The Gamer's Post

5 tips on running a successful Kickstarter campaign

about X hours ago from Gamasutra Indie News

"What I've learned about the platform in the past 36 months is that a great idea and amazing team isn't enough; at least not anymore." ...

Game Design Deep Dive: One-hit kills in Titan Souls

about X hours ago from Gamasutra Indie News

Mark Foster, lead designer and programmer: "We gave the player a one-hit death; when I added in the fights, I just left them as single-hit kills, too. I felt like this just made sense in terms of gameplay." ...

Cocos-2dx adds third-party SDK catalog, certification with SDKBOX beta

about X hours ago from Gamasutra Indie News

Engine provider aims to offer a simplified solution for integrating third-party SDKs with Cocos-2dx -- currently in beta. ...

Attend GDC Europe to see how top European indies make games

about X hours ago from Gamasutra Indie News

German game devs will be at GDC Europe 2015 in August to share learnings from traveling and making games with indies across Europe, and how any game developer can release games on a weekly basis. ...

Blog: I'm not rolling my own tech, and neither should you

about X hours ago from Gamasutra Indie News

"The old 'don't make an engine, make a game' advice is truer now than ever. Unity 5, Unreal 4, and Source 2 all have free options and are all reasonably priced." ...

Unity scores Mike Capps, Epic's former president, as an advisor

about X hours ago from Gamasutra Indie News

The ex-Unreal Engine man has formalized his cordial relationship with the company -- he'll be spending a week a month advising Unity. ...

The numbers behind a Steam Free Weekend

about X hours ago from Gamasutra Indie News

"We entered Early Access with a whimper, rather than a bang. During the Steam Free Weekend we sold nearly triple the number of copies we sold in our first week on Early Access." ...

Oculus launching in Q1 2016

about X hours ago from Gamasutra Indie News

The Oculus Rift headset will be launching in Q1 2016, with pre-orders opening later this year. ...

Oculus Rift launching commercially in Q1 2016

about X hours ago from Gamasutra Indie News

Oculus has today announced that its headset, the Oculus Rift, will launch commercially in the first quarter of 2016, with further details about the hardware and tech specifications coming in the next few weeks. ...

Video: Making linear level design feel non-linear in Gone Home

about X hours ago from Gamasutra Indie News

At GDC 2015, Fullbright's Kate Craig and Steve Gaynor take the stage to discuss the level design techniques they used to breathe life into the lifeless 3D levels that make up Gone Home. ...

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