The Gamer's Post

Blog: When you have to change the name of your game...

about X hours ago from Gamasutra Indie News

"Choosing a name for a game is always a difficult process, and this one took us a couple of weeks. I consider us fortunate that it didn't take longer!" ...

Cryptic Comet's Vic Davis retires from digital games

about X hours ago from Gamasutra Indie News

Vic Davis, creator of Armageddon Empires, Solium Infernum and Occult Chronicles, has announced his retirement from making digital games, moving instead to designing board games. ...

Lessons Learned From 191k views on YouTube in 10 days, and a wasted opportunity

about X hours ago from Gamasutra Indie News

"Already, there have been 39 YouTuber videos made of the game and ~191k views of the videos... but I must admit that I have blown a great opportunity and capitalized very poorly on the publicity of the game." ...

Adaptive music solution Psai launches on Unity Asset Store

about X hours ago from Gamasutra Indie News

An 'interactive music engine', audio tool Psai has launched on the Unity asset store, providing developers with a way to create interactive music scores that adapt automatically to gameplay. ...

Blog: Teaching players, respectfully

about X hours ago from Gamasutra Indie News

"Make the player learn by doing, and the experience will be more rewarding for them; they'll feel like they actually accomplished something. Players are smart!" ...

Blog: 3 things that worked for our development process

about X hours ago from Gamasutra Indie News

"Our development process has been evolving every month and we have been learning very much during this time, mostly learning it the hard way." ...

Blog: 3 things that worked for our development process

about X hours ago from Gamasutra Indie News

"Our development process has been evolving every month and we have been learning very much during this time, mostly learning it the hard way." ...

Installation required: Why you should build an arcade cabinet for your game

about X hours ago from Gamasutra Indie News

A look at both the why and the how of building your own arcade cabinet for your game -- and, on top of that, an interview with one of the idea's major proponents. ...

20 developers, events and trends that shaped our industry in 2014

about X hours ago from Gamasutra Indie News

As we bid farewell to 2014, it's clear we're closing out one of the more momentous years in recent game industry history; here are the developers, events and trends that defined the year. ...

Best of 2014: C# memory management for Unity developers

about X hours ago from Gamasutra Indie News

"This post discusses the fundamentals of memory management in the garbage-collected world of .NET and Mono. I also discuss some common sources of memory leaks." ...

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