The Full Mortal Kombat 11 Roster So Far

about X hours ago from
The Full Mortal Kombat 11 Roster So Far

The Mortal Kombat 11 reveal event lived up to its name, laying bare a number of new details. The biggest remaining mystery is who's filling out the character roster. NetherRealm has revealed a number of characters, old and new, that will be unleashing a bevy of punches, kicks, and gruesome finishers with. We imagine in the weeks to come we'll find out more as well. We'll update this list with every fighter revealed.

For now, here's who we know will be in Mortal Kombat 11 (and some folks who are probably on the way).

Another newcomer to the series, the Kollector is a longtime Shao Kahn ally who uses a number of tools with four arms to maul his opponents.

Super Replay – God Hand Episode 14: Poison Chihuahua Returns

about X hours ago from
Super Replay – God Hand Episode 14: Poison Chihuahua Returns

After a festive holiday season, Game Informer's annual 12.31 Super Replay usually brings suffering. In years past, this day has kicked off complete playthroughs of stinkers like Overblood, Overblood 2, Blue Stinger, Illbleed, Raw Danger, Martian Gothic: Unification, Sonic the Hedgehog, and Vampire Hunter D.

Figuring out which game will be honored with this spot is a stressful decision that usually takes a full year to figure out. That wasn't the case this year. The community figured it out for us. We had the somewhat official I Watched the Entire Overblood Super Replay group vote for a Super Replay earlier this year. With hundreds of votes cast, the poll ended in a tie between Killer 7 and God Hand. Rather than just flipping a coin to see which one we would do, I decided to record both of them. We knocked out Killer 7 earlier this year, and almost rolled right into God Hand, but couldn't find a window to get it done in a productive way. I shelved the Super Replay until 12.31. It was one of the games I was considering years ago for this spot anyway.

Super Replay – God Hand Episode 14: Poison Chihuahua Returns

about X hours ago from
Super Replay – God Hand Episode 14: Poison Chihuahua Returns

After a festive holiday season, Game Informer's annual 12.31 Super Replay usually brings suffering. In years past, this day has kicked off complete playthroughs of stinkers like Overblood, Overblood 2, Blue Stinger, Illbleed, Raw Danger, Martian Gothic: Unification, Sonic the Hedgehog, and Vampire Hunter D.

Figuring out which game will be honored with this spot is a stressful decision that usually takes a full year to figure out. That wasn't the case this year. The community figured it out for us. We had the somewhat official I Watched the Entire Overblood Super Replay group vote for a Super Replay earlier this year. With hundreds of votes cast, the poll ended in a tie between Killer 7 and God Hand. Rather than just flipping a coin to see which one we would do, I decided to record both of them. We knocked out Killer 7 earlier this year, and almost rolled right into God Hand, but couldn't find a window to get it done in a productive way. I shelved the Super Replay until 12.31. It was one of the games I was considering years ago for this spot anyway.

Reader Discussion: What Character From Smash Bros. Do You Want In A Different Game?

about X hours ago from
Reader Discussion: What Character From Smash Bros. Do You Want In A Different Game?

One thing we end up asking a lot of developers is whether they want one of their characters in Smash Bros. No one ever says no – why would you? The games sell millions of copies and it gets the entire gaming world focusing on those characters. Some developers even ask fans to lobby Nintendo with their enthusiasm for the characters, like the Cuphead developers recently did. Fans love hearing about it, too, and it causes so many discussions online.

So just for today, let's reverse the question: which Smash Bros. character do you want in another game? Should Link just be a playable character in Bayonetta? Would Aloy in Horizon: Zero Dawn get along with Samus Aran? Wouldn't Ridley be cool in Panzer Dragoon?

Choose a character, choose a game, and then tell us how it would function. It's time for a reverse-Super Smash Bros.: how does gaming's biggest crossover fighter invade the rest of the video game universe in your mind?

Reader Discussion – What Character From Smash Bros. Do You Want In A Different Game?

about X hours ago from
Reader Discussion – What Character From Smash Bros. Do You Want In A Different Game?

One thing we end up asking a lot of developers is whether they want one of their characters in Smash Bros. No one ever says no – why would you? The games sell millions of copies and it gets the entire gaming world focusing on those characters. Some developers even ask fans to lobby Nintendo with their enthusiasm for the characters, like the Cuphead developers recently did. Fans love hearing about it, too, and it causes so many discussions online.

