The Gamer's Post

Video: Achieving high-quality, low-cost skin textures in games

about X hours ago from Gamasutra Indie News

In this 2017 GDC talk, Square Enix's Adelle Bueno presents a workflow for character skin detail texturing that allows for affordable, detailed representation of a variety of unique pore types! ...

How moving from 2D to 3D shaped the design of Risk of Rain 2

about X hours ago from Gamasutra Indie News

Risk of Rain 2 developer Hopoo Games opens up about the process of taking its acclaimed 2D roguelike into 3D, and what it takes to build a great roguelike with a small team. ...

The IGF 2020 call for judges is now open!

about X hours ago from Gamasutra Indie News

IGF organizers seek new game developers, journalists and academics to be a part of the judging body for this competition, so if you think you'd be a good fit, apply before September 3rd! ...

PSA: Thursday is your last day to pitch Core Concepts talks for GDC 2020!

about X hours ago from Gamasutra Indie News

GDC 2020 is still accepting pitches to present lectures, roundtables, and panels for the Core Concepts part of the event -- but submissions close this Thursday, August 15th at 11:59 PM PT!  ...

Video Game Deep Cuts: Eliza's Moral Panic Over Wii Sports

about X hours ago from Gamasutra Indie News

This week's roundup includes a look at new Zachtronics title Eliza, the moral panic about Fortnite and 'good play', and the incredible Wii Sports speedrunners, among others. ...

Video: A decade of improving the approachability of fighting games

about X hours ago from Gamasutra Indie News

In this 2019 GDC talk, Iron Galaxy Studios' Noah Sasso surveys the ways devs have attempted to broaden the audience for one of the oldest and most exciting genres in the industry: fighting games. ...

Discoverability: A 'hot or not?' genre guide

about X hours ago from Gamasutra Indie News

Some game genres are more discoverable than others. GDC's Simon Carless takes a look at individual genres and makes his case. ...

Video: Tips on interviewing for game design jobs

about X hours ago from Gamasutra Indie News

In this 2017 GDC session, Ubisoft Toronto's Richard Carrillo reviews both sides of the game design interview process to help developers of all experience levels in their job search! ...

Don't Miss: Exploring the design of cat-in-a-mech Metroidvania Gato Roboto

about X hours ago from Gamasutra Indie News

In this in-depth Q& A, the dev team behind Doinksoft's remarkable cat-in-a-mech explore-'em-up Gato Roboto dig into its level design and reflect on what makes a great lo-fi Metroidvania. ...

Now's the time to submit your best Design talk ideas for GDC 2020!

about X hours ago from Gamasutra Indie News

If you have a great idea for a talk that would fit in well with the Design track at GDC 2020 in March, organizers want to hear it -- before submissions close next Thursday, August 15th! ...

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