The Gamer's Post

Video: How to lead a healthier, more effective game dev team

about X hours ago from Gamasutra Indie News

In this 2019 GDC session, CheckPoint's Jennifer Hazel discusses different models of workplace psychology and how understanding them can help game devs build healthier, more effective working habits. ...

Don't Miss: How Outer Wilds piques curiosity in an ambivalent solar system

about X hours ago from Gamasutra Indie News

Outer Wilds is a game whose universe makes you feel small - like a cog in a gargantuan wind-up clock. It's a universe that's ambivalent to your existence; one that shrugs at your presence and absence alike. ...

GDC YouTube Top 5: No More Robots' Mike Rose

about X hours ago from Gamasutra Indie News

In this monthly series we invite brilliant people from the game industry to curate their top 5 videos from the GDC YouTube archive. This month: Mike Rose of Hypnospace Outlaw publisher No More Robots. ...

Paring down the elegant control scheme of Sayonara Wild Hearts

about X hours ago from Gamasutra Indie News

Simon Flesser of Simogo outlines how his team kept controls simple, and resisted the temptation of over-complication, when designing the controls of the gorgeous action game Sayonara Wild Hearts. ...

Don't Miss: 7 influential immersive sims that all devs should play

about X hours ago from Gamasutra Indie News

Gamasutra checks in with some devs from around the industry to highlight some key games in the genre that all developers should study, in an effort to understand the strengths of the immersive sim. ...

Video Game Deep Cuts: Fortnite's End In Jedi's Order

about X hours ago from Gamasutra Indie News

This week's highlights include the end (and resurrection) of Fortnite, an early look at Star Wars Jedi: Fallen Order, plus games from Manifold Garden to Killer Queen Black & Disco Elysium. ...

Don't Miss: My Friend Pedro's journey from Flash cult hit to indie success

about X hours ago from Gamasutra Indie News

"The game grew very organically and it was all about discovering as I went along," creator Victor Agren explains in this inside look at how My Friend Pedro went from Flash cult hit to indie success. ...

Downscaling, upscaling, same-scaling: Porting to Switch and under-powered consoles

about X hours ago from Gamasutra Indie News

We chatted with some of the top porting houses and the author of Arcade Perfect to find out the current state of porting games to Nintendo's immensely popular Switch. ...

Making beautifully personal games with Nina Freeman - GDC Podcast ep. 3

about X hours ago from Gamasutra Indie News

Nina Freeman is a designer at Tacoma developer Fullbright, and is also known for making intensely personal games like Cibele. She joined us to talk about how she takes autobiographical topics and turning those into brilliantly evocative games. ...

Sponsored: Learn how to plan for performance and scale for multiplayer games in a free webinar

about X hours ago from Gamasutra Indie News

Learn about the pros and cons of different infrastructure implementations, and tactics to employ to maximize performance and minimize cost in this one-hour webinar! ...

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