So just for today, let's reverse the question: which Smash Bros. character do you want in another game? Should Link just be a playable character in Bayonetta? Would Aloy in Horizon: Zero Dawn get along with Samus Aran? Wouldn't Ridley be cool in Panzer Dragoon?

Choose a character, choose a game, and then tell us how it would function. It's time for a reverse-Super Smash Bros.: how does gaming's biggest crossover fighter invade the rest of the video game universe in your mind?

Xbox Achievements Need To Evolve

about X hours ago from
Xbox Achievements Need To Evolve

When we first began unlocking achievements on the Xbox 360 in 2005, they offered a completely new way for you to look at a game: Now there would be a permanent record of your in-game accomplishments to show off. The console was designed to connect to the internet, so your friends could compare their games to yours and see how they stacked up. Maybe their gamerscore was higher, but they didn’t launch that gnome into space in Half-Life 2 or beat Halo 3 on Legendary. Achievements let us stand out in our own way, and they served as a showcase for our tastes and interests. With Microsoft reportedly readying a new line of consoles focused on streaming, and Google’s Stadia platform making big inroads into that market, I think it’s time to go back to the drawing board and either do away with the achievements system all together or, hopefully, introduce features that make playing games on Xbox feel vital again.

Xbox Achievements Need To Evolve

about X hours ago from
Xbox Achievements Need To Evolve

When we first began unlocking achievements on the Xbox 360 in 2005, they offered a completely new way for you to look at a game: Now there would be a permanent record of your in-game accomplishments to show off. The console was designed to connect to the internet, so your friends could compare their games to yours and see how they stacked up. Maybe their gamerscore was higher, but they didn’t launch that gnome into space in Half-Life 2 or beat Halo 3 on Legendary. Achievements let us stand out in our own way, and they served as a showcase for our tastes and interests. With Microsoft reportedly readying a new line of consoles focused on streaming, and Google’s Stadia platform making big inroads into that market, I think it’s time to go back to the drawing board and either do away with the achievements system all together or, hopefully, introduce features that make playing games on Xbox feel vital again.

Replay – Skate 3

about X hours ago from
Replay – Skate 3

What's up, skaters? Or is thrashers? Or rollers? Or wheelers? Or...hell...I don't know what you call yourselves these days. I'm an old-school skating fan, so I don't have much credibility in the sport now, but Leo Vader sure does. He hops into the hosting seat this week to show off Skate 3, a series that everyone wants back, but EA just doesn't want to make yet. In this lengthy look we dive into various aspects of the game, and even show off how it inspired Anthem. No, we're not joking. We found the inspiration point for Anthem. You'd think it would be something science-fiction based, but nope, it was Skate 3.

In our second segment, we dedicate roughly 15 minutes to Monster House, a game based on the theatrical release that starts slow, but ends up impressing us in the end. Enjoy the episode, which I think has the best camera work and editing in Replay history.

Replay – Skate 3

about X hours ago from
Replay – Skate 3

What's up, skaters? Or is thrashers? Or rollers? Or wheelers? Or...hell...I don't know what you call yourselves these days. I'm an old-school skating fan, so I don't have much credibility in the sport now, but Leo Vader sure does. He hops into the hosting seat this week to show off Skate 3, a series that everyone wants back, but EA just doesn't want to make yet. In this lengthy look we dive into various aspects of the game, and even show off how it inspired Anthem. No, we're not joking. We found the inspiration point for Anthem. You'd think it would be something science-fiction based, but nope, it was Skate 3.

In our second segment, we dedicate roughly 15 minutes to Monster House, a game based on the theatrical release that starts slow, but ends up impressing us in the end. Enjoy the episode, which I think has the best camera work and editing in Replay history.

Top Of The Table – Planet

about X hours ago from
Top Of The Table – Planet

Gimmicks can be hit or miss. Whether for visual appeal, thematic tie-ins, or to capitalize on some weird element of a license, lots of board games have a unusual twist to their components or gameplay that are meant to surprise and delight in the name of grabbing the attention of the player. But often, that gimmick doesn’t pay off in a meaningful way. With Planet, the core mechanic is built entirely around a physical component gimmick – but it’s that exact feature that adds strategic depth, engagement, and visual fun. It’s also a tremendously fun and simple-to-learn game that will be welcome at virtually any gaming table.