Porting PC to mobile using SDL

about X hours ago from

"We chose SDL to replace the engine innards because it saved us the trouble of writing all the low-level code ourselves, yet SDL itself was sufficiently low-level that we could plug it in our engine. This worked admirably well." ...

Game feel tips: The 'ghost jump'

about X hours ago from

On jumping problems: "it is not actually the player's fault: a combination of input and video latency gives the clear impression that the button was pressed while the character was still on the platform." ...

Blog: The advantages of the episodic model

about X hours ago from

"Developers interested in harnessing this model should look at how to break their project up into episodes as early as possible to identify changes in pacing, storytelling and development cost structure that such a move may require." ...