The Gamer's Post

Best of 2019: Big game, small team, no crunch - Behind the success of Outward

about X hours ago from Gamasutra Indie News

Nine Dots CEO Guillaume Boucher-Vidal discusses the ruthlessly efficient, crunch-free development on the sprawling open world RPG Outward -- and drops some big opinions on the old catchphrase "find the fun." ...

Panic will ship Playdate preview units to curious devs ahead of full launch

about X hours ago from Gamasutra Indie News

Panic now aims to sell developer preview units ahead of the Playdate's full launch, giving a small slice of developers a bit of a jump on any Playdate-focused projects they've got in mind. ...

Come to GDC for fresh insights on exploring sex and emotions through game design

about X hours ago from Gamasutra Indie News

At GDC 2020 a panel of seasoned game makers from around the industry will discuss how and why they focus on these types of games in spite of the many challenges that come their way. ...

4 events that shook up the game industry in 2019

about X hours ago from Gamasutra Indie News

From the Riot walkout to Activision Blizzard's big layoffs, Gamasutra looks back and reflects on some of the more impactful events to happen in the game industry during 2019. ...

Indie game marketing tips with Failbetter's Hannah Flynn - GDC Podcast ep. 5

about X hours ago from Gamasutra Indie News

Hannah Flynn has overseen the marketing of successful games like Fallen London, Sunless Sea, and Sunless Skies as communications director at London-based Failbetter Games. She shares her marketing tips on the latest GDC Podcast. ...

Video: Networking etiquette for today's game industry professional

about X hours ago from Gamasutra Indie News

In this 2019 GDC talk, Polytundra's Jarryd Huntley dives into the complex art of professional networking, with tips for aspiring developers looking to make professional connections. ...

See the 4D level design of Outer Wilds deconstructed at GDC 2020!

about X hours ago from Gamasutra Indie News

Developer Mobius Digital will be at the Game Developers Conference in March to show you exactly how the game was designed! ...

Gamasutra's Best of 2019: Alex Wawro's top 5 games

about X hours ago from Gamasutra Indie News

The game industry shipped a ton of great games in 2019; here are five! Two of them have at least a little to do with feelings, but three have cool guns, so hopefully it all evens out in the end. ...

GDC YouTube Top 5: Wooga's Jana Sloan van Geest

about X hours ago from Gamasutra Indie News

For December, we bring you the top GDC YouTube picks from Jana Sloan van Geest, senior game writer at Berlin, Germany-based studio Wooga and writer on Guerrilla Games' Horizon Zero Dawn: Frozen Wilds. ...

Video: Inside the UX of onboarding and player engagement

about X hours ago from Gamasutra Indie News

In this 2016 GDC session, UX researcher Celia Hodent cover the common onboarding pitfalls in game design, provide guidelines and discusses best practices with examples from games like Fortnite. ...

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