The Gamer's Post

Taking a peaceful stroll through Lovely Weather We're Having

about X hours ago from Gamasutra Indie News

What were the things Julian Glander was hoping to capture with his game? 'All of the real feelings that we chase when we go into nature: Tranquility, calm, enjoyment.' ...

The Hotline Miami 2 level editor beta is out now

about X hours ago from Gamasutra Indie News

Hotline Miami 2's long-awaited level editor is finally available in beta form, and can be installed right now. ...

Backend serivces platform PlayFab goes free, launches new marketplace

about X hours ago from Gamasutra Indie News

Games as a service outfit PlayFab has moved towards a "fully free" pricing model following the launch of its new third-party Services Marketplace. ...

Backend services platform PlayFab goes free, launches new marketplace

about X hours ago from Gamasutra Indie News

Games as a service outfit PlayFab has moved towards a "fully free" pricing model following the launch of its new third-party Services Marketplace. ...

5 events that shaped the game industry in 2015

about X hours ago from Gamasutra Indie News

From the passing of Satoru Iwata to Activision's $5.9B buyout of King, Gamasutra reflects on how some of the most momentous events of 2015 may shape our industry for years to come. ...

Best of 2015: 'Good' isn't good enough - Releasing indie games in 2015

about X hours ago from Gamasutra Indie News

"I've lost pretty much all confidence in the possibility of reliably making a living with indie games...at the moment I see it as a risk that's simply not worth taking." ...

Video: How to protect your game's code with fuzzing

about X hours ago from Gamasutra Indie News

HP security researcher and onetime game developer Dave Weinstein speaks at GDC 2015 about why fuzz testing is one of the easiest tools you can use to better protect your game's user-facing code. ...

Video blog: Making video games from nothing

about X hours ago from Gamasutra Indie News

A game dev story: "I started at 13, released my first published game at 18, and at 22 released a game called Pillar for PlayStation 4 with no budget or formal education." ...

The horrors and intricacies of The Consuming Shadow

about X hours ago from Gamasutra Indie News

'Everything in the game besides the music was by me working on my own,' says Ben Croshaw, aka Yahtzee. 'I even made all the monster sound effects with my own horrible phlegmy mouth.' ...

World's first handheld Steam Machine lands on Kickstarter

about X hours ago from Gamasutra Indie News

Do you ever wish you could play high-end Steam games on the move, without having to invest in a super-powerful gaming laptop? Well, if the Smach Z team get their way, you could soon be doing just that. ...

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