Video: An indie game dev's guide to contracting
In this 2019 GDC session, ClutchPlay Games' Amy Dallas explores different ways to structure contract projects for game devs in the world of freelance. ...
In this 2019 GDC session, ClutchPlay Games' Amy Dallas explores different ways to structure contract projects for game devs in the world of freelance. ...
We speak with more8bit's Luis Jimenez about his excellent minimalistic Soulslike Bleak Sword. ...
In this 2019 GDC talk a group of creative game makers share stories behind their innovative narrative creations: the ambitions they had, the challenges they faced, the solutions they invented. ...
This week's roundup includes pieces on Disco Elysium & Pistol Whip, as well as the science of addiction, Japanese arcades, cryptography in Mario Maker 2, and lots more besides. ...
In this 2017 GDC talk, Dakota State University's Jeff Howard explores how themes common in the heavy metal genre can become a foundation for video game storytelling. ...
Risk of Rain 2 developer Hopoo Games opens up about the process of taking its acclaimed 2D roguelike into 3D, and what it takes to build a great roguelike with a small team. ...
Lab Zero's Indivisible features vibrant hand-drawn 2D characters adventuring across lush 3D environments, and at the 2020 Game Developers Conference you'll see exactly how this look was achieved! ...
So, I've been spending time corresponding with the kind folks who replied to my 'call for Steam data'. This is the first in a series of columns exposing some of that data - or interviewing folks anonymously about their experiences. ...
"In this article I will describe the iterations and considerations during the development process that shaped the choice-based mechanic and the feeling of impactfulness of decisions in the final game." ...
In this 2017 GDC session, GL33K's Matt Piersall explains why using tools primarily intended for live electronic music performance can open up an inspiring work flow for game audio. ...