Super Replay - Demon's Souls

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Super Replay - Demon's Souls

In 2009, From Software changed everything with Demon’s Souls on the PlayStation 3. The challenging action RPG would go on to lead the way for a critical subgenre with the Souls games and Bloodborne. With the PS5, Demon’s Souls found a new home with Bluepoint’s remake of the original title. Once upon a time, we began a Demon’s Souls journey that didn’t last long. This time, we’re going through it all. Today, Super Replay returns to its frenzied Friday slot with a new adventure featuring a full playthrough of Demon’s Souls. This Super Replay is sure to be extra hot!

Join Andrew Reiner, Dan Tack, and Marcus Stewart for a blazing run through this classic game. Marcus’s first full playthrough is sure to be full of thrills, chills, and fire. Yes, fire. We’re gonna be munching on all kinds of ridiculously fiery treats during the playthrough to really up the stakes. Everyone dies numerous times in Souls games, but what if you put the added pressure of some hot zingers on top?

When our fearless champion perishes, the action gets amped up to new levels as we consume some of the hottest fare commercially available. How far will the crew go into hot challenge land as they travel through Boletaria and beyond? It’s going to be spicy, and you don't want to miss it! 

This Xbox Series X Halo Infinite-Inspired Wireless Controller Looks Like A Needler And We Need-ler It

about X hours ago from
This Xbox Series X Halo Infinite-Inspired Wireless Controller Looks Like A Needler And We Need-ler It

Bad puns aside, the latest controller creation from Pope Art looks like the perfect grab for any Halo fan. This Xbox Series X wireless controller is designed with the beloved weapon in mind and dons a familiar purple theme with a grey backdrop, translucent blue buttons, and the telltale pink-hued needles themselves. 

The Halo Needler controller comes by the one and only Pope Art. Pope began his creative journey by crafting expertly designed controllers and console skins modeled after some of our favorite games. It didn't take long before his talent caught the eye of many in the games industry, leading to some impressive collaborations with some of the biggest names in the business. That includes the exclusive Claptrap-themed Borderlands 3-inspired Xbox Series X console design that the artist collaborated with Gearbox on. But we're not here to talk about Borderlands; let's dive into that Halo Needler love: 

Click image thumbnails to view larger version

Dragon Age 4 Theory: Solas, Red Lyrium, And Blight Ambitions

about X hours ago from
Dragon Age 4 Theory: Solas, Red Lyrium, And Blight Ambitions

BioWare has revealed a lengthy 'behind-the-scenes' look at Dragon Age 4 that both told so much and so little at the same time. Since then, we've had numerous concept art drops to reveal even more puzzle pieces about what the future of Thedas looks like. True to BioWare's nature, we won't actually know how much was hidden in plain sight until after launch, as was the case for previous entries in the franchise, but that hasn't stopped fans from diving deep into everything we've learned thus far. Hi, it's me. I'm fans. 

I've done literally nothing to hide my love for BioWare since starting here at Game Informer, and with over 20 playthroughs of the Dragon Age franchise and numerous re-readings of the books and associating comics, that love isn't going away anytime soon. That much time spent in Thedas has given me a lot of up-close-and-personal time with the Dragon Age lore and I can't quite absolve the nagging theory that is always in the back of my head revolving around a certain egg-headed elf. 

Obviously, there will be spoilers for Dragon Age Inquisition below. Last chance to back away slowly and pretend this never happened. It's not you, it's me; I understand. 

Grime – New Gameplay Today

about X hours ago from
Grime – New Gameplay Today

Are you ready to swing giant clubs, slashy swords, and parry… everything? Welcome to Grime, the game where you play as a surreal organism where your head is like, a black hole or something. Now, it would be easy to label Grime a sidescrolling Souls-like, and that’s what it pretty much is, but there are other aspects about it that make it more interesting than just heading from checkpoint to checkpoint and taking on tremendous bosses. Don’t get us wrong though, taking on weird and creepy bosses is absolutely a highlight here.

The parry system in the game is called absorption, and it’s aptly named, because you actually absorb the enemies. What does this mean? Well, in addition to giving you important resources that let you heal yourself (forcing you to master parries if you want to live), the system allows you to take traits of the monsters and add them to your kit. So by absorbing the life essence of your enemies, you can unlock new and powerful skills that will help you survive. Some moves flash red, you can’t parry those, so you’ll have to dodge. Of course, you’re going to want to upgrade your core stats like health, force (stamina), strength and more in order to use better weapons.

Microsoft Flight Simulator (Mostly) Sticks Its Landing On Xbox Series X/S

about X hours ago from
Microsoft Flight Simulator (Mostly) Sticks Its Landing On Xbox Series X/S

The latest iteration of Microsoft Flight Simulator released in Summer 2020 – a particularly harrowing season in a year filled with mandated self-isolation and worldwide panic. Yet, there was no better time for an escapist game like Flight Sim to lift off the proverbial tarmac. Boasting incredible technological advancements that map and render the entire globe – real-time weather effects and flight traffic patterns also included! – players could brave the untamed skies from any runway of their choosing. The recent console port has been highly anticipated for quite some time, and the graphical and sonic fidelity, now on a television screen, continue to be unmatched as far as simulators go. But do the true-to-life mechanics translate nicely to the Xbox Series X/S? They do … mostly.

