What's Your Favorite SNES RPG?

about X hours ago from
What's Your Favorite SNES RPG?

The Super Nintendo was home to a library of amazing role-playing experiences, punctuated by huge titles that are still beloved today like Chrono Trigger and Final Fantasy VI. There are many niche or sleeper titles that are easy to miss when dutifully probing the annals of RPG history on the platform as well, so today I present a challenge - what's your favorite RPG on the SNES?

You can pick one of the big ones, but if you want a more interesting exercise, dance around the Chrono Triggers, FF's, Secret of Mana, Earthbounds of the world and maybe grab a Lufia or Breath of Fire out of the ether. Barring the big ones, I think my favorite is Robotrek - crafting my own custom battle bots was a super refreshing experience, I went back to the rental store a few times to get that one done finished. 

Check Out Some Prototype NES SimCity Gameplay

about X hours ago from
Check Out Some Prototype NES SimCity Gameplay

Many game enthusiasts are aware of the SNES SimCity game - but there was also an 8-bit NES version planned that didn't really see a lot of time in the public eye. Until now! The Video Game History Foundation has a great video showing off the game lost to time. It's impressive just how much of the SimCity flavor and feel fits into an 8-bit infrastructure.

Check out the video below to see the game in action and read more about the game and how The Video Game History Foundation acquired the footage here. For even more on SimCity, check out our podcast this week for an interview with Will Wright!

Check Out Some Prototype NES SimCity Gameplay

about X hours ago from
Check Out Some Prototype NES SimCity Gameplay

Many game enthusiasts are aware of the SNES SimCity game - but there was also an 8-bit NES version planned that didn't really see a lot of time in the public eye. Until now! The Video Game History Foundation has a great video showing off the game lost to time. It's impressive just how much of the SimCity flavor and feel fits into an 8-bit infrastructure.

Check out the video below to see the game in action and read more about the game and how The Video Game History Foundation acquired the footage here. For even more on SimCity, check out our podcast this week for an interview with Will Wright!

The Best Achievements And Trophies Of 2018

about X hours ago from
 The Best Achievements And Trophies Of 2018

Whether you love them, hate them, or forget they exist until they pop on your screen and interrupt your game, achievements and trophies are (literally) a required feature of all PlayStation 4, Xbox One, and Steam games. I fall into the love camp, and these are some of my favorites from 2017.

The achievements and trophies I find most interesting aren't the ones that mark your progress in a storyline or reward you for attaining a certain number of headshots. I like the ones that force you to think outside of the normal functions of the game or reward you for doing something weird.

Follow the links to see 2011, 2012, 2013, 2014, 2015, 2016, and 2017's best achievements and trophies.

The Best Achievements And Trophies Of 2018

about X hours ago from
 The Best Achievements And Trophies Of 2018

Whether you love them, hate them, or forget they exist until they pop on your screen and interrupt your game, achievements and trophies are (literally) a required feature of all PlayStation 4, Xbox One, and Steam games. I fall into the love camp, and these are some of my favorites from 2017.

The achievements and trophies I find most interesting aren't the ones that mark your progress in a storyline or reward you for attaining a certain number of headshots. I like the ones that force you to think outside of the normal functions of the game or reward you for doing something weird.

Follow the links to see 2011, 2012, 2013, 2014, 2015, 2016, and 2017's best achievements and trophies.

Suda51 Talks Travis Touchdown, Wanting To Make No More Heroes 3, And His Grasshopper Fighting Game Main

about X hours ago from
Suda51 Talks Travis Touchdown, Wanting To Make No More Heroes 3, And His Grasshopper Fighting Game Main

Suda51 has always seemed like one of the most down-to-earth Japanese directors in the industry. When talking to you, he'll find the most relatable thing he and you might have in common, whether it's mutual friends or a similar taste for pizza toppings. We got a chance to talk to the famously punk rock game developer earlier this year about his newest title Travis Strikes Again, a possible No More Heroes 3, and more.

Travis Strikes Again is the newest game with Travis Touchdown. You specifically don't call it No More Heroes 3, is there a reason for that?

I wanted to give Travis a new adventure and a new experience. Up until now you know he's been fighting as an assassin, but this time I wanted him to actually go inside the world of video games. So I thought it would be a good chance to make it a new IP of its own, that's why it's not No More Heroes.

