5 tips on running a successful Kickstarter campaign
"What I've learned about the platform in the past 36 months is that a great idea and amazing team isn't enough; at least not anymore." ...
"What I've learned about the platform in the past 36 months is that a great idea and amazing team isn't enough; at least not anymore." ...
Mark Foster, lead designer and programmer: "We gave the player a one-hit death; when I added in the fights, I just left them as single-hit kills, too. I felt like this just made sense in terms of gameplay." ...
Engine provider aims to offer a simplified solution for integrating third-party SDKs with Cocos-2dx -- currently in beta. ...
German game devs will be at GDC Europe 2015 in August to share learnings from traveling and making games with indies across Europe, and how any game developer can release games on a weekly basis. ...
"The old 'don't make an engine, make a game' advice is truer now than ever. Unity 5, Unreal 4, and Source 2 all have free options and are all reasonably priced." ...
The ex-Unreal Engine man has formalized his cordial relationship with the company -- he'll be spending a week a month advising Unity. ...
"We entered Early Access with a whimper, rather than a bang. During the Steam Free Weekend we sold nearly triple the number of copies we sold in our first week on Early Access." ...
The Oculus Rift headset will be launching in Q1 2016, with pre-orders opening later this year. ...
Oculus has today announced that its headset, the Oculus Rift, will launch commercially in the first quarter of 2016, with further details about the hardware and tech specifications coming in the next few weeks. ...
At GDC 2015, Fullbright's Kate Craig and Steve Gaynor take the stage to discuss the level design techniques they used to breathe life into the lifeless 3D levels that make up Gone Home. ...