Our Favorite Zelda Moments And Memories

about X hours ago from
Our Favorite Zelda Moments And Memories

It’s Zelda week over here at Game Informer, and we’re getting that hype train rolling into Skyward Sword station by reminiscing a bit about some of our favorite moments from the iconic Nintendo franchise. I spoke to a number of Game Informer editors about the moments from the series that have had profound impacts on them, whether it was an epic boss battle, discovering a secret with a bomb, or something that resonated outside of the games entirely.

Come join us for a ride through some of our favorite, most meaningful Zelda moments and memories. Oh, and don’t forget to share your own in the comments! 

Brian Shea, Senior Editor

Monster Hunter Stories 2 Is The Pokémon Game We Deserve

about X hours ago from
Monster Hunter Stories 2 Is The Pokémon Game We Deserve

I haven’t enjoyed the last decade or so of Pokémon titles. I’m absolutely optimistic about what Pokemon Legends: Arceus could bring with its open world format. But in general, if you’re looking for a creature collector with depth these days, the mainline Pokétitles are not the place you’re going to find it. Sword and Shield bored me immensely, and the addition of dynamax did nothing to enhance the magical journey of tapping A 10,000 times from the first battle to the last. Sure, there are always other cool games to explore in the creature collecting genre basket, from TemTem to Shin Megami Tensei, and now we have Monster Hunter Stories 2, which I couldn’t put down over the weekend.

Put plainly, it rocks. All that sweet Monster Hunter progression with the random egg and monster collecting, gene-splicing goodness mixed in with co-op and PVP? Uhh, yes please. I’ll take two.

10 Best Legend Of Zelda Mods To Dive Into Before Breath Of The Wild 2

about X hours ago from
10 Best Legend Of Zelda Mods To Dive Into Before Breath Of The Wild 2

With modders porting a variety of Legend of Zelda titles over to PC, the modding possibilities are endless. You can go the funny route and add Shrek to your game in Breath of the Wild, or you can go the serious route and enjoy a stunning Zelda 64 experience. Whatever your fancy, there's a mod for you. So, as part of our Legend of Zelda week to celebrate the iconic franchise's anniversary, here are 10 of the best Legend of Zelda mods to dive into before Breath of the Wild. 

Is All Fair In Love And Rule 34? The Eternal Debate Of Sex And Modding

about X hours ago from
Is All Fair In Love And Rule 34? The Eternal Debate Of Sex And Modding

Earlier this year, t CD Projekt Red banned a Cyberpunk 2077 mod that allowed players to retexturize in-game assets to virtually have sex with Keanu Reeves' character, Johnny Silverhand. The reason behind the ban was because the studio felt it was inappropriate to recreate explicit sexual encounters with a real person who did not give their permission (despite the character himself having numerous scenes throughout the game that were graphically sexual in nature). Today, we covered that this very reasoning could be the nail in the Yakuza spinoff series Judgement's coffin. The conversation surrounding that previous coverage, and similar instances when a recognizable name is used in a game, prompted a desire to explore this topic further. For as long as I've been covering mods in my career, the ethical debate of fiction vs. reality has always been a subject that has two clear and opposing stances. But to understand the Great Debate Of Modding, we have to dive a bit deeper into the conversation surrounding this community. 

First, let's talk about the ever-present rule 34.

Early Half-Life Prototype Videos Revealed By Dev

about X hours ago from
Early Half-Life Prototype Videos Revealed By Dev

Sometimes, developers share some really cool things about favorite games from the past. That's exactly what level designer Brett Johnson is doing by sharing some early Half-Life prototypes over on TikTok, and we love him for it. Johnson also has more experience than just Half-Life under his belt too. He's a designer that has over 20 years of experience, including working for companies like Valve, Sony, EA, Take-Two, Microsoft, and more, making his developer deep dives even more interesting to watch.

I'm not the most versed in TikTok, sorry, but @TheTaxGoblin (thanks, PC Gamer!) on Twitter spotted the developer drops over on the Vine Lite platform, and if you're interested in seeing early concepts of a game that flipped the industry on its head, it's an awesome account to follow. Johnson shared a variety of looks at the Valve staple when it was very early on in its development. Because of how early on in the timeline it is, some of the prototypes shared look nothing like the Half-Life we know today.

Tales From the Source: Too much blood? ##valve ##halflife ##design ##oldpost

Have I Made The Most Of The Switch's Portability Based On Nintendo Commercials?

about X hours ago from
Have I Made The Most Of The Switch's Portability Based On Nintendo Commercials?