Suda51 Talks Travis Touchdown, Wanting To Make No More Heroes 3, And His Grasshopper Fighting Game Main

about X hours ago from
Suda51 Talks Travis Touchdown, Wanting To Make No More Heroes 3, And His Grasshopper Fighting Game Main

Suda51 has always seemed like one of the most down-to-earth Japanese directors in the industry. When talking to you, he'll find the most relatable thing he and you might have in common, whether it's mutual friends or a similar taste for pizza toppings. We got a chance to talk to the famously punk rock game developer earlier this year about his newest title Travis Strikes Again, a possible No More Heroes 3, and more.

Travis Strikes Again is the newest game with Travis Touchdown. You specifically don't call it No More Heroes 3, is there a reason for that?

I wanted to give Travis a new adventure and a new experience. Up until now you know he's been fighting as an assassin, but this time I wanted him to actually go inside the world of video games. So I thought it would be a good chance to make it a new IP of its own, that's why it's not No More Heroes.

Odyssey's RPG Design Revitalized My Love For Assassin's Creed

about X hours ago from
Odyssey's RPG Design Revitalized My Love For Assassin's Creed

Assassin’s Creed has always been about truly becoming an assassin, scaling rooftops to enact stealthy kills. It’s taken us all over the world from Egypt to Colonial America, placing us right in the middle of some of the biggest moments in history, like the Renaissance. As more entries debuted, the open worlds have only expanded. This has required more depth in systems and exploration. Pivoting to an action/RPG was a smart move, as it serves both those purposes well. Origins was the first time we saw what this shift actually meant. It may have been rough around the edges but it showed potential, ringing in a new era of Assassin’s Creed. Odyssey capitalized on Origins’ promise, refining the RPG elements and fully committing to the genre shift. I can’t put it down. 

This move came at the right time. After a string of yearly installments with varying degrees of quality, reinvention was needed; the thrill wasn’t there anymore. A pretty world can only get you so far; you need to engage the player by offering new and exciting things. I know some scoffed at the franchise shifting away from its stealth roots, but its foray into the role-playing game genre has made me fall in love all over again.

Odyssey's RPG Design Revitalized My Love For Assassin's Creed

about X hours ago from
Odyssey's RPG Design Revitalized My Love For Assassin's Creed

Assassin’s Creed has always been about truly becoming an assassin, scaling rooftops to enact stealthy kills. It’s taken us all over the world from Egypt to Colonial America, placing us right in the middle of some of the biggest moments in history, like the Renaissance. As more entries debuted, the open worlds have only expanded. This has required more depth in systems and exploration. Pivoting to an action/RPG was a smart move, as it serves both those purposes well. Origins was the first time we saw what this shift actually meant. It may have been rough around the edges but it showed potential, ringing in a new era of Assassin’s Creed. Odyssey capitalized on Origins’ promise, refining the RPG elements and fully committing to the genre shift. I can’t put it down. 

This move came at the right time. After a string of yearly installments with varying degrees of quality, reinvention was needed; the thrill wasn’t there anymore. A pretty world can only get you so far; you need to engage the player by offering new and exciting things. I know some scoffed at the franchise shifting away from its stealth roots, but its foray into the role-playing game genre has made me fall in love all over again.

The Origin Of Super Smash Bros.

about X hours ago from
The Origin Of Super Smash Bros.

Super Smash Bros. Ultimate recently launched on Switch with 74 characters, more than 100 stages, and a soundtrack featuring more than 900 songs. Despite the massive scope of the series today, the franchise emerged from meager beginnings, starting as a passion project from a three-man team at Kirby and EarthBound developer HAL Laboratory.

Satoru Iwata and Masahiro Sakurai, the co-creators of the Kirby series, began development on a prototype fighting game in 1996. According to an Iwata Asks interview, Iwata handled all the programming for the prototype, while Sakurai worked on planning, design, modeling, and movement. One additional team member helped with the sound. The small team worked on the project alongside other development obligations.

At the time, Iwata was getting pulled to another project that took up most of his time. “I didn’t have any time during the week and had to program on the weekends,” he said. “I would assemble the data and specs, and the project slowly took shape as we sent changes back and forth.”