The Gamer's Post

Criteria for strategy game design

about X hours ago from Gamasutra Indie News

"In the end, what's truly unique about the decision-making contest and provides it with 'evergreen' potential is the systemic learning it allows for." ...

Interview: Indie game site itch.io creator Leaf Corcoran

about X hours ago from Gamasutra Indie News

"Leaf talks about his original vision for itch.io and what it has since become, how the website and is operated and how much it costs to run, and he also picks out a few games that he thinks deserve more attention." ...

The evolution of a business model: Getting players to pay on mobile

about X hours ago from Gamasutra Indie News

World of Goo's Ron Carmel: "An invitation from a friend to come play a game with them for a week, even if it costs $10, is an excellent value proposition for anyone who can afford to pay for a game." ...

The evolution of a business model: Getting players to pay on mobile

about X hours ago from Gamasutra Indie News

World of Goo's Ron Carmel: "An invitation from a friend to come play a game with them for a week, even if it costs $10, is an excellent value proposition for anyone who can afford to pay for a game." ...

QWOP creator shares physics engine tips at GDC Indie Games Summit

about X hours ago from Gamasutra Indie News

Don't miss QWOP creator Bennett Foddy's talk on bending physics engines to your will; it's just one of many insightful talks from experts in the GDC 2015 Independent Games Summit. ...

Call for Blogs: Developers, what are your top games of 2014?

about X hours ago from Gamasutra Indie News

Soon, Gamasutra's editorial staff will begin to publish our picks for the best and most significant games -- but that's only half of the picture. Once again, we're asking you to join in. ...

Autodesk makes game dev tools free to schools, students worldwide

about X hours ago from Gamasutra Indie News

Maya, 3ds Max, and many other game dev tools are now free to students and teachers at secondary and university levels. ...

Game info discoverability: Top 5 lessons from 'Games We Care About'

about X hours ago from Gamasutra Indie News

"Independent game developers should probably think about these points when displaying info about their product. [They're] all inter-related, and you need to have a strategy for updating all of them!" ...

Make time to play the 2015 Train Jam games at GDC 2015

about X hours ago from Gamasutra Indie News

There's another Train Jam happening on the way to GDC next year, and GDC 2015 officials are providing a dedicated space where devs can display the games they've made during the jam. ...

Blog: The hidden beauty of mazes

about X hours ago from Gamasutra Indie News

"We always see mazes displayed as black and white, surely because it's easier to read and play, but adding colors can change everything. From a simple game to art." ...

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