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Gamasutra Indie News The 2015 Independent Games Festival juries have announced finalists for the world's leading indie games showcase, led by notable titles such as 80 Days, This War Of Mine, Metamorphabet and The Talos Principle. ...
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Gamasutra Indie News How to create a distinctive and attractive art effect -- with code examples. "We knew we wanted to somehow mimic the rooms being drawn, by pencil, on to the screen." Here's how they did it. ...
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Gamasutra Indie News Gunpoint's Tom Francis has begun a series of video tutorials on how to start creating a game in Game Maker Studio with no previous experience. ...
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Gamasutra Indie News Born from a survey that yielded data about the most effective practices for team-based game development, The Game Outcomes Project is back -- this time, with info on how to build your team. ...
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Gamasutra Indie News Eight game production tips learned "the hard way" -- with topics ranging from localization to community events and project planning. ...
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Gamasutra Indie News One dev's list: "It would be easy to list high profile games I loved this year... but rather I'd like to list some alpha, beta or early-access games that I've been having or had a blast with to date." ...
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Gamasutra Indie News "If you're creating anything procedural, you're guaranteed to come in need of random numbers. And if you want to be able to produce the same result more than once, you'll need the numbers to be repeatable." ...
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Gamasutra Indie News Speaking at GDC 2014, BitSummit director James Mielke talks about how Japanese indies are changing the status quo of Japanese game development despite rarely being acknowledged by mainstream media. ...
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Gamasutra Indie News Speaking at GDC 2014, BitSummit director James Mielke talks about how Japanese indies are changing the status quo of Japanese game development despite rarely being acknowledged by mainstream media. ...
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Gamasutra Indie News This week, our partnership with game criticism site Critical Distance brings us picks from Eric Swain from the entirety of 2014. From the year's biggest releases to social and cultural issues affecting games, let's see what had the critics talking! ...