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Gamasutra Indie News GDC officials are excited to announce that the Indie MEGABOOTH Showcase exhibit will make a triumphant return to GDC this year, with a curated array of innovative indie games that will be playable by all GDC passholders during the 2015 Game Developers Conference, March 2-6. ...
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Gamasutra Indie News Proceedings are well underway for the jurying phase of the 2015 Independent Games Festival, in which discipline-specific experts play and discuss the merits of the nearly 650 games entered. ...
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Gamasutra Indie News "When considering 'quality' in both the output and processes of a game audio department, there are three key areas... These three areas all place the user experience first and foremost." ...
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Gamasutra Indie News "I'm super happy that lists of best games are getting a lot more personal. I tend to like titles which appeal to my borderline ADD issues - quick replayable games that have some interesting skill elements." ...
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Gamasutra Indie News Kerbal Space Program's developer Squad has teamed up with TeacherGaming to develop KerbalEdu, a teaching-focused version of the wildly popular indie game. ...
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Gamasutra Indie News Kerbal Space Program's developer Squad and TeacherGaming have released the first major update to KerbalEdu, adding a mission editor, force arrows display and a flight recorder. ...
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Gamasutra Indie News "I'm lucky to work at an awesome company that encourages creativity and independence... they believe it creates a stronger, more creative company with tremendous energy." ...
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Gamasutra Indie News We talk with Bill Lowe, creator of Before, about developing a group-survival sim, signing with Facepunch studios, and getting featured at The Game Awards. ...
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Gamasutra Indie News We talk with Bill Lowe, creator of Before, about developing a group-survival sim, signing with Facepunch studios, and getting featured at The Game Awards. ...
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Gamasutra Indie News "In order to make sure I'm on the right track, sometimes I like to ground myself by playing games that have similar systems or elements to what what we want to achieve." ...