price of admission, check out our review. Speaking of price, each DLC track costs $1.99.

Rainbow Six: Siege – 30 Tips To Keep You Alive

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Rainbow Six: Siege – 30 Tips To Keep You Alive

Rainbow Six Siege hit shelves a few days ago and we've been hard at work playing and analyzing the game, figuring out the best strategies that'll lead you to victory. The truth of the matter is that Siege is a game dripping with tension and uncertainty, where the outcome is often based on quick reflexes just as much as it's determined by careful planning. That said, we've got a plethora of advice of here that might just make the difference between you winning and losing.

General Tips

These little nuggets of advice apply to the game whether you're playing as attackers or defenders.

Opinion – The Final Fantasy VII Remake Needs To Make Changes

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Note: Square Enix's remake of Final Fantasy VII was big news at PSX over the weekend, including discussions surrounding its battle system and multi-part structure. With some fans crying foul about these alterations to the original formula, we thought it would be a good time to revisit this opinion piece about the value and necessity of change for Final Fantasy VII Remake. This story was originally published on July 1, 2015.

The unveiling of Square Enix’s upcoming Final Fantasy VII remake at E3 seemed almost too good to be true. With the reveal, Final Fantasy fans united in joy and surprise at the prospect of the RPG classic’s return. But that was only the first step. Now that the game is confirmed, Square Enix faces the more difficult task of living up to fan expectations that have been percolating for a decade.

Yoshinori Ono Discusses The Reinvention Of Street Fighter

about X hours ago from
Yoshinori Ono Discusses The Reinvention Of Street Fighter

Few developers have a history with a series like Yoshinori Ono. A fan of the series from the first time he played it, Ono joined Capcom to work on the sound of the Street Fighter games in the late '90s. Nearly 20 years later, he plays a major role in deciding the direction of each new game in the biggest fighting game franchise in the industry.

I recently sat down with Ono to discuss his career with the Street Fighter franchise and the decisions that have shaped Street Fighter V.

What was the game that made you fall in love with Street Fighter?Really, I fell in love with and was super excited with Street Fighter I. I started playing that game before I even joined the company. I was in the arcade just banging the buttons super hard. It was just this super thrill like, "What is this game? What is this sense of excitement? What is this stimulus that I’m getting? This is really something special." That’s when I actually came and joined the company. I brought that level of excitement! I had this love for the title, but when I joined the company, it was actually like, "Wow, I feel extremely honored to actually be a part of Street Fighter. This is amazing!" With that feeling – that level of excitement, I felt that I wanted to continue to work on this title for the rest of my life. And here I am after 20 years!