The Gamer's Post

Don't Miss: How the Surviving Mars devs built a city-builder on a barren planet

about X hours ago from Gamasutra Indie News

Lead designer Boian Spasov chats about how Haemimont Games' Surviving Mars breaks with the city-builder genre in key ways to make players feel scared and uncertain while colonizing a barren world. ...

Registration is now open for GDC 2020!

about X hours ago from Gamasutra Indie News

Sign up now to attend GDC 2020 at a discount price and gain access to the global game development community for a week of unmatched education, inspiration and networking in San Francisco! ...

Case study: Steam's 'Deal Of The Day' and DLC attach rates

about X hours ago from Gamasutra Indie News

Simon Carless examines real-world data to find out some interesting facts about Steam Daily Deals and DLC attach rates. ...

Video: Using data-informed design to make more accessible games

about X hours ago from Gamasutra Indie News

In this 2019 GDC session, AbleGamers' Christopher Power and Mark Barlet share data and design knowledge that will help inspire developers and their teams to create great accessible designs. ...

Don't Miss: An inside look at Wargroove's design choices

about X hours ago from Gamasutra Indie News

The developers of Wargroove share some insight behind the game's game design, tooling, and technical implementation to help other strategy game developers. ...

Q& A: How Steam hit Raft stands out in the crowded survival genre

about X hours ago from Gamasutra Indie News

Redbeet Interactive, the Swedish studio behind Steam hit Raft, tells us about the design and development of game, and how a tight, restrictive design helps the game stand out in a crowded genre. ...

Video Game Deep Cuts: Hearthstone Boycotts, Concrete Genie, Indie Sales

about X hours ago from Gamasutra Indie News

This week's highlights include fallout from Blizzard's 'Hong Kong censorship' controversy, new titles including Concrete Genie, Neo Cab, and John Wick Hex, plus the reality of indie game sales. ...

Video: The math behind predictable projectiles in games

about X hours ago from Gamasutra Indie News

In this 2017 GDC talk, Robot Entertainment's Chris Stark explains the math and code behind predictive linear and ballistic projectile aiming in game design. ...

IGF 2020 accepts over 550 innovative and exciting entries!

about X hours ago from Gamasutra Indie News

These submissions came in from a diverse and widespread selection of veteran indie game makers, first-time entrants, and students, all of whom will compete to win at the IGF Awards in March! ...

'BARF!': Designing River City Girls' approachable, challenging brawling

about X hours ago from Gamasutra Indie News

Gamasutra chats with WayForward's Adam Tierney about the design and development of River City Girls, a vibrant 2D brawler that pays tribute to the classic River City Ransom games. ...

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