The poor game developer's toolkit

about X hours ago from

"I couldn't afford to use the industry-standard software. So I've been using freely available software, and have compiled a list of that allows developers to create games commercially." ...

Blog: Un-pro-cedural generation

about X hours ago from

"Randomization can lead to a vague sameness when repeatedly executed... It's our greatest hope that this effervescent blend of digital and human creativity will lead to dangerous amounts of replayability." ...