The Gamer's Post

More esteemed developers, artists join IGF Jury Panels

about X hours ago from Gamasutra Indie News

The juries behind GDC 2015's Independent Games Festival continue to take form with an exciting lineup of highly lauded developers and industry professionals to decide the finalists for the awards this March. ...

Former DICE and Spark devs launch indie venture Fugitive Games

about X hours ago from Gamasutra Indie News

Four dev from the likes of DICE (Battlefield 4) and Spark Unlimited (Lost Planet 3) have debuted a new indie studio in Santa Monica and seek to crowdfund development of a space survival sim. ...

Blog: When you have to change the name of your game...

about X hours ago from Gamasutra Indie News

"Choosing a name for a game is always a difficult process, and this one took us a couple of weeks. I consider us fortunate that it didn't take longer!" ...

Cryptic Comet's Vic Davis retires from digital games

about X hours ago from Gamasutra Indie News

Vic Davis, creator of Armageddon Empires, Solium Infernum and Occult Chronicles, has announced his retirement from making digital games, moving instead to designing board games. ...

Lessons Learned From 191k views on YouTube in 10 days, and a wasted opportunity

about X hours ago from Gamasutra Indie News

"Already, there have been 39 YouTuber videos made of the game and ~191k views of the videos... but I must admit that I have blown a great opportunity and capitalized very poorly on the publicity of the game." ...

Adaptive music solution Psai launches on Unity Asset Store

about X hours ago from Gamasutra Indie News

An 'interactive music engine', audio tool Psai has launched on the Unity asset store, providing developers with a way to create interactive music scores that adapt automatically to gameplay. ...

Blog: Teaching players, respectfully

about X hours ago from Gamasutra Indie News

"Make the player learn by doing, and the experience will be more rewarding for them; they'll feel like they actually accomplished something. Players are smart!" ...

Blog: 3 things that worked for our development process

about X hours ago from Gamasutra Indie News

"Our development process has been evolving every month and we have been learning very much during this time, mostly learning it the hard way." ...

Blog: 3 things that worked for our development process

about X hours ago from Gamasutra Indie News

"Our development process has been evolving every month and we have been learning very much during this time, mostly learning it the hard way." ...

Installation required: Why you should build an arcade cabinet for your game

about X hours ago from Gamasutra Indie News

A look at both the why and the how of building your own arcade cabinet for your game -- and, on top of that, an interview with one of the idea's major proponents. ...

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