Cheating Death: Accommodating player failure and recovery
We talk to Clint Hocking, Chris Avellone and Michael De Plater about the convention of player death as a fail state, and what happens when you move past it. ...
We talk to Clint Hocking, Chris Avellone and Michael De Plater about the convention of player death as a fail state, and what happens when you move past it. ...
"Budget an extraordinary amount of time for your character controller. Make it special and unique. And if you're me, prepare to be wrong most of the time." ...
The call for submissions in Mandarin and English to present talks is now open for the 2015 Game Developers Conference China through May 22nd. ...
"I'm going to talk about the costs and benefits of adding scripting to a game project, not all of which are obvious, based on my own experiences of working on game projects." ...
"A lot of people have asked us about this process, especially people like us who are trying to go from the place we were a year ago -- that is, never having made a game -- to where we are now." ...
"I only know one sure-fire way to break a toy. Toys are very simple, and thus, very durable. Just about anything you can imagine can work in a toy, except for one thing." ...
"We took Temple of Yog out on tour across North America. We drove a van over 3500 miles across northeastern U.S. and Canada, and had a blast showing people the game and culture around it." ...
"UX explores how it is like for the target audience (the players) to experience your game. It uses neuroscience and psychology knowledge to make sure that the game has good usability and is immersive." ...
Questions written by experienced indie Rob Fearon and answered by Microsoft's Chris Charla, and Sony's Shahid Ahmad: A quick guide to what it takes to get onto PlayStation and Xbox. ...
"The speaker controller is a fun tool and can really add an extra level of immersion beyond the normal mix. We received a lot of positive feedback for our use of it in inFAMOUS Second Son." ...