Get Ready For Our GI Game Club On Call Of Duty 4: Modern Warfare

about X hours ago from
Get Ready For Our GI Game Club On Call Of Duty 4: Modern Warfare

With Game Informer's new cover story on Infinity Ward's Call of Duty: Modern Warfare, we want to revive our GI Game Club format and go back for a thorough look at 2007's Call of Duty 4: Modern Warfare.

On the August 15th episode of The Game Informer Show podcast, we'll be playing though and discussing the entire campaign for Call of Duty 4: Modern Warfare. We want the community to play the game along with us and send in your thoughts to podcast@gameinformer.com to help fuel the conversation! We're looking for specific points and thoughts, including...

- What's your favorite moment in the game?

Get Ready For Our GI Game Club On Call Of Duty 4: Modern Warfare

about X hours ago from
Get Ready For Our GI Game Club On Call Of Duty 4: Modern Warfare

With Game Informer's new cover story on Infinity Ward's Call of Duty: Modern Warfare, we want to revive our GI Game Club format and go back for a thorough look at 2007's Call of Duty 4: Modern Warfare.

On the August 15th episode of The Game Informer Show podcast, we'll be playing though and discussing the entire campaign for Call of Duty 4: Modern Warfare. We want the community to play the game along with us and send in your thoughts to podcast@gameinformer.com to help fuel the conversation! We're looking for specific points and thoughts, including...

- What's your favorite moment in the game?

No Man's Sky Beyond Will Let You Milk Aliens

about X hours ago from
No Man's Sky Beyond Will Let You Milk Aliens

In March, Hello Games revealed that they’d be releasing another large free update to No Man’s Sky called No Man's Sky Beyond. They promised three big features for the update: expanded online multiplayer, full VR support, and a mysterious third feature. We recently got a chance to speak with Hello Games’ Sean Murray about the update and learn exactly what they’ll be releasing on August 14th.

“We get to this point where we're launching something and I always think, “Why have I brought this on myself?” jokes Murray. “Actually, this is the happiest the team has been and the most productive… It's just shipping things and making games is hard. Those last couple of weeks are always just a bit crazy.”

No Man's Sky Beyond Will Let You Milk Aliens

about X hours ago from
No Man's Sky Beyond Will Let You Milk Aliens

In March, Hello Games revealed that they’d be releasing another large free update to No Man’s Sky called No Man's Sky Beyond. They promised three big features for the update: expanded online multiplayer, full VR support, and a mysterious third feature. We recently got a chance to speak with Hello Games’ Sean Murray about the update and learn exactly what they’ll be releasing on August 14th.

“We get to this point where we're launching something and I always think, “Why have I brought this on myself?” jokes Murray. “Actually, this is the happiest the team has been and the most productive… It's just shipping things and making games is hard. Those last couple of weeks are always just a bit crazy.”

Four Franchises Dying For A Dynasty Warriors Spinoff

about X hours ago from
Four Franchises Dying For A Dynasty Warriors Spinoff

Games don’t get more hack-and-slash than the Dynasty Warriors series (known as Musou in Japan). A legendary warrior faces off against an entire army, striking down ten soldiers with a single swing of their sword. While mainline Musou games mostly take place with historical figures in a historical setting, the Musou concept has also been translated to vastly different franchises. The Legend of Zelda franchise was given the Koei Tecmo-developed Musou hack-and-slash treatment in 2014 to favorable reviews, and the crossovers didn’t end there. Dragon Quest Heroes was released a year later, and Fire Emblem Warriors dropped in 2017. Just recently, a Persona 5/Dynasty Warriors game, Persona 5 Scramble, was announced for the Switch. 

These crossovers are fun detours for franchise fans, but they are also surprising when they are announced; a more aggressive Zelda game with new character designs and metal soundtrack wasn’t necessarily where fans thought these characters would go next. There is a method to the madness in choosing the next franchise to be spun off, however. The games chosen to fill the Musou mold have the elements necessary to create an appealing hack-and-slash spin-off. Here are the ingredients to a Musou-style game made from your favorite franchises, as well as some other franchises that could fit the formula perfectly. 

Four Franchises Dying For A Dynasty Warriors Spinoff

about X hours ago from
Four Franchises Dying For A Dynasty Warriors Spinoff

Games don’t get more hack-and-slash than the Dynasty Warriors series (known as Musou in Japan). A legendary warrior faces off against an entire army, striking down ten soldiers with a single swing of their sword. While mainline Musou games mostly take place with historical figures in a historical setting, the Musou concept has also been translated to vastly different franchises. The Legend of Zelda franchise was given the Koei Tecmo-developed Musou hack-and-slash treatment in 2014 to favorable reviews, and the crossovers didn’t end there. Dragon Quest Heroes was released a year later, and Fire Emblem Warriors dropped in 2017. Just recently, a Persona 5/Dynasty Warriors game, Persona 5 Scramble, was announced for the Switch. 

