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Gamasutra Indie News Learn both why and how you can make your own text-based adventure game with Twine from one of indie gaming's most outspoken proponents of democratized creation: Anna Anthropy. ...
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Gamasutra Indie News The "Dirty Coding Tricks" articles have been among the most popular on Gamasutra, and that's why we're asking you to share your stories -- so we can do a part 3! ...
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Gamasutra Indie News "Because the headline summary still says 'mixed,' a lot of potential players still skip right on by. I can't blame anyone for that as I do it myself. Whether it's fair or not, 'mixed' is synonymous with 'crap.'" ...
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Gamasutra Indie News "My current game started off with a very flat art style ... I didn't want to redo all the art or rebuild the levels, so shaders to the rescue." ...
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Gamasutra Indie News Hours after Keiji Inafune's Red Ash Kickstarter missed its target by $279K, developer Comcept has confirmed the producer's other Mega Man reimagining, Mighty No. 9, will be delayed. ...
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Gamasutra Indie News How do you get players to understand an overly complicated UI -- when that's the point? This design article covers how the devs reached a feeling of "in distress and slightly overwhelmed" yet comprehensible and usable. ...
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Gamasutra Indie News This design article covers how the developer of Affordable Space Adventures reached a feeling of "in distress and slightly overwhelmed" yet comprehensible and usable. ...
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Gamasutra Indie News The studio behind Guacamelee and the upcoming Severed is seeking a 2D animator in its Toronto, Canada-based studio. ...
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Gamasutra Indie News A panel of women from companies like King, Square Enix Europe and Gameloft came together at GDC Europe today to share their experiences as women in the industry and offer advice for incrasin ...
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Gamasutra Indie News Rocket League has been downloaded over 5 million times, and developer Psyonix is now looking to capitalize on that meteoric momentum by bringing the title to other platforms. ...