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Gamasutra Indie News 'Players approach arcade games with different expectations. Play times are shorter, complexity is lower. But difficulty is high, and players laugh at their failures instead of getting frustrated.' ...
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Gamasutra Indie News Failbetter Games (Sunless Sea) marketer Hannah Flynn has a background in communications for big companies -- but has spent a year with the indie, now, and shares her insights. ...
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Gamasutra Indie News "Every time you answer the question with a Yes you need to make sure that you've got another plot thread already in place and running or else you're lowering the amount of things that the player can do." ...
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Gamasutra Indie News Fantastic Contraption dev Sarah Northway explains the studio setup that lets the team broadcast its upcoming VR game as a "mixed-reality" experience, giving a full picture of what it's like to play. ...
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Gamasutra Indie News Entertainer Penn Jillette and Gearbox CEO Randy Pitchford are working on a virtual reality remake of Desert Bus exclusively for charities. ...
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Gamasutra Indie News "Don't worry if you don't have a step-by-step guide to your future. If you're intellectually omnivorous and find a company you like, you'll fall into a good place naturally." ...
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Gamasutra Indie News Thoughts on the IGF nominee from IndieGames.com editor Lena LeRay: "If you've heard anyone use the word 'zen' in reference to Mini Metro, I guarantee you that the audio is why." ...
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Gamasutra Indie News "I think giving them freedom makes for a more skilled team which makes for a better product and means more money, hopefully." ...
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Gamasutra Indie News The company says it saw "45 percent growth in the revenue generated" by games outside its top 500 -- on top of a lot more engagement with the Discovery Queue. ...
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Gamasutra Indie News Developers often wonder what sort of discount they should offer -- how much is too much, and how little is too little? We might have an answer, courtesy of Steam Spy. ...