Ask Us Anything: Submit Your Questions For Our Next Issue

about X hours ago from
Ask Us Anything: Submit Your Questions For Our Next Issue

Each month, Game Informer prints questions that are submitted by readers via email and standard mail. We'd like to give our website readers the chance to make the magazine as well.

You'll need to log in to your GI account, and click "okay to print" for your letter or question to go through. We'd also love it if you included your location (city, state, or country will do). We'll look through the questions and pick a few to include in our next issue, which releases on August 31.

In each issue, we ask readers a "Question of the Month." For the Tales of Arise issue that should be hitting mailboxes now, we ask...

Breath Of The Wild And Ghost Of Tsushima Follow-Ups Should Expand Games’ Fantastic Emergent Experiences

about X hours ago from
Breath Of The Wild And Ghost Of Tsushima Follow-Ups Should Expand Games’ Fantastic Emergent Experiences

“Does this do anything?” is one of my favorite questions to ask while I’m running around a video game world. A lot of the time, the answer is no. But I keep asking because every so often, I find a game that rewards my curiosity in the best ways. Recently, Acid Nerve’s Zelda-like Death’s Door earned a spot on that list of games for one small, but delightful gag where cutting a sign in half affects both the physical object you attacked and its corresponding pop-up dialogue bubble. This is such a fun detail that doesn’t need to be in Death’s Door, but it is, and the game is better for it. This fun homage got me thinking about the joke’s inspiration, The Legend of Zelda, and how great the series has been at creating these kinds of interactive moments, especially its latest entry, Breath of the Wild.

As an open-world game, Breath of the Wild is centered around exploration. That exploration isn’t limited to simply allowing players to climb every mountain in view – though to be clear I did try to climb every mountain in view – the game’s physics system gives players agency to tackle challenges in extremely unique and unprompted ways. The first taste of this Breath of the Wild-style freedom involved a boulder and a whole camp of unsuspecting Bokoblins.

An Ode To Halo Infinite And The Homicidal Bots That Slayed Me

about X hours ago from
An Ode To Halo Infinite And The Homicidal Bots That Slayed Me

This past weekend was Halo Infinite's first official technical test, and we here at Game Informer couldn't wait to dive in. This game's early access testing period was my only objective over the last several days outside of basic hygiene, and to say that I can't wait for more would be a massive understatement. That being said, can we talk about the bots in this game because holy heck, are they nothing like I was expecting. In fact, they are straight up just serial killers with a mean sadistic streak... 

When you hear bots, you think EZ win, right? Well, in Halo Infinite, they are mastermind slaughter experts. When we first jumped into a match on Friday with our GI community over on Twitch, myself, Alex Stadnik, and John Carson were blown away by the vehement aggression from the AI enemies. This aggression is actually pretty cool. We want a challenge, challenge us, bots! With that in mind, none of us were prepared for the level of venom these programmed little jerks had to offer. 

The Final Fantasy Pixel Remasters Are Awesome

about X hours ago from
The Final Fantasy Pixel Remasters Are Awesome

It’s been a few days since the first three Final Fantasy Pixel Remasters hit Steam and mobile devices, and I’ve had a chance to play through the first title – and I’m absolutely going to be hitting the others. Yes, even 2. While they’re not perfect, they are vastly superior to most of the options that players had to go back and play these classics, and they may eventually be regarded as the definitive editions. Yes, the font is a little off-putting at first, but that can be swapped out in about three seconds, and I also found that I just got used to it after a few hours.

In the case of Final Fantasy 1, it’s quite faithful to the original game with some alterations here and there. Sure, you can get ethers so if you want to play a magic-centric party you won’t find yourself out of spells when you hit a critical boss or you’re tackling an extended dungeon crawl. Yeah, the big bad at the end is definitely not the NES version. And there are various tweaks and foibles throughout, but at the end of the day, it feels adherent to the original experience I had on a crummy TV decades ago, while at the same time serving up some minor quality of life upgrades. Perhaps the best thing about this entire series of remasters so far is the absolutely incredible music.

Halo Infinite Gameplay Flight Test Footage – Game Informer Live

about X hours ago from
Halo Infinite Gameplay Flight Test Footage – Game Informer Live

It's Halo time, baby! The first Halo Infinite Flight Test is now live, and we've got that Spartan spirit, and we are ready to rock out with our new Pulse Carbines out. To kick off the testing period for Master Chief's latest adventure, we here at Game Informer are diving all in to make the Halo community proud. Join us, won't you, for a special two-hour stream while we dive right into some multiplayer action. 

The Halo Infinite Flight Test is the first of several early access periods 343 is hosting before the game's launch later this year. This particular testing period offers a first look at multiplayer with just one map. Unfortunately, it's against bots, which would make us losing all the more embarrassing. Which, really, if you think about it, just gives you more reason to watch! Make fun of us, cheer us on, dealer's choice.