Taking a peaceful stroll through Lovely Weather We're Having
What were the things Julian Glander was hoping to capture with his game? 'All of the real feelings that we chase when we go into nature: Tranquility, calm, enjoyment.' ...
What were the things Julian Glander was hoping to capture with his game? 'All of the real feelings that we chase when we go into nature: Tranquility, calm, enjoyment.' ...
Hotline Miami 2's long-awaited level editor is finally available in beta form, and can be installed right now. ...
Games as a service outfit PlayFab has moved towards a "fully free" pricing model following the launch of its new third-party Services Marketplace. ...
Games as a service outfit PlayFab has moved towards a "fully free" pricing model following the launch of its new third-party Services Marketplace. ...
From the passing of Satoru Iwata to Activision's $5.9B buyout of King, Gamasutra reflects on how some of the most momentous events of 2015 may shape our industry for years to come. ...
"I've lost pretty much all confidence in the possibility of reliably making a living with indie games...at the moment I see it as a risk that's simply not worth taking." ...
HP security researcher and onetime game developer Dave Weinstein speaks at GDC 2015 about why fuzz testing is one of the easiest tools you can use to better protect your game's user-facing code. ...
A game dev story: "I started at 13, released my first published game at 18, and at 22 released a game called Pillar for PlayStation 4 with no budget or formal education." ...
'Everything in the game besides the music was by me working on my own,' says Ben Croshaw, aka Yahtzee. 'I even made all the monster sound effects with my own horrible phlegmy mouth.' ...
Do you ever wish you could play high-end Steam games on the move, without having to invest in a super-powerful gaming laptop? Well, if the Smach Z team get their way, you could soon be doing just that. ...