Kate Higgins On Playing Pauline And Singing "Jump Up Superstar" For Super Mario Odyssey

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Kate Higgins On Playing Pauline And Singing

At E3 2017 Nintendo unveiled "Jump Up Superstar", its jazzy, big-band tribute to Super Mario Odyssey. It's an odd song, with lyrics that directly reference specific mechanics from the game, but it is undeniably catchy and joyful. About a week ago, Nintendo even made the song available to purchase on iTunes. The English version of the song is sung by Kate Higgins, whose voice you may recognize from the English dub of Naruto where she plays Sakura or as Barbie in the show, Barbie: Life in the Dreamhouse. She even played Miles "Tails" Prower in a number of Sonic games. We spoke with her over e-mail about how she landed the role of Pauline, what she thinks of the strange lyrics, and more.

Game Informer: What’s your history with voiceover and singing?
I moved to Los Angeles to sing and do music. I fell into voiceover via that world. Music certainly prepared me for voiceover and I’ve always been an actress at heart. when I get to play a character who sings, as well, it’s the best of both worlds. I have recorded quite a few albums which you can find on iTunes if you search my name, Kate Higgins.

FighterZ's Director On His Dragon Ball Appreciation And The Most Underrated Saga

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FighterZ's Director On His Dragon Ball Appreciation And The Most Underrated Saga

Junya Motomura is directing Dragon Ball FighterZ and, unsurprisingly, he is a fan of the franchise. While visiting Arc System Works to play the game for our cover story, we talked to him about his fandom and found out what he considers to be the most underrated saga.

Game Informer: Where did your appreciation for Dragon Ball begin?

Junya Motomura: Obviously, I was in love with Dragon Ball when I was young. I didn’t have the privilege of owning the manga. I had to go to my friend’s place to read them because my parents didn’t allow me to buy them myself until later. After awhile they kind of gave up [laughs].

Changes Coming To Destiny 2’s Endgame (And Why They Matter)

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Changes Coming To Destiny 2’s Endgame (And Why They Matter)

Even as Bungie and Vicarious Visions had a big week with the PC launch of Destiny 2, the live team for the game is beginning to share some of its plans for how the game is aiming to improve and evolve across all its platforms. Yesterday’s “This Week In Bungie” article included a section from game director Christopher Barrett, in which he highlights several notable features that Destiny 2’s live team is working on. In most cases, we don’t get a sense of how soon any of these updates may go in, but we do get an idea of where the live team is putting their focus.

We've included Barrett's direct statements, followed by our own commentary about the potential impact.

Barrett: New systems and rewards to give our most engaged players additional, optional pursuits.

Where To Find All 12 Stone Circles In Assassin's Creed Origins

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Where To Find All 12 Stone Circles In Assassin's Creed Origins

Among Assassin’s Creed Origins’ many collectibles are the mysterious stone circles. When you discover one of these circles, you must rotate and place an Egyptian constellation in its proper location in the night sky. As you’re figuring each puzzle out, you hear a conversation between Bayek and Khemu, all of which are worth listening to.

Twelve of these stone circles are scattered across Origins' massive world. If you’re having trouble finding any of them, we’ve put together a handy guide pointing out where they all are. If, however, you only want a hint as to their location and don’t mind some light spoilers, can head here to see an in-game map with more approximate locations.

Amun Stone CircleYou can find the circle that begins your quest just south of Siwa. If you follow the road that circles the lake just west of the of the city, you eventually encounter it once you’re south of the city and look to your right.

A (Mostly) Spoiler-Free Guide To The Big Differences Between Wolfenstein II's Two Timelines

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A (Mostly) Spoiler-Free Guide To The Big Differences Between Wolfenstein II's Two Timelines

[Note: We're keeping things vague here but we do have to talk about general concepts so if you want to go in absolutely blind into Wolfenstein II, do not read this]

Wolfenstein II is finally here and much like The New Order, it gives you a choice between two timelines at the very beginning: save Scottish pilot Fergus or novice infantryman Wyatt from death. Either decision has notable effects on the campaign, so if you're curious (but don't want to be spoiled too much), you've come to the right place.

