The Gamer's Post

Bethesda x Xbox - what does it mean for 'regular' game devs?

about X hours ago from Gamasutra Indie News

What does Microsoft's $7.5 billion acquisition of Bethesda parent company Zenimax mean for the video game ecosystem in general, and regular publisher/devs in particular? ...

Future Club is a new dev-owned studio from ex-Lab Zero staff

about X hours ago from Gamasutra Indie News

The developers that once worked on games like Skullgirls and Indivisible at Lab Zero games have started a new studio that, from day one, places ownership in the hands of its employees. ...

Sponsored: Learn the best ways to keep bugs from killing your development momentum

about X hours ago from Gamasutra Indie News

The longer a team waits to address bugs, the more difficult they are to resolve. Learn how to better understand problems and accelerate fixes in this free white paper. ...

Video: Everything you wanted to know about unionizing your workplace

about X hours ago from Gamasutra Indie News

In this 2020 GDC Summer talk, Game Workers Unite UK & IWGB's Kevin Agwaze discusses the current state of unionization in the global games industry and the recent formation of game workers unions. ...

Don't Miss: Inside the development of Supergiant Games' Hades

about X hours ago from Gamasutra Indie News

Supergiant Games creative director Greg Kasavin sits down to discuss the design and business decisions behind Hades. ...

Mediatonic's plan to exile Fall Guys cheaters to a cheaters-only queue backfired

about X hours ago from Gamasutra Indie News

The plan was to have cheaters matchmake exclusively with other cheaters, but the Fall Guys team noticed its plans for Cheater Island were actually hurting the game's reputation. ...

Behind the dizzying ride to the top for Among Us

about X hours ago from Gamasutra Indie News

The amazing 'out of the blue' success of multiplayer party game Among Us on Steam is, uh, amazing. But what happened? I delve into it with the help of one of its co-creators. ...

Video: Tips for jumpstarting creativity and finishing your games

about X hours ago from Gamasutra Indie News

In this 2020 GDC Summer session Tribe Games' Charles McGregor explains why setting a specific goal helped him go from finishing no game projects to finishing 8 in 2 years, and how you can do the same. ...

Video: Using project management to tame the chaos of game dev

about X hours ago from Gamasutra Indie News

In this 2020 GDC Summer session consultant Clinton Keith explains how to deliver great games on schedule without breaking the bank, or the backs of your team. ...

Remaining Lab Zero staff laid off following dev exodus

about X hours ago from Gamasutra Indie News

Skullgirls developer Lab Zero has laid off the remainder of its staff shortly after many members of the team departed the studio over issues with its owner Mike Zaimont. ...

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