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Gamasutra Indie News As Twine's version 2.0 enters beta, creator Chris Klimas reflects on the game creation tool whose role and impact he could never have anticipated -- and how many more potential creators remain to be reached. ...
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Gamasutra Indie News "Even the tiniest game design idea can go through a long process... Starting small and evaluating the troubles of an existing design can guide any game developer to creative, interesting results." ...
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Gamasutra Indie News Game jam enthusiast Orihaus has been lauded for his visual style in the past. With this is mind, it's not surprising that he's decided to put visuals first with his latest project, For Each Our Roads of Winter. ...
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Gamasutra Indie News Gamasutra's own Mike Rose shares what he's learned about the YouTuber business -- and how devs can take advantage of it -- during his GDC Europe 2014 Independent Games Summit talk. ...
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Gamasutra Indie News Sessions on Bioshock Infinite, Steam porting and the state of the industry strike a balance between exploring the art and business of making video games at GDC 2015. ...
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Gamasutra Indie News When I was young, one of my absolute favorite things in the world were arcades! Whenever my parents took me on holiday, I would pray that nearby would be an arcade... ...
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Gamasutra Indie News The 7 Day First Person Shooter Challenge (7DFPS), an annual game jam that challenges developers to make a first-person shooter in a week, will return in November. ...
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Gamasutra Indie News Indie devs Colin Northway and Rich Edwards released their game Deep Under the Sky with a unique promotional scheme: fans can 'pay' for the game by submitting a piece of original artwork. ...
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Gamasutra Indie News Everyone has an opinion on how to "fix" Steam after Valve launched Steam Discovery, whereby you now you put your wallet into the hands of "The Curators." ...
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Gamasutra Indie News *Claps hands together loudly* "Alrighty, who wants to read my 30-page game design document that I spent the last two days writing?!" ... Yeah, I don't either. ...