Randomness and game design
On not introducing randomness into your game's design: "I believe the current assumptions with regard to randomness in strategy games are largely wrong." ...
On not introducing randomness into your game's design: "I believe the current assumptions with regard to randomness in strategy games are largely wrong." ...
"Game analytics are vital on both a business and creative perspective. I'll cover the top 5 most important terms and offer insights to allow future conversations or research." ...
Former Spec Ops: The Line developers are building a charming roguelike hybrid about the great explorers of the 19th century -- and building an indie game is a new adventure for this former AAA team, too. ...
Feminist game critic Anita Sarkeesian, in a front page article in The New York Times, insisted that those in the video game industry publicly denounce harassment of women in games. ...
With weeks to go until GDC Next 2014 featuring ADC takes place in L.A., here are a few of the most useful sponsored sessions from major companies that developers should check out. ...
"It is my hope that this article will help indie developers understand what impression their trailers are leaving on viewers and how to make them better." ...
The American trade organization for the game industry -- whose major members include companies such as EA, Epic Games, and Sony -- has spoken out against online harassment campaigns. ...
Indie developers Mattia Traverso and Alan Zucconi got a friend to make a game during their talk at GDC Europe 2014 about how you can go about turning game jam games into releasable titles. ...
Earlier this year, a game called Tobias and the Dark Sceptres turned hundreds of thousands of heads, as a relatively unknown developer offered up the game he had been working on for the last 13 years. ...
GungHo is offering indies a chance to showcase their games during its inaugural Indie Games Live event in L.A. this November, a short distance away from the concurrent GDC Next developer conference. ...