The Gamer's Post

Game creation for the masses: What's next for Twine

about X hours ago from Gamasutra Indie News

As Twine's version 2.0 enters beta, creator Chris Klimas reflects on the game creation tool whose role and impact he could never have anticipated -- and how many more potential creators remain to be reached. ...

Game Design Deep Dive: Shovel Knight's Chester, the merchant

about X hours ago from Gamasutra Indie News

"Even the tiniest game design idea can go through a long process... Starting small and evaluating the troubles of an existing design can guide any game developer to creative, interesting results." ...

The Myst-inspired visuals of For Each Our Roads of Winter

about X hours ago from Gamasutra Indie News

Game jam enthusiast Orihaus has been lauded for his visual style in the past. With this is mind, it's not surprising that he's decided to put visuals first with his latest project, For Each Our Roads of Winter. ...

Video: How to get your game covered by YouTubers

about X hours ago from Gamasutra Indie News

Gamasutra's own Mike Rose shares what he's learned about the YouTuber business -- and how devs can take advantage of it -- during his GDC Europe 2014 Independent Games Summit talk. ...

Bioshock Infinite, Plague Inc among first batch of GDC 2015 talks

about X hours ago from Gamasutra Indie News

Sessions on Bioshock Infinite, Steam porting and the state of the industry strike a balance between exploring the art and business of making video games at GDC 2015. ...

Blog: 4 gamification lessons from the arcades

about X hours ago from Gamasutra Indie News

When I was young, one of my absolute favorite things in the world were arcades! Whenever my parents took me on holiday, I would pray that nearby would be an arcade... ...

The 7DFPS game jam returns in November

about X hours ago from Gamasutra Indie News

The 7 Day First Person Shooter Challenge (7DFPS), an annual game jam that challenges developers to make a first-person shooter in a week, will return in November. ...

One unique way to give your game away: make people paint for it

about X hours ago from Gamasutra Indie News

Indie devs Colin Northway and Rich Edwards released their game Deep Under the Sky with a unique promotional scheme: fans can 'pay' for the game by submitting a piece of original artwork. ...

Don't Miss: Can 'Curators' solve Steam's discoverability issues?

about X hours ago from Gamasutra Indie News

Everyone has an opinion on how to "fix" Steam after Valve launched Steam Discovery, whereby you now you put your wallet into the hands of "The Curators." ...

Blog: Writing a game design doc your team can actually use

about X hours ago from Gamasutra Indie News

*Claps hands together loudly* "Alrighty, who wants to read my 30-page game design document that I spent the last two days writing?!" ... Yeah, I don't either. ...

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