Criteria for strategy game design
"In the end, what's truly unique about the decision-making contest and provides it with 'evergreen' potential is the systemic learning it allows for." ...
"In the end, what's truly unique about the decision-making contest and provides it with 'evergreen' potential is the systemic learning it allows for." ...
"Leaf talks about his original vision for itch.io and what it has since become, how the website and is operated and how much it costs to run, and he also picks out a few games that he thinks deserve more attention." ...
World of Goo's Ron Carmel: "An invitation from a friend to come play a game with them for a week, even if it costs $10, is an excellent value proposition for anyone who can afford to pay for a game." ...
World of Goo's Ron Carmel: "An invitation from a friend to come play a game with them for a week, even if it costs $10, is an excellent value proposition for anyone who can afford to pay for a game." ...
Don't miss QWOP creator Bennett Foddy's talk on bending physics engines to your will; it's just one of many insightful talks from experts in the GDC 2015 Independent Games Summit. ...
Soon, Gamasutra's editorial staff will begin to publish our picks for the best and most significant games -- but that's only half of the picture. Once again, we're asking you to join in. ...
Maya, 3ds Max, and many other game dev tools are now free to students and teachers at secondary and university levels. ...
"Independent game developers should probably think about these points when displaying info about their product. [They're] all inter-related, and you need to have a strategy for updating all of them!" ...
There's another Train Jam happening on the way to GDC next year, and GDC 2015 officials are providing a dedicated space where devs can display the games they've made during the jam. ...
"We always see mazes displayed as black and white, surely because it's easier to read and play, but adding colors can change everything. From a simple game to art." ...