Essentially both choices shape how cutscenes play out, with group dynamics radically changed because of Fergus and Wyatt's different characterizations and traumas they're dealing with. For example: where Fergus might be overly rude to some new rebels joining your cause, creating an air of tension that carries through the remainder of the campaign, Wyatt might be kind and docile, bordering on being a pushover. Communications also change between missions as both characters serve as your handler from time to time. There are also a couple of Hub world missions that play out differently.

30 Tips To Help You Decimate Nazi Scum In Wolfenstein II

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30 Tips To Help You Decimate Nazi Scum In Wolfenstein II

Wolfenstein II has finally arrived and with it a massive amount of ways to slash, shoot, strangle, and strategically destroy ever Nazi in front of you. It's not going to be an easy journey, however, as there are countless Nazis and their robots waiting to tear you limb from limb. Luckily for all you would-be warriors, we've got all the tips you need to help you refine your technique and discover neat unlockables tucked away within the campaign.

Opinion – Single-Player Isn’t Dying, It’s Evolving

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Opinion – Single-Player Isn’t Dying, It’s Evolving

Last week when Electronic Arts announced the closure of Visceral Games and revealed it was going back to the drawing board with its Star Wars action game, the news caused a wave of panic about the imminent death of single-player games. Though the publisher's statement said that the new version of the game would still be single-player and former EA employees stressed this was a migration to open-world games – not a push to completely remove campaigns – that didn't stop a wave of obituary editorials and hysterical posts on social media. While the death of single-player may be greatly exaggerated, this pivot is further evidence that conventional thinking around designing single-player games isn't vanishing, but rather evolving.

New Gameplay Today – Wolfenstein II: The New Colossus

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New Gameplay Today – Wolfenstein II: The New Colossus

If you only need to know one thing about associate editor Javy Gwaltney, it's that he is in possession of a strange head of hair. Expand that to two must-know items, and it's that he loves his Wolfenstein. He reviewed the sequel for us, and he was quite impressed with The New Colossus. Today, Leo Vader and I join Javy as he walks us through an optional mission and shows off a section of the game that we hadn't seen before.

Our mini tour of the game features a look at the game's U-boat hub (complete with a glimpse of some delicious hamburger pancakes), a Nazi-assassination mission set in the ruins of New York City, and a playthrough of the game's intro sequence.

Full disclosure: We did cut some of the intro out because A) it's pretty grim stuff and B) we didn't want to spoil too much. 

Blog Herding – The Best Blogs Of The Community (October 26, 2017)

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Blog Herding – The Best Blogs Of The Community (October 26, 2017)

We've got some great blogs this week that explore the horrors of dungeons, web games featuring Hitler, and a blog about what may be the best game of the year. Let's go!

Community Blogs For October 19 – October 25:

5 Addictive Online Web Games I don't have time to play web games like these, but if I did, I think I would start with MikComposer's list. While they don't sound like they'll overtake a triple-A title for me anytime soon, they do sound interesting. Secret Hitler sounds absolutely bonkers but totally intriguing.

The Story Behind Far Cry 5: How Ubisoft Is Building A Believable Cult

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The Story Behind Far Cry 5: How Ubisoft Is Building A Believable Cult

Some things seem so strange and inconceivable that we believe they could never happen to us. Bizarre news stories, fluke accidents, or extraordinary luck such as winning the lottery all seem unlikely to occur in our day-to-day lives. Far Cry 5 explores one of these unimaginable scenarios: What is it like to be wooed into a cult? What happens when that cult becomes formidably dangerous and powerful?

While most of us believe we could never fall victim to joining a cult, Ubisoft hopes to change that perspective by designing a nuanced religious sect that isn’t just believable, but also persuasive enough to help us understand how one could join willingly.

The newest Far Cry leaves behind the idyllic international locales of past entries and transports us to Montana. Players take control of a police deputy who holds an arrest warrant for cult leader Joseph Seed. This religious cult, known as Project at Eden's Gate, believes the end of days are upon us, and is armed to the teeth for the occasion. They’re prepared to do whatever it takes to not just save themselves, but also save as many “helpless souls” as possible.