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Gamasutra Indie News Hidden Path, a studio best known for its work on Counter-Strike: Global Offensive and the Defense Grid tower defense games, has halted development of its Early Access title Windborne due to lack of funds. ...
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Gamasutra Indie News "At the start of a project, everything has yet to be done. There are loads of tasks at hand, and it is hard to tackle them in the right order. The large, almighty Game Design Document is a myth." ...
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Gamasutra Indie News Bossa Studios' Luke Williams explains how awkward, hilarious games like I Am Bread and Surgeon Simulator are designed not to frustrate players, but to try new things with game controls and concepts. ...
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Gamasutra Indie News James Benson takes the stage at GDC 2015 to break down how he went about animating Moon Studios' Ori & The Blind Forest in a Ghibli-esque style with limited time, people and personal experience. ...
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Gamasutra Indie News "Game development is incredibly complicated, and it doesn't help that the tools we use to create them are equally complex. It's this tool difficulty which, I believe, limits gaming's artistic growth." ...
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Gamasutra Indie News Shortly after he was thanked for his continuing work on The Last Guardian, Fumito Ueda took to Twitter to hype his new Tokyo-based studio, GenDesign, staffed by his fellow former Team Ico developers. ...
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Gamasutra Indie News Hey developers! Looking to advance your career in the game industry? The free annual Game Career Guide for 2015 is out now, and its packed with insight to help industry newcomers and veterans alike. ...
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Gamasutra Indie News "With writing I'm a professional. That's where the money comes in. But for game design I'm the home chef. I don't know if I would ever want to work in a restaurant." ...
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Gamasutra Indie News Finnish dev shares experiences: "Now, the decision has been made to start the company and applying for the public funding looms somewhere in the very distant future. What should one do? Answer: Seek help." ...
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Gamasutra Indie News This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics ranging from fighting game community slang to a look under the hood of Tale of Tales' Sunset. ...