The Gamer's Post

Creating interactive adventure game objects in Unity

about X hours ago from Gamasutra Indie News

"In Arrival in Hell we've gone for a contextual system whereby the action is picked automatically based on what it is you're interacting with. I created an 'InteractiveObject' script which I attached to every object." ...

GDC 2016 donates Summit passes to charitable venture Indie Giving

about X hours ago from Gamasutra Indie News

GDC 2016 organizers reaffirm their partnership with the Indie Giving charity effort by donating 30 GDC 2016 Indie Games Summit tickets - contribute now to get your pass! ...

Finnish dev Traplight nets $1.37 million in funding

about X hours ago from Gamasutra Indie News

Finnish developer Traplight has secured another $1.37 million in funding, meaning the studio has now received a total investment of $2.11 million since it was founded in 2010. ...

Why people backed Shenmue III: The Affect Heuristic

about X hours ago from Gamasutra Indie News

"This happens because 'Is this person/policy/product good?' is a hard question to answer. 'How does this person/policy/product make me feel?' is a much easier question." ...

Memories of Xbox Live Arcade, from its most successful devs

about X hours ago from Gamasutra Indie News

"XBLA opened a door that blocked independent and smaller developers from the largest game consumers at the time." - Super Meat Boy dev Tommy Refenes ...

Don't Miss: 'Crunch makes games worse' and more Game Outcomes Project findings

about X hours ago from Gamasutra Indie News

If you ask anyone in the industry about crunch, you're likely to hear opinions, strongly-held, based on that person's experience. Now, here's some hard data gleaned from the Game Outcomes Project. ...

PSA: One week left to submit your alternative controller games to ALT.CTRL.GDC!

about X hours ago from Gamasutra Indie News

Monday, December 7th is the deadline to submit your unique game peripherals, contraptions and novelties that enhance game experience to the ALT.CTRL.GDC showcase at GDC 2016. ...

Analyzing our failed Kickstarter

about X hours ago from Gamasutra Indie News

"I wasn't prepared for numbers so low that we may actually hold the record for the lowest funding percentage (about 0.3%) for any game project in the history of Kickstarter." ...

Creating augmented reality archery game, Shadow Shooter

about X hours ago from Gamasutra Indie News

Masasuke Yasumoto, a professor at the Kanagawa Institute of Technology, created a compelling archery ARG that uses a real bow with a projector mounted to its front as a controller. ...

Come to GDC 2016 to get hard data on how crunch makes games worse

about X hours ago from Gamasutra Indie News

With GDC 2016 drawing closer, conference officials are pleased to announce details of two new talks on finding success in the game industry from longtime members Bob Bates and Paul Tozour. ...

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