Turning the UK election into a marketing campaign
We talk to Simon Bennett of Roll7 about how his studio co-opted the UK General Election into a marketing campaign for their game Not a Hero. ...
We talk to Simon Bennett of Roll7 about how his studio co-opted the UK General Election into a marketing campaign for their game Not a Hero. ...
We talk to Simon Bennett of Roll7 about how his studio co-opted the UK General Election into a marketing campaign for their game Not a Hero. ...
"We playtest the game every week. At the end, we agree on design priorities for the next iteration, and I schedule my week based on these priorities." ...
At GDC 2015, noted interactive fiction game designer Emily Short (Galatea) gave a microtalk on how to create a protagonist that is interesting, engaging and will stimulate your players. ...
"It didn't make any money. But I did learn a metric tonne about game writing, design, and giving your audience a sense of personal ownership of their actions in a fictional world." ...
What can we learn as game developers, media, and fans from the hue and cry surrounding Peter Molyneux and Godus earlier this year? Columnist Katherine Cross examines the issue. ...
"What we needed was an easy way for testers to report bugs, which didn't interrupt the game too much and was easy to use for the tester. We wrote a simple UI and send the data directly to JIRA." ...
"What I've learned about the platform in the past 36 months is that a great idea and amazing team isn't enough; at least not anymore." ...
Mark Foster, lead designer and programmer: "We gave the player a one-hit death; when I added in the fights, I just left them as single-hit kills, too. I felt like this just made sense in terms of gameplay." ...
Engine provider aims to offer a simplified solution for integrating third-party SDKs with Cocos-2dx -- currently in beta. ...