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Gamasutra Indie News In this GDC 2019 microtalk session 11 experts from Blizzard, BioWare and other industries present a series of rants, raves, observations and wild musings on animation and the game industry as a whole. ...
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Gamasutra Indie News Javi Cepa explains the design challenges in making Reventure, a Steam success that has 100 different endings. ...
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Gamasutra Indie News We spoke with some of the developers of The Silver Case, discussing character design, story, and its 2017 remaster. ...
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Gamasutra Indie News In this 2017 GDC talk artists from Double Fine, Epic Games, and more discuss methods for establishing the artistic pillars of your game's VFX, using specific examples from iconic games! ...
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Gamasutra Indie News This week's roundup includes a look at breakout indie action game My Friend Pedro, a much-deserved history of the excellent Elite Beat Agents series, on Mordhau's surprisingly hot debut, & lots more. ...
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Gamasutra Indie News In this 2017 GDC session, Stellar Jockeys' Hugh Monahan dissects the development and release of Brigador from both marketing and design perspectives, to help you learn what went wrong. ...
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Gamasutra Indie News Here's a friendly reminder that Gamasutra's job boards are the best place to find your next job in the game industry - upload your resume and land the job you want! ...
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Gamasutra Indie News In this 2019 GDC talk, game developer Chris Zukowski explains how to level up your email list, and why a well-run email list can be 5-10 times more effective than Twitter or Facebook! ...
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Gamasutra Indie News "You may sell the player with a 'you get to be an evil bully' promise, but for there to be a source of conflict, there needs to be a mountain of bigger bullies to climb and strive against." ...
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Gamasutra Indie News Outer Wilds is a game whose universe makes you feel small - like a cog in a gargantuan wind-up clock. It's a universe that's ambivalent to your existence; one that shrugs at your presence and absence alike. ...