Test Chamber – Testing Ana, Overwatch's New Hero

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When Overwatch launched in May, it garnered critical acclaim and a highly positive reaction from the community. The gameplay and modes are excellent, but what sets Overwatch apart is the cast of characters. With today's announcement of Ana, a medic sniper, we jumped onto the new Public Test Region servers to test her out.

Join Dan Tack and me as we escort the payload as the new character. As you might expect, the team composition isn't ideal since most people are on the server for the sole purpose of checking out the new hero, but on the bright side, you get to see a lot of Ana. You can see the match Dan played below.

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Pro Tacktics – How Gyms Work In Pokémon Go

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Pro Tacktics – How Gyms Work In Pokémon Go

If you've played Pokémon Go somewhere with a reasonable population, you've probably already seen a huge Snorlax or a giant Lapras towering on top of a local gym.

While taking down these enormous creatures might be an impossible task for your scrappy crew led by an intrepid Zubat, did you know you can actually team up with a few friends to pile on one of these giant opponents and take the gym down as a serious underdog? You and your friends (or even just a random person at the gym from the same team) can unite and take on enemies that would be impossible alone, then stack the gym up and reap the rewards.

Discover how to pull it off and more about the gym system in this short episode of Pro Tacktics!

Science-Fiction Weekly – Dex: Enhanced Version, Star Trek Beyond, And Star Wars Land

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Science-Fiction Weekly – Dex: Enhanced Version, Star Trek Beyond, And Star Wars Land

After spending roughly 12 hours with The Technomancer, any promise shown in its opening hours has vanished under a tidal wave of glitches and hilarious exploits. If combat encounters weren't going my way, I learned that I could simply back up 10 to 20 feet to make the enemies forget about me. They would reset to their prior positions, giving me enough time to heal up and approach them in a different way. Outside of bosses or scripted fights in small enclosed spaces, this technique worked without fail. I would often focus my efforts on one enemy, eliminate him or her, then back up and direct my attacks on a second foe.

Breaking Down Squad Play And Destructiblity In Battlefield 1's Closed Alpha

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Breaking Down Squad Play And Destructiblity In Battlefield 1's Closed Alpha

Battlefield 1 has officially entered its closed alpha, and Game Informer's Matt Bertz and Jeff Marchiafava are here to trade thoughts on what makes it interesting. Watch as they discuss the World War I setting, how destructibility is similar and different from the previous Battlefield games, and how squad play is changing. Through their conversation they also raise a few questions they still have about the multiplayer.

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For more, check out Matt Bertz's list of eight ways Battlefield 1 alters the franchise formula.

The Best Stories-Within-Stories You May Have Missed

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The Best Stories-Within-Stories You May Have Missed

Like Russian nesting dolls, smaller stories can hide within a larger plot and require some prying to reach. Usually completely optional, if one takes the time to pause and read some scribbled notes or hasty wall graffiti, they can discover a subplot that often makes the world seem all the richer. Here are some examples of the best use of stories-within-stories in video games, and what their inclusion adds to the games themselves.

(Warning: minor spoilers for each game ahead)

Pro Tacktics – How To Level Up Fast In Pokémon Go

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Pro Tacktics – How To Level Up Fast In Pokémon Go

Pokémon Go is littered with Pidgeys, Rattatas, Caterpies, Weedles, and other Pokémon that players probably don't want to see instead of a Dragonite or Snorlax.

As it turns out, these often ignored Pokémon can actually be critical to leveling up fast and furious, and can yield massive amounts of experience points that lead to player levels that come with tons of rewards and the ability to capture better Pokémon.

Join Dan Tack for a short video to find out how to get the most from Pokémon that litter the streets in this episode of Pro Tacktics!

Special Edition Podcast: Catching 'Em All In Pokémon Go

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Special Edition Podcast: Catching 'Em All In Pokémon Go

For the past 20 years, Pokémon has been a mainstay of the video game industry, challenging players to catch 'em all across a wide variety of Nintendo's platforms. With the new mobile ARG Pokémon Go, however, Nintendo's pocket monsters are captivating a much wider audience in the real world.

In this special edition podcast, Andrew Reiner, Dan Tack, and I discuss our newfound infatuation with Pokémon Go, which involved some serious Pokémon hunting this weekend. Surprisingly, we were far from the only ones – the myriad Pokéstops and gyms that populate the Twin Cities have been attracted thousands of players, and we're guessing Minnesota isn't a special case.

After discussing the cultural phenomenon of the game, we probe Dan Tack's mind for tips, strategies, and a wealth of other information that Pokémon Go doesn't readily convey, so stick around if you want to level up like a pro.

Pokémon Go Team Discusses Successes, Challenges, And The Future

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Pokémon Go released last week, and the game is already huge, jumping to the top of iPhone and Android app charts and forcing people out of their homes to catch Pokémon. We spoke with John Hanke, the founder of Niantic, the developer that took Nintendo and The Pokémon Company's hugely popular monster-catching franchise and ran with it. Hanke and Niantic developed Ingress, a predecessor to Pokémon Go that tested the waters for many of its geocaching gameplay mechanics.We asked Hanke how it feels to be behind the phenomenon, what's in store for the game's future, and how involved Pokémon's creators have been in the development process.

Game Informer: Can you give me a little bit of your background, John? You worked on early MMOs, and now you’re doing this strange thing with Pokémon. Can you tell me a little bit about that path?

The Sports Desk – 12 Questions For The Minds Behind EA Sports

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In this week's installment of The Sports Desk (don't miss it every Monday), we have some illuminating questions and answers from two of EA Sports' bigwigs, Cam Weber and Matt Bilbey. Weber is the senior vice president and general manager at Madden studio EA Tiburon, while Bilbey is his counterpart over at FIFA's EA Canada (above). We cover everything from the return of the NCAA franchise, to spinoff sports titles, to what's next for FIFA's The Journey story mode, and more.

Five Games To Keep You Out Of The Ocean This Summer

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When Steven Spielberg’s Jaws hit movie theaters in the summer of 1975, it made a great deal of people terrified to go into the water. If just seeing the horrors of the deep portrayed on screen could shock people away from the beach, imagine what exploring the sea floor and interacting with these creatures could do. Games have always provided us with a way to explore fantasy worlds, but sometimes they can allow the exploration of parts of our own planet we would never see otherwise. Here are a few games that portray the ocean as the terrifying, mysterious place it is rather than an idyllic summer-hangout spot.

ARK: Survival EvolvedAvailable for PlayStation 4, Xbox One, PC, and Mac

ARK: Survival Evolved is an early access game that lets players team up and form a tribe of explorers on an island inhabited by a wide array of prehistoric creatures. Eventually, players will be able to start charting the game’s vast oceans. While spelunking in claustrophobic underwater caves, players can come face to face with the monsters that hide beneath the surface. The Megalodon resembles an oversized great-white shark, covered in scars and prone to attack from a distance. This beast usually stays in the deep, but if a player swims too far away from the surface, the Megalodon will charge from off-screen and can even bring some aggressive backup.