The Gamer's Post

Video: Rapid-fire animation insights from the GDC 2019 Animation Microtalks

about X hours ago from Gamasutra Indie News

In this GDC 2019 microtalk session 11 experts from Blizzard, BioWare and other industries present a series of rants, raves, observations and wild musings on animation and the game industry as a whole. ...

Game Design Deep Dive: Making the 100(!) endings of Reventure

about X hours ago from Gamasutra Indie News

Javi Cepa explains the design challenges in making Reventure, a Steam success that has 100 different endings. ...

Don't Miss: Unpacking The Silver Case: A Q& A with Grasshopper Manufacture

about X hours ago from Gamasutra Indie News

We spoke with some of the developers of The Silver Case, discussing character design, story, and its 2017 remaster. ...

Video: Tips on art directing VFX for stylized games

about X hours ago from Gamasutra Indie News

In this 2017 GDC talk artists from Double Fine, Epic Games, and more discuss methods for establishing the artistic pillars of your game's VFX, using specific examples from iconic games! ...

Video Game Deep Cuts: My Friend Pedro's Elite Beat Agent

about X hours ago from Gamasutra Indie News

This week's roundup includes a look at breakout indie action game My Friend Pedro, a much-deserved history of the excellent Elite Beat Agents series, on Mordhau's surprisingly hot debut, & lots more. ...

Video: Learning from the doomed launch of Brigador

about X hours ago from Gamasutra Indie News

In this 2017 GDC session, Stellar Jockeys' Hugh Monahan dissects the development and release of Brigador from both marketing and design perspectives, to help you learn what went wrong. ...

PSA: Upload your resume to Gamasutra's job boards!

about X hours ago from Gamasutra Indie News

Here's a friendly reminder that Gamasutra's job boards are the best place to find your next job in the game industry - upload your resume and land the job you want! ...

Video: Using email lists for fun, profit, and building your own fan club

about X hours ago from Gamasutra Indie News

In this 2019 GDC talk, game developer Chris Zukowski explains how to level up your email list, and why a well-run email list can be 5-10 times more effective than Twitter or Facebook! ...

Don't Miss: Rethinking the RPG to make it fun to be the bad guy in Tyranny

about X hours ago from Gamasutra Indie News

"You may sell the player with a 'you get to be an evil bully' promise, but for there to be a source of conflict, there needs to be a mountain of bigger bullies to climb and strive against." ...

Live, die, repeat: How Outer Wilds piques curiosity in an ambivalent solar system

about X hours ago from Gamasutra Indie News

Outer Wilds is a game whose universe makes you feel small - like a cog in a gargantuan wind-up clock. It's a universe that's ambivalent to your existence; one that shrugs at your presence and absence alike. ...

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