My favorite part about the Nintendo Switch OLED reveal wasn't necessarily its flashier screen, improved kickstand, or ethernet port (side note: I never noticed the original Switch dock lacked an ethernet port until that video). It was watching a new, highly produced montage of cheerful actors enjoying their Switch in various locales. These delightfully goofy clips are, of course, meant to show off the Switch's portability. Whether it's at your friend's house our within the mouth of an active volcano, you can – and should – take Mario and friends everywhere you go. 

I always chuckle at these scenes, often thinking to myself "who actually plays their Switch in such a place?" But then I started wondering: after owning a Switch since 2017, playing undocked at least half the time, and traveling with it quite a bit over the years, how many of these exact scenarios have actually occurred? Am I truly getting the most out of the Switch's most appealing feature? To find out, I combed through several Switch commercials to get a tally of whether or not I've done the things that Nintendo clearly expects the average Switch owner to do on a regular basis.  

Marvel's Guardians Of The Galaxy Origin Story

about X hours ago from
Marvel's Guardians Of The Galaxy Origin Story

Unless you've been living under a rock for the last couple of decades, you know that for every great superhero, there's a compelling origin story. While Marvel and DC typically explore these humble and not-so-humble beginnings (looking at you, Tony Stark and Bruce Wayne) in great detail in the films they release, video games have a tendency to speed right past them for the established heroes. Instead, games like Marvel's Spider-Man and Marvel's Avengers focus on the origins of newer, lesser-known heroes like Miles Morales and Kamala Khan.

While we don't know if Marvel's Guardians of the Galaxy is planning on moving any less iconic characters into the spotlight over the course of the story, Eidos-Montréal is assuming players have a baseline of familiarity with the core members of the team. However, since these are distinct takes on the versions we know from the Marvel Cinematic Universe, we spoke to the development team about how this ragtag group of Guardians came together.

Mass Effect Legendary Edition Expanded Galaxy Mod Is Slowly Becoming The EGM From The Original Trilogy

about X hours ago from
Mass Effect Legendary Edition Expanded Galaxy Mod Is Slowly Becoming The EGM From The Original Trilogy

The Expanded Galaxy mod was one of the most beloved mods for BioWare's original Mass Effect trilogy. With the remaster out now, and with so many enjoying it, the modding community (from the user side) has wondered if it will be back in its full glory. With the recent coding change, modders now have access to the assets and tools needed to bring their vision to life, including bringing back the Expanded Galaxy Mod for Mass Effect Legendary Edition. While it's not back in its full form currently, here's a breakdown of what you can access now and what plans down the road look like. 

In its original iteration, the Expanded Galaxy mod allowed for instant access to the entire galaxy map right from the get-go; it also carried over certain weapons into the corresponding games, customizing the Normandy, new missions, and so much more. It was an expansive experience that enriched the story told by BioWare immensely, and now it's available for the remaster as an evolving project. 

According to Kinkojiro, the modder that uploaded the remaster's EGM, "This mod will gradually become more like the full EGM experience, as more content is added." In its current state, however, there are a few quality of life improvements that carried over from the original mod version that players can utilize when playing through the Legendary Edition

Mass Effect Legendary Edition Mod Restores Original Trilogy Miranda Butt Scenes

about X hours ago from
Mass Effect Legendary Edition Mod Restores Original Trilogy Miranda Butt Scenes

Before you ask: yes, I do have a folder of Mass Effect mods solely with the purpose of writing up in an effort to keep geeking out with the Mass Effect fans in our community. Moving on: after I shared the weirdest of the weird mods with a "Juicy" sexy Hanar mod, I found another modding project that I knew would be a big hit with some of readers based on the way too many comments we get about it. In various scenes in the Mass Effect remaster, shifts in camera angles can be seen, including one infamous scene regarding Cerberus' Miranda Lawson. This mod restores the original Mass Effect trilogy Miranda "butt shots."

Miranda Buttgate 2021, the new Puddlegate of a generation. There was a scene, in particular, that was addressed in the Mass Effect Legendary Edition where Commander Shepard and Miranda are discussing the fate of her twin sister, a sister that her father is looking to kidnap. It's a very emotional scene and it's a discussion that lets the player see a more vulnerable side to this character throughout the events of the second game. So when almost the entire heartfelt convo happens, the camera panned to the below angle, and the angle that BioWare's Kevin Meek says was not originally intended, but it wasn't addressed either.