Cyberpunk 2077 release date, Night City, gameplay trailers, system requirements, romance options – everything we know

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Following an exciting new trailer at E3, CD Projekt Red’s next game, Cyberpunk 2077, catapulted to the top of everyone’s wish lists.

We were excited about Cyberpunk 2077 before that, of course – I mean, this is a new game from the developers of The Witcher 3, one of the best RPGs ever made. The developer says it is bigger and more ambitious than even Geralt’s third adventure. It is going to be huge.

Rather than exploring a fantasy land from horseback, Cyberpunk 2077 has players driving and walking around a sci-fi city – a sprawling metropolis stuffed with people to talk to, missions to complete, and dirty secrets to uncover.

Conversations with NPCs in Fallout 76 are “tailored towards a single-player experience”

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Conversations with NPCs in Fallout 76 are “tailored towards a single-player experience”

One of the big reveals at Bethesda’s E3 2019 conference was the addition of NPCs in Fallout 76.

When Fallout 76 launched, many players complained about the lack of human NPCs. Well, it was more than that. It was a lack of one of Fallout’s main identifying traits: choice and consequence. This is coming back, along with human NPCs, in the Wastelanders update which is coming later this year.

I spoke to development director Chris Mayer about how it all works in a world shared with dozens of other players.

Release dates: every game confirmed for 2019

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Release dates: every game confirmed for 2019

2019 has officially kicked off and there’s plenty to get excited about.

As we do every year, we’ve gathered as many release dates as possible in one place for you to check anytime. The list is updated regularly, and though we do try to include as many games as possible, some inevitably slip.

All the major releases will be listed here, though, so don’t fret.

“On [Destiny 2] Forsaken we were really frustrated that you had to play all the other content to even buy it” – Bungie

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“On [Destiny 2] Forsaken we were really frustrated that you had to play all the other content to even buy it” – Bungie

Destiny 2 developer Bungie recently split from publisher Activision and is now free to do as it pleases. One of its first moves as an independent company was to tear down some barriers, making the base game completely free.

Before the split, if you wanted to play the latest Destiny 2 expansion you’d have to buy all the previous content as well. This isn’t something Bungie has ever been comfortable with.

“We’ve become our own publisher, so what started to happen is that we’re really starting to have a conversation with our fans and with our team about what do we want to do to achieve our vision, which is kind of one global community, breaking down barriers, and so what kind of game is the thing that’s going to help us achieve that,” Destiny 2 project lead Scott Taylor explained.

Resident Evil 2 Remake guide – lockers, safe combinations, Leon’s desk, and Portable Safes

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Are you looking to unlock all the lockers, find all the safe combinations, and pop open the portable safes in Resident Evil 2 Remake? This “accessible” guide has you covered.

One of the first puzzles you come up against in the Resident Evil 2 Remake asks you to unlock Leon’s desk, so let’s start there, shall we?

You’ll see a note stuck on Leon’s desk, telling you his new colleagues have locked it and the solution is their initials. What might throw you off is the fact that police call each other by their surnames, but you need to use their forename for this.

Bungie is trying to deliver Destiny 2 content at a faster pace, but not at the expense of a healthy work culture

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Bungie is trying to deliver Destiny 2 content at a faster pace, but not at the expense of a healthy work culture

It sounds like Destiny 2 updates will be coming at a much quicker pace in future.

Speaking to the studio at E3 about its recent split from Activision and how the studio’s future is fully in its hands, we touched on topics such as monetisation methods, the new free-to-play base game, and how this new freedom could completely change the way the game is updated.

“Every year of Destiny’s been different and we’ve been evolving, we talk about industry trends,” Destiny 2 project lead Scott Taylor explained. “So what we’re doing right now is we’re doing these premium seasons that you can opt into. The thing that we’ve learned this year with annual passes that players want that, [they] want content to be coming as often as we can deliver it, so the annual pass model as opposed to the – I’m sorry, the a la carte, the season model here that we’re doing, we think is going to be continuing to evolve in that direction, where we’re delivering content as players want it.”

Destiny 2 is coming off Battle.net because “it made the most sense at this point in time”

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Destiny 2 is coming off Battle.net because “it made the most sense at this point in time”

Recently Activision and Bungie announced that they were parting ways, ending a partnership that was supposed to span four games two games early.

Part of this split is seeing Destiny 2 removed from Battle.net, Blizzard-Activision’s custom launcher. Bungie is planning to move the game, along with all your accounts and content, onto Steam instead.

During E3, we got a chance to talk to Bungie about its future now it’s not under Activision and we asked whose decision it was to take Destiny 2 off Blizzard’s storefront.

Insurgency: Sandstorm is free to play this weekend on Steam

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In celebration of this week’s big Insurgency: Sandstorm patch, the game will be free to play for the weekend.

Insurgency: Sandstorm’s free weekend kicks off on Thursday, June 20 at 10am PT, 1pm ET, 6pm BST and will be available until Monday, June 24. All of the game’s modes and maps will be accessible during the promotion for anyone who downloads it from Steam.

This includes today’s big update, which is hitting at 2pm PT, 5pm ET, 10pm BST. Patch 1.3 brings two new weapons – the QBZ-03 and VHS-2, along with a new map – a remake of the original’s Ministry. The update also introduces a zombie-inspired mode called Frenzy.

Doom Eternal’s Souls-style invasions are seen as an “endgame” activity for masterful players

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One of Doom Eternal’s biggest new features is an invasion mechanic that lets you play as a demon and disrupt a single-player game. It’s something you have to opt into, however, and the developer sees it as an endgame activity for the hardcore.

At the moment it’s still being worked on, so the pace of these invasions is still being tweaked. However, demons will be able to choose from a large pool of enemy types – basically any available in Battle Mode, regardless of the pool of enemies in a particular level – and they will be let loose in another player’s game.

“There’s a very cat and mouse type of dynamic to it,” creative director Hugo Martin explained. “As the demon you have the ability to hide within the environment, get ahead of him, sneak up on him, there’s a bit of a hide and seek mechanic to it. And really the crux of it is that we want people to play through the campaign, we’ve thought about invasion as much more of a endgame type of thing.”