The Gamer's Post

Detroit: Become Human, Nintendo Labo among Games for Change Awards Finalists

about X hours ago from Gamasutra Indie News

Games for Change has listed the games up for honors in its 2019 Games for Change Awards and introduced a pair of new awards coming to this year†™s show. ...

Video: A Dream Daddy dev's survival guide for terminally online indies

about X hours ago from Gamasutra Indie News

At GDC 2019 indie dev Leighton Gray talks about how to weather success (and failure) by cultivating a healthier relationship with the internet, based on her experience releasing Dream Daddy. ...

Don't Miss: How Digital Sun funded and launched Moonlighter

about X hours ago from Gamasutra Indie News

Javier Gimenez, CEO of Moonlighter dev Digital Sun, speaks to Gamasutra about how the studio funded and launched its first original game after years of being a contractor for other companies. ...

Innovators, apply now for affordable access to XRDC via the new Startup Pass!

about X hours ago from Gamasutra Indie News

Now that registration is open for XRDC, the premier event for AR/VR/MR devs and creators, make sure you take a look at the all-new Startup Pass to see if it's the right fit for you and your team! ...

Opinion: How Draugen lets down its characters

about X hours ago from Gamasutra Indie News

'At its best, this is a story that mints beautiful phrases in a heroically gorgeous setting,' opines writer Katherine Cross. 'But in the end Draugen shyly reaches for something well beyond its grasp.' ...

Get a job: Roundabout dev No Goblin is hiring a remote Gameplay Programmer

about X hours ago from Gamasutra Indie News

No Goblin is looking for a self-starter who loves making fun gameplay systems in C++ while also keeping an eye out for great overall system and code architecture. ...

Video: The grind behind Boyfriend Dungeon's $272K funding success

about X hours ago from Gamasutra Indie News

In this 2019 GDC talk, Kitfox Games' Victoria Tran  lifts the veil on the numbers and technical aspects behind the indie discoverability grind that drove Boyfriend Dungeon to Kickstarter success.  ...

Blending Zelda with pinball mechanics in Creature in the Well

about X hours ago from Gamasutra Indie News

Creature in the Well hearkens back to the simple joy of controlling a ball as it caroms around a room, layering a top-down Zelda-like hack-and-slash schema onto one of the medium's most fundamental forms of play. ...

Video Game Deep Cuts: Observing A Playdate With Some Cool Ghosts

about X hours ago from Gamasutra Indie News

This week's roundup includes a look at AI thriller Observation, the unique new Panic handheld Playdate, and subjects including eSport shadiness, Oculus Quest, and Pathologic 2. ...

Video: Cultivating and caring for great AI behavior trees

about X hours ago from Gamasutra Indie News

In this 2017 GDC talk, Bobby Anguelov, Mika Vehkala, and Ben Weber outline core principles to get the most out of your behavior trees while avoiding common issues! ...

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