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Gamasutra Indie News In this 2017 GDC talk, Square Enix's Adelle Bueno presents a workflow for character skin detail texturing that allows for affordable, detailed representation of a variety of unique pore types! ...
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Gamasutra Indie News Risk of Rain 2 developer Hopoo Games opens up about the process of taking its acclaimed 2D roguelike into 3D, and what it takes to build a great roguelike with a small team. ...
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Gamasutra Indie News IGF organizers seek new game developers, journalists and academics to be a part of the judging body for this competition, so if you think you'd be a good fit, apply before September 3rd! ...
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Gamasutra Indie News GDC 2020 is still accepting pitches to present lectures, roundtables, and panels for the Core Concepts part of the event -- but submissions close this Thursday, August 15th at 11:59 PM PT! ...
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Gamasutra Indie News This week's roundup includes a look at new Zachtronics title Eliza, the moral panic about Fortnite and 'good play', and the incredible Wii Sports speedrunners, among others. ...
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Gamasutra Indie News In this 2019 GDC talk, Iron Galaxy Studios' Noah Sasso surveys the ways devs have attempted to broaden the audience for one of the oldest and most exciting genres in the industry: fighting games. ...
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Gamasutra Indie News Some game genres are more discoverable than others. GDC's Simon Carless takes a look at individual genres and makes his case. ...
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Gamasutra Indie News In this 2017 GDC session, Ubisoft Toronto's Richard Carrillo reviews both sides of the game design interview process to help developers of all experience levels in their job search! ...
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Gamasutra Indie News In this in-depth Q& A, the dev team behind Doinksoft's remarkable cat-in-a-mech explore-'em-up Gato Roboto dig into its level design and reflect on what makes a great lo-fi Metroidvania. ...
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Gamasutra Indie News If you have a great idea for a talk that would fit in well with the Design track at GDC 2020 in March, organizers want to hear it -- before submissions close next Thursday, August 15th! ...