These crossovers are fun detours for franchise fans, but they are also surprising when they are announced; a more aggressive Zelda game with new character designs and metal soundtrack wasn’t necessarily where fans thought these characters would go next. There is a method to the madness in choosing the next franchise to be spun off, however. The games chosen to fill the Musou mold have the elements necessary to create an appealing hack-and-slash spin-off. Here are the ingredients to a Musou-style game made from your favorite franchises, as well as some other franchises that could fit the formula perfectly. 

Is It Time To Play Anthem Again?

about X hours ago from
Is It Time To Play Anthem Again?

Although it was originally scheduled to release in May, Anthem finally unleashed its Cataclysm, a limited-time event that introduces new story missions, loot, and a scoring challenge mode, yesterday. While giving a content-starved player base something new to chew on, Cataclysm can be gobbled up in just a few hours; a fun yet flighty payoff that doesn’t last nearly long enough. As much as I appreciate getting more powerful guns, I again found myself questioning what I would use them for. A legitimate endgame is still nonexistent.

Cataclysm’s short three-mission campaign can be engaged by any player that has completed the Incursion mission, but don’t expect much in terms of fireworks from the story, environment designs, or combat encounters. BioWare follows the same script as before, making these missions feel like more of the same, just in slightly different looking areas.

We sometimes see developers cut corners when it comes to storytelling – perhaps delivering it through still-frame images or plain text – but BioWare kept Anthem’s production values intact for Cataclysm. Characters are nicely animated, the voice work is solid, and one big story moment is brought to life with a cutscene that shows a sacrifice that resulted in the storms that are currently ripping across the land.

Is It Time To Play Anthem Again?

about X hours ago from
Is It Time To Play Anthem Again?

Although it was originally scheduled to release in May, Anthem finally unleashed its Cataclysm, a limited-time event that introduces new story missions, loot, and a scoring challenge mode, yesterday. While giving a content-starved player base something new to chew on, Cataclysm can be gobbled up in just a few hours; a fun yet flighty payoff that doesn’t last nearly long enough. As much as I appreciate getting more powerful guns, I again found myself questioning what I would use them for. A legitimate endgame is still nonexistent.

Cataclysm’s short three-mission campaign can be engaged by any player that has completed the Incursion mission, but don’t expect much in terms of fireworks from the story, environment designs, or combat encounters. BioWare follows the same script as before, making these missions feel like more of the same, just in slightly different looking areas.

We sometimes see developers cut corners when it comes to storytelling – perhaps delivering it through still-frame images or plain text – but BioWare kept Anthem’s production values intact for Cataclysm. Characters are nicely animated, the voice work is solid, and one big story moment is brought to life with a cutscene that shows a sacrifice that resulted in the storms that are currently ripping across the land.

What Fire Emblem: Three Houses Gets Right (And Wrong) About Teaching

about X hours ago from
What Fire Emblem: Three Houses Gets Right (And Wrong) About Teaching

Like a lot of people who graduate with a degree in English, I assumed the rest of my career would be dedicated to teaching. As it turns out, that was not the case. However, I did teach freshman English courses at multiple colleges for three years and (mostly) loved the experience.

When Nintendo announced Fire Emblem: Three Houses, I was excited, not just because it looked like Fire Emblem was tapping into the ethos of Harry Potter with its Hogwarts-like setting and focus, but also because I was interested in how a video game would try to simulate something as varied and fraught as teaching. Now that I've played 20 or so hours of the game, I've gotten my answer: The game does a pretty job of capturing the highs of teaching and some of the complexities of the teacher-student relationship, but skips over a lot of the bummers and lightning-rod conversations in that profession.

Please understand this article isn't necessarily intended to be a harsh critique or attack on Fire Emblem, a fantasy game, for not adhering to the reality of teaching. Instead, this piece exists because life is long, largely meaningless, and we all need amusements to pass the time.

What Fire Emblem: Three Houses Gets Right (And Wrong) About Teaching

about X hours ago from
What Fire Emblem: Three Houses Gets Right (And Wrong) About Teaching

Like a lot of people who graduate with a degree in English, I assumed the rest of my career would be dedicated to teaching. As it turns out, that was not the case. However, I did teach freshman English courses at multiple colleges for three years and (mostly) loved the experience.

When Nintendo announced Fire Emblem: Three Houses, I was excited, not just because it looked like Fire Emblem was tapping into the ethos of Harry Potter with its Hogwarts-like setting and focus, but also because I was interested in how a video game would try to simulate something as varied and fraught as teaching. Now that I've played 20 or so hours of the game, I've gotten my answer: The game does a pretty job of capturing the highs of teaching and some of the complexities of the teacher-student relationship, but skips over a lot of the bummers and lightning-rod conversations in that profession.

Please understand this article isn't necessarily intended to be a harsh critique or attack on Fire Emblem, a fantasy game, for not adhering to the reality of teaching. Instead, this piece exists because life is long, largely meaningless, and we all need amusements to pass the time.