The Gamer's Post

Video: How the 'indiepocalypse' changed the shape of indie success

about X hours ago from Gamasutra Indie News

In this 2019 GDC talk, indie dev Jason Rohrer digs into some data behind the 2014-2018 'indiepocalypse' to help indies figure out how not to waste 4 years of their life on the next high-profile flop. ...

Video Game Deep Cuts: E3, E3, E3 (and some Non-E3!)

about X hours ago from Gamasutra Indie News

This week's roundup is E3-packed, including discussion of best games, Nintendo, the PC Gaming Show, Microsoft's xCloud vs Google Stadia (or not!), as well as another 10+ links that aren't about E3 at all. ...

Video: 9 takeaways of Duelyst's journey from tabletop to digital game

about X hours ago from Gamasutra Indie News

In this 2017 GDC talk, Counterplay Games' Eric Lang & Keith Lee reflect on the development of Duelyst, share lessons learned and explain how it went from a boardgame prototype to a digital card game. ...

Video: 5 more game design techniques from rather clever devs

about X hours ago from Gamasutra Indie News

In this 2018 GDC talk game designers Richard Rouse III, Erin Hoffman-John, Soren Johnson, Raph Koster, Josh Sawyer, and Stone Librande share unique game design rules they've used in their work. ...

Video: How cheating and making player life easier helped Dead Cells shine

about X hours ago from Gamasutra Indie News

In this 2019 GDC talk, Motion Twin's Sebastien Benard provides a closer look at how cheating and making player life easier actually made Dead Cells a hardcore game without the rage-quitting. ...

Video: Inside the theme-oriented design of Phantom Doctrine

about X hours ago from Gamasutra Indie News

In this 2019 GDC session, Artificer's Kacper Szymczak explores ways of thinking and step-by-step guides on how to effectively flesh out games based on the themes you're trying to explore. ...

Ooblets to self-publish after Double Fine joins Microsoft

about X hours ago from Gamasutra Indie News

Ooblets was previously one of the games being published under the Double Fine Presents label, but the game's developers have announced they'll be self-publishing the game. ...

Video: Why fashion in (most) games sucks, and why you should care

about X hours ago from Gamasutra Indie News

In this 2019 GDC talk, Kitfox Games' Victoria Tran explores the recent history of fashion in games and provides multiple tips for making your own character designs runway-worthy.  ...

Follow all of Gamasutra's E3 2019 coverage here!

about X hours ago from Gamasutra Indie News

Gamasutra will be covering E3 both on-site and remotely to bring you the latest news and interviews from the game industry's big L.A. showcase. Follow coverage on our dedicated E3 news page. ...

Video Game Deep Cuts: Combo Breaking E3 With BitSummit Flair

about X hours ago from Gamasutra Indie News

This week's roundup includes a look at some great community events - from the fighting game scene's Combo Breaker to Japanese indie dev scene's BitSummit, as well as a peek at the first ever E3 Expo & lots more. ...

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Apr 4, 2019Domain autorenew failed. Sorry about the downtime :(

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Apr 4, 2019Domain autorenew failed. Sorry about the downtime :(

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