about X hours ago from
Gamasutra Indie News As GDC 2016 draws nigh organizers announce two new graphics talks: one on mixed resolution rendering in Skylanders, the other on how to best use a super-limited color palette (think: black, white and red.) ...
about X hours ago from
Gamasutra Indie News "Crowdpublishing on BrightLocker allows developers to work on games 'pre-approved' by gamers, reducing user acquisition cost and making development more efficient." ...
about X hours ago from
Gamasutra Indie News "There is an immense amount of top quality talent out there and we would love to help some of those see the light of day by offering our support and services as a publisher." ...
about X hours ago from
Gamasutra Indie News "At a first glance, Downwell is too simplistic in its appearance and mechanics: you just jump, shoot while in the air and can glide/walk left or right. But the game is not as simple as it seems." ...
about X hours ago from
Gamasutra Indie News "Your Kickstarter page is an advertisement for your goods. As such, using someone else's trademark could be an infringement unless it meets certain exemptions." ...
about X hours ago from
Gamasutra Indie News Thatgamecompany's John Nesky speaks passionately at GDC 2014 about the importance of good camera design in games, and what he learned about how to make a great camera in his time working on Journey. ...
about X hours ago from
Gamasutra Indie News "If there's one takeaway from this piece, it's that every decision we made was massively influenced by playtesting. I can't stress enough how important this was for ending up with clear, understandable game systems." ...
about X hours ago from
Gamasutra Indie News "Although this is not the best solution for greyboxing, it is the easiest way of doing it without using any third party plugins." ...
about X hours ago from
Gamasutra Indie News "This week's tip is pretty simple, and fairly esoteric. It's not something you'll need to use every day, but it is pretty cool, and who knows, maybe one day you'll suddenly find you need it. Today we're going to make a C# delegate out of thin air." ...
about X hours ago from
Gamasutra Indie News As part of the GDC 2013 Microtalks sessions, Plants vs. Zombies creator George Fan hopped up on stage to quickly run down four questions he'd created to help clarify the themes of